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This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…

Physics Education · Physics 2024-08-29 Iván Sánchez Milara , Marta Cortés Orduña

Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped…

Software Engineering · Computer Science 2020-01-13 Lucas Gren

In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…

Computers and Society · Computer Science 2020-09-01 Beth Porter , Burcin Bozkaya

Undergraduate graders are frequently important contributors to the teaching team in post-secondary education settings. This study set out to investigate agreement for a team of undergraduate graders as they acquired training and experience…

Other Statistics · Statistics 2024-10-24 Matthew D. Beckman , Sean Burke , Jack Fiochetta , Benjamin Fry , Susan E. Lloyd , Luke Patterson , Elle Tang

Students who successfully engage in self-regulated learning, are able to plan their own studying, monitoring their progress and make any necessary adjustments based upon the data and feedback they gather. In order to promote this type of…

Physics Education · Physics 2016-08-02 Jeffrey A. Phillips

Learning analytics research increasingly studies classroom learning with AI-based systems through rich contextual data from outside these systems, especially student-teacher interactions. One key challenge in leveraging such data is…

Computers and Society · Computer Science 2023-12-19 Conrad Borchers , Yeyu Wang , Shamya Karumbaiah , Muhammad Ashiq , David Williamson Shaffer , Vincent Aleven

Recent techniques in dynamical scheduling and resource management have found applications in warehouse environments due to their ability to organize and prioritize tasks in a higher temporal resolution. The rise of deep reinforcement…

Machine Learning · Computer Science 2022-03-08 Stelios Stavroulakis , Biswa Sengupta

This study explores the classroom implementation of an AI-powered grading platform in K-12 settings through a co-design pilot with 19 teachers. We combine platform usage logs, surveys, and qualitative interviews to examine how teachers use…

Human-Computer Interaction · Computer Science 2025-11-06 Zewei Tian , Alex Liu , Lief Esbenshade , Shawon Sarkar , Zachary Zhang , Kevin He , Min Sun

Interdisciplinary research among engineering, computer science, and neuroscience to understand and utilize the human brain signals resulted in advances and widespread applicability of wearable neurotechnology in adaptive human-in-the-loop…

Human-Computer Interaction · Computer Science 2021-10-25 Mojtaba Taherisadr , Berken Utku Demirel , Mohammad Abdullah Al Faruque , Salma Elmalaki

The primary goal of this study is to analyze agentic workflows in education according to the proposed four major technological paradigms: reflection, planning, tool use, and multi-agent collaboration. We critically examine the role of AI…

Artificial Intelligence · Computer Science 2026-01-27 Firuz Kamalov , David Santandreu Calonge , Linda Smail , Dilshod Azizov , Dimple R. Thadani , Theresa Kwong , Amara Atif

The application of Artificial intelligence for teaching and learning in the academic sphere is a trending subject of interest in the computing education. ChatGPT, as an AI-based tool, provides various advantages, such as heightened student…

Computers and Society · Computer Science 2024-01-18 Basit Qureshi

Learning how to learn efficiently is a fundamental challenge for biological agents and a growing concern for artificial ones. To learn effectively, an agent must regulate its learning speed, balancing the benefits of rapid improvement…

Machine Learning · Computer Science 2026-01-13 Valentina Njaradi , Rodrigo Carrasco-Davis , Peter E. Latham , Andrew Saxe

Imitation learning aims to extract knowledge from human experts' demonstrations or artificially created agents in order to replicate their behaviors. Its success has been demonstrated in areas such as video games, autonomous driving,…

Machine Learning · Computer Science 2022-10-24 Boyuan Zheng , Sunny Verma , Jianlong Zhou , Ivor Tsang , Fang Chen

Efforts to make machine learning more widely accessible have led to a rapid increase in Auto-ML tools that aim to automate the process of training and deploying machine learning. To understand how Auto-ML tools are used in practice today,…

Human-Computer Interaction · Computer Science 2021-01-14 Doris Xin , Eva Yiwei Wu , Doris Jung-Lin Lee , Niloufar Salehi , Aditya Parameswaran

In an increasingly data-driven world, facility with statistics is more important than ever for our students. At institutions without a statistician, it often falls to the mathematics faculty to teach statistics courses. This paper presents…

Other Statistics · Statistics 2021-09-01 David White

In humans and animals, curriculum learning -- presenting data in a curated order - is critical to rapid learning and effective pedagogy. Yet in machine learning, curricula are not widely used and empirically often yield only moderate…

Machine Learning · Computer Science 2022-12-07 Luca Saglietti , Stefano Sarao Mannelli , Andrew Saxe

Large Language Model (LLM) agents are transforming education by automating complex pedagogical tasks and enhancing both teaching and learning processes. In this survey, we present a systematic review of recent advances in applying LLM…

Computers and Society · Computer Science 2026-02-05 Zhendong Chu , Shen Wang , Jian Xie , Tinghui Zhu , Yibo Yan , Jinheng Ye , Aoxiao Zhong , Xuming Hu , Jing Liang , Philip S. Yu , Qingsong Wen

Educational technologies often misalign with instructors' pedagogical goals, forcing adaptations that compromise teaching efficacy. In this paper, we present a case study on the co-development of curriculum and technology in the context of…

Human-Computer Interaction · Computer Science 2025-08-04 Dennis Zyska , Ilia Kuznetsov , Florian Müller , Iryna Gurevych

Reliable and effective multi-task learning is a prerequisite for the development of robotic agents that can quickly learn to accomplish related, everyday tasks. However, in the reinforcement learning domain, multi-task learning has not…

Machine Learning · Computer Science 2018-02-06 Himani Arora , Rajath Kumar , Jason Krone , Chong Li

This article addresses the logistics of implementing projects in an undergraduate mathematics class and is intended both for new instructors and for instructors who have had negative experiences implementing projects in the past. Project…

History and Overview · Mathematics 2017-01-06 R. Corban Harwood