Related papers: Looking for vertex number one
We contribute an approach to the problem of locally computing sparse connected subgraphs of dense graphs. In this setting, given an edge in a connected graph $G = (V, E)$, an algorithm locally decides its membership in a sparse connected…
Consider a system of $K$ particles moving on the vertex set of a finite connected graph with at most one particle per vertex. If there is one, the particle at $x$ chooses one of the $\hbox{deg} (x)$ neighbors of its location uniformly at…
A hotspot of a moving entity is a region in which it spends a significant amount of time. Given the location of a moving object through a certain time interval, i.e. its trajectory, our goal is to find its hotspots. We consider…
Constructing a sparse spanning subgraph is a fundamental primitive in graph theory. In this paper, we study this problem in the Centralized Local model, where the goal is to decide whether an edge is part of the spanning subgraph by…
Consider a pair of plane straight-line graphs, whose edges are colored red and blue, respectively, and let n be the total complexity of both graphs. We present a O(n log n)-time O(n)-space technique to preprocess such pair of graphs, that…
Local complementation of a graph $G$ on vertex $v$ is an operation that results in a new graph $G*v$, where the neighborhood of $v$ is complemented. Two graph are locally equivalent if on can be reached from the other one through local…
Consider algorithms with unbounded computation time that probe the entries of the adjacency matrix of an $n$ vertex graph, and need to output a clique. We show that if the input graph is drawn at random from $G_{n,\frac{1}{2}}$ (and hence…
We consider the quantum query complexity of local search as a function of graph geometry. Given a graph $G = (V,E)$ with $n$ vertices and black box access to a function $f : V \to \mathbb{R}$, the goal is find a vertex $v$ that is a local…
In this paper we study local routing strategies on geometric graphs. Such strategies use geometric properties of the graph like the coordinates of the current and target nodes to route. Specifically, we study routing strategies in the…
We consider the problem of counting the number of vertices reachable from each vertex in a digraph $G$, which is equal to computing all the out-degrees of the transitive closure of $G$. The current (theoretically) fastest algorithms run in…
Effective resistance is an important metric that measures the similarity of two vertices in a graph. It has found applications in graph clustering, recommendation systems and network reliability, among others. In spite of the importance of…
How large a fraction of a graph must one explore to rank a small set of nodes according to their PageRank scores? We show that the answer is quite nuanced, and depends crucially on the interplay between the correctness guarantees one…
In this work, we present a fast distributed algorithm for local potential problems: these are graph problems where the task is to find a locally optimal solution where no node can unilaterally improve the utility in its local neighborhood…
We consider the distributed message-passing {LOCAL} model. In this model a communication network is represented by a graph where vertices host processors, and communication is performed over the edges. Computation proceeds in synchronous…
We consider the problem of computing the diameter of a unicycle graph (i.e., a graph with a unique cycle). We present an O(n) time algorithm for the problem, where n is the number of vertices of the graph. This improves the previous best…
We give algorithms with running time $2^{O({\sqrt{k}\log{k}})} \cdot n^{O(1)}$ for the following problems. Given an $n$-vertex unit disk graph $G$ and an integer $k$, decide whether $G$ contains (1) a path on exactly/at least $k$ vertices,…
Given a graph of which the n vertices form a regular two-dimensional grid, and in which each (possibly weighted and/or directed) edge connects a vertex to one of its eight neighbours, the following can be done in O(scan(n)) I/Os, provided M…
It is shown that a breadth-first search in a directed or undirected graph with $n$ vertices and $m$ edges can be carried out in $O(n+m)$ time with $n\log_2 3+O((\log n)^2)$ bits of working memory.
An obstacle representation of a graph $G$ consists of a set of pairwise disjoint simply-connected closed regions and a one-to-one mapping of the vertices of $G$ to points such that two vertices are adjacent in $G$ if and only if the line…
We present linear time {\it in-place} algorithms for several basic and fundamental graph problems including the well-known graph search methods (like depth-first search, breadth-first search, maximum cardinality search), connectivity…