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Crowdsourcing has become very popular among the machine learning community as a way to obtain labels that allow a ground truth to be estimated for a given dataset. In most of the approaches that use crowdsourced labels, annotators are asked…

Machine Learning · Statistics 2018-08-09 Iker Beñaran-Muñoz , Jerónimo Hernández-González , Aritz Pérez

The Internet facilitates large-scale collaborative projects and the emergence of Web 2.0 platforms, where producers and consumers of content unify, has drastically changed the information market. On the one hand, the promise of the "wisdom…

Computation and Language · Computer Science 2023-01-05 Dong Nguyen , Barbara McGillivray , Taha Yasseri

Concept maps can be used to concisely represent important information and bring structure into large document collections. Therefore, we study a variant of multi-document summarization that produces summaries in the form of concept maps.…

Computation and Language · Computer Science 2017-07-24 Tobias Falke , Iryna Gurevych

A major challenge in Natural Language Processing is obtaining annotated data for supervised learning. An option is the use of crowdsourcing platforms for data annotation. However, crowdsourcing introduces issues related to the annotator's…

Building a natural language dataset requires caution since word semantics is vulnerable to subtle text change or the definition of the annotated concept. Such a tendency can be seen in generative tasks like question-answering and dialogue…

Computation and Language · Computer Science 2023-04-04 Won Ik Cho , Yoon Kyung Lee , Seoyeon Bae , Jihwan Kim , Sangah Park , Moosung Kim , Sowon Hahn , Nam Soo Kim

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of…

Disagreement in natural language annotation has mostly been studied from a perspective of biases introduced by the annotators and the annotation frameworks. Here, we propose to analyze another source of bias: task design bias, which has a…

Computation and Language · Computer Science 2023-04-04 Valentina Pyatkin , Frances Yung , Merel C. J. Scholman , Reut Tsarfaty , Ido Dagan , Vera Demberg

Collaboration is a task-oriented, high-level human behavior. In most cases, conversation serves as the primary medium for information exchange and coordination, making conversational data a valuable resource for the automatic analysis of…

Computation and Language · Computer Science 2026-03-31 Yi Yu , Maria Boritchev , Chloé Clavel

Harnessing human computation for solving complex problems call spawns the issue of finding the unknown competitive group of solvers. In this paper, we propose an approach called Friendlysourcing to build up teams from social network…

Social and Information Networks · Computer Science 2013-05-30 Iheb Ben Amor , Athman Bougetteya , Mourad Ouziri , Salima Benbernou , Mohamed Nadif

Modern machine learning approaches have led to performant diagnostic models for a variety of health conditions. Several machine learning approaches, such as decision trees and deep neural networks, can, in principle, approximate any…

Human-Computer Interaction · Computer Science 2024-06-05 Peter Washington

Crowdsourcing-based content moderation is a platform that hosts content moderation tasks for crowd workers to review user submissions (e.g. text, images and videos) and make decisions regarding the admissibility of the posted content, along…

Computer Science and Game Theory · Computer Science 2021-06-08 Sainath Sanga , Venkata Sriram Siddhardh Nadendla

The emergence of generative large language models (LLMs) raises the question: what will be its impact on crowdsourcing? Traditionally, crowdsourcing has been used for acquiring solutions to a wide variety of human-intelligence tasks,…

Computation and Language · Computer Science 2023-10-23 Jan Cegin , Jakub Simko , Peter Brusilovsky

Crowdsourcing, in which human intelligence and productivity is dynamically mobilized to tackle tasks too complex for automation alone to handle, has grown to be an important research topic and inspired new businesses (e.g., Uber, Airbnb).…

Computers and Society · Computer Science 2023-09-20 Shipeng Wang , Qingzhong Li , Lizhen Cui , Zhongmin Yan , Yonghui Xu , Zhuan Shi , Xinping Min , Zhiqi Shen , Han Yu

Crowdsourcing models applied to work on mobile devices continuously reach new ways of solving sophisticated problems, now with a use of portable advanced devices, where users are not limited to a stationary use. There exists an open problem…

Social and Information Networks · Computer Science 2015-05-29 Oskar Jarczyk

In the last decade, scenario-based serious-games have become a main tool for learning new skills and capabilities. An important factor in the development of such systems is the overhead in time, cost and human resources to manually create…

Artificial Intelligence · Computer Science 2014-02-21 Sigal Sina , Sarit Kraus , Avi Rosenfeld

It is likely that AI systems driven by pre-trained language models (PLMs) will increasingly be used to assist humans in high-stakes interactions with other agents, such as negotiation or conflict resolution. Consistent with the goals of…

Computation and Language · Computer Science 2023-03-24 Alan Chan , Maxime Riché , Jesse Clifton

With the advent of generative audio features, there is an increasing need for rapid evaluation of their impact on speech intelligibility. Beyond the existing laboratory measures, which are expensive and do not scale well, there has been…

Audio and Speech Processing · Electrical Eng. & Systems 2024-03-25 Laura Lechler , Kamil Wojcicki

Many data mining tasks cannot be completely addressed by auto- mated processes, such as sentiment analysis and image classification. Crowdsourcing is an effective way to harness the human cognitive ability to process these machine-hard…

Databases · Computer Science 2018-10-22 Chengliang Chai , Ju Fan , Guoliang Li , Jiannan Wang , Yudian Zheng

This article presents an overview of the main gamification projects for digital libraries, either for tagging or OCR correction. This overview is followed by a state of the art with functionalities, motivations, sociology of contributors…

Digital Libraries · Computer Science 2015-12-29 Mathieu Andro , Imad Saleh

Crowdsourcing information constitutes an important aspect of human-in-the-loop learning for researchers across multiple disciplines such as AI, HCI, and social science. While using crowdsourced data for subjective tasks is not new,…

Human-Computer Interaction · Computer Science 2019-06-19 Ramya Srinivasan , Ajay Chander