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Team-based invasion sports such as football, basketball and hockey are similar in the sense that the players are able to move freely around the playing area; and that player and team performance cannot be fully analysed without considering…

Other Computer Science · Computer Science 2017-04-17 Joachim Gudmundsson , Michael Horton

Video anticipation is the task of predicting one/multiple future representation(s) given limited, partial observation. This is a challenging task due to the fact that given limited observation, the future representation can be highly…

Computer Vision and Pattern Recognition · Computer Science 2020-10-12 Sadegh Aliakbarian

Baseball is a game of strategic decisions including bullpen usage, pinch-hitting and intentional walks. Managers must adjust their strategies based on the changing state of the game in order to give their team the best chance of winning. In…

Computer Science and Game Theory · Computer Science 2025-11-25 Tristan Mott , Caleb Bradshaw , David Grimsman , Christopher Archibald

This paper investigates the modeling of automated machine description on sports video, which has seen much progress recently. Nevertheless, state-of-the-art approaches fall quite short of capturing how human experts analyze sports scenes.…

Computer Vision and Pattern Recognition · Computer Science 2022-08-10 Dekun Wu , He Zhao , Xingce Bao , Richard P. Wildes

Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the game behave? To address these questions in this paper, we…

Human-Computer Interaction · Computer Science 2020-08-18 David Melhart , Daniele Gravina , Georgios N. Yannakakis

Ultimate is a sport in which teams of seven players compete for points by passing a disc into the end zone. A distinctive aspect of Ultimate is that the player holding the disc is unable to move, underscoring the significance of creating…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Shunsuke Iwashita , Atom Scott , Rikuhei Umemoto , Ning Ding , Keisuke Fujii

Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete…

Artificial Intelligence · Computer Science 2017-11-20 Victoria Hodge , Sam Devlin , Nick Sephton , Florian Block , Anders Drachen , Peter Cowling

Multi-agent spatiotemporal modeling is a challenging task from both an algorithmic design and computational complexity perspective. Recent work has explored the efficacy of traditional deep sequential models in this domain, but these…

Machine Learning · Computer Science 2021-09-30 Michael A. Alcorn , Anh Nguyen

We study a class of two-player zero-sum stochastic games known as \textit{blind stochastic games}, where players neither observe the state nor receive any information about it during the game. A central concept for analyzing long-duration…

Optimization and Control · Mathematics 2025-11-24 Krishnendu Chatterjee , David Lurie , Raimundo Saona , Bruno Ziliotto

In many multi-agent spatiotemporal systems, agents operate under the influence of shared, unobserved variables (e.g., the play a team is executing in a game of basketball). As a result, the trajectories of the agents are often statistically…

Machine Learning · Computer Science 2021-09-30 Michael A. Alcorn , Anh Nguyen

Forecasting players in sports has grown in popularity due to the potential for a tactical advantage and the applicability of such research to multi-agent interaction systems. Team sports contain a significant social component that…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Luca Scofano , Alessio Sampieri , Giuseppe Re , Matteo Almanza , Alessandro Panconesi , Fabio Galasso

Event-stream representation is the first step for many computer vision tasks using event cameras. It converts the asynchronous event-streams into a formatted structure so that conventional machine learning models can be applied easily.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Qiang Qu , Xiaoming Chen , Yuk Ying Chung , Yiran Shen

Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…

Computer Vision and Pattern Recognition · Computer Science 2015-12-02 Andrii Maksai , Xinchao Wang , Pascal Fua

Instance segmentation is a fundamental task in computer vision with broad applications across various industries. In recent years, with the proliferation of deep learning and artificial intelligence applications, how to train effective…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Chih-Chung Hsu , Chia-Ming Lee , Ming-Shyen Wu

Despite growing interest in quantifying and modeling the scoring dynamics within professional sports games, relative little is known about what patterns or principles, if any, cut across different sports. Using a comprehensive data set of…

Applications · Statistics 2014-03-24 Sears Merritt , Aaron Clauset

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

Machine Learning · Computer Science 2007-05-23 Philippe Jehiel , Dov Samet

Differential equations are pivotal in modeling and understanding the dynamics of various systems, offering insights into their future states through parameter estimation fitted to time series data. In fields such as economy, politics, and…

Machine Learning · Statistics 2024-04-24 Hyeontae Jo , Sung Woong Cho , Hyung Ju Hwang

Understanding player shooting profiles is an essential part of basketball analysis: knowing where certain opposing players like to shoot from can help coaches neutralize offensive gameplans from their opponents; understanding where their…

Machine Learning · Computer Science 2023-03-20 Alejandro Rodriguez Pascual , Ishan Mehta , Muhammad Khan , Frank Rodriz , Rose Yu

We present a reliable temporal grounding pipeline for video-to-analytic alignment of basketball broadcast footage. Given a series of frames as input, our method quickly and accurately extracts time-remaining and quarter values from…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Levi Harris

The emerging progress of eSports lacks the tools for ensuring high-quality analytics and training in Pro and amateur eSports teams. We report on an Artificial Intelligence (AI) enabled solution for predicting the eSports player in-game…

Human-Computer Interaction · Computer Science 2021-08-25 Anton Smerdov , Evgeny Burnaev , Andrey Somov , Anton Stepanov