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In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

We present a new accelerated gradient-based method for solving smooth unconstrained optimization problems. The goal is to embed a heavy-ball type of momentum into the Fast Gradient Method (FGM). For this purpose, we devise a generalization…

Optimization and Control · Mathematics 2021-11-02 Endrit Dosti , Sergiy A. Vorobyov , Themistoklis Charalambous

Bin covering is a dual version of classic bin packing. Thus, the goal is to cover as many bins as possible, where covering a bin means packing items of total size at least one in the bin. For online bin covering, competitive analysis fails…

Data Structures and Algorithms · Computer Science 2014-02-28 Marie G. Christ , Lene M. Favrholdt , Kim S. Larsen

In-game win probability models, which provide a sports team's likelihood of winning at each point in a game based on historical observations, are becoming increasingly popular. In baseball, basketball and American football, they have become…

Machine Learning · Computer Science 2021-08-16 Pieter Robberechts , Jan Van Haaren , Jesse Davis

We consider the Ordered Open End Bin Packing problem. Items of sizes in $(0,1]$ are presented one by one, to be assigned to bins in this order. An item can be assigned to any bin for which the current total size strictly below $1$. This…

Data Structures and Algorithms · Computer Science 2020-10-15 János Balogh , Leah Epstein , Asaf Levin

In the advent of large-scale multi-hop wireless technologies, such as MANET, VANET, iThings, it is of utmost importance to devise efficient distributed protocols to maintain network architecture and provide basic communication tools. One of…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-02-19 Tomasz Jurdzinski , Dariusz R. Kowalski , Tomasz Maciejewski , Grzegorz Stachowiak

In distributed machine learning, data is dispatched to multiple machines for processing. Motivated by the fact that similar data points often belong to the same or similar classes, and more generally, classification rules of high accuracy…

Machine Learning · Computer Science 2016-12-16 Travis Dick , Mu Li , Venkata Krishna Pillutla , Colin White , Maria Florina Balcan , Alex Smola

Existing clustering methods are based on a single granularity of information, such as the distance and density of each data. This most fine-grained based approach is usually inefficient and susceptible to noise. Inspired by adaptive process…

Machine Learning · Computer Science 2023-03-03 Shuyin Xia , Jiang Xie , Guoyin Wang

We consider discrete, iterative load balancing via matchings on arbitrary graphs. Initially each node holds a certain number of tokens, defining the load of the node, and the objective is to redistribute the tokens such that eventually each…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-20 Petra Berenbrink , Robert Elsässer , Tom Friedetzky , Hamed Hosseinpour , Dominik Kaaser , Peter Kling , Thomas Sauerwald

Multi-round competitions often double or triple the points awarded in the final round, calling it a bonus, to maximize spectators' excitement. In a two-player competition with $n$ rounds, we aim to derive the optimal bonus size to maximize…

Computer Science and Game Theory · Computer Science 2024-06-10 Zhihuan Huang , Yuqing Kong , Tracy Xiao Liu , Grant Schoenebeck , Shengwei Xu

In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed market-based resource allocation system. Multiple users decide how to distribute their budget (bids) among multiple machines…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Michal Feldman , Kevin Lai , Li Zhang

Given $n$ colored balls, we want to detect if more than $\lfloor n/2\rfloor$ of them have the same color, and if so find one ball with such majority color. We are only allowed to choose two balls and compare their colors, and the goal is to…

Data Structures and Algorithms · Computer Science 2016-05-02 Paweł Gawrychowski , Jukka Suomela , Przemysław Uznański

Box folding represents a crucial challenge for automated packaging systems. This work bridges the gap between existing methods for folding sequence extraction and approaches focused on the adaptability of automated systems to specific box…

The dominating set problem has many practical applications but is well-known to be NP-hard. Therefore, there is a need for efficient approximation algorithms, especially in applications such as ad hoc wireless networks. Most distributed…

Physics and Society · Physics 2023-05-16 Hunter Rehm , Robert Kassouf-Short , Puck Rombach

This paper provides an algorithmic framework for obtaining fast distributed algorithms for a highly-dynamic setting, in which *arbitrarily many* edge changes may occur in each round. Our algorithm significantly improves upon prior work in…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-13 Keren Censor-Hillel , Neta Dafni , Victor I. Kolobov , Ami Paz , Gregory Schwartzman

Recent mobile equipment (as well as the norm IEEE 802.21) now offers the possibility for users to switch from one technology to another (vertical handover). This allows flexibility in resource assignments and, consequently, increases the…

Computer Science and Game Theory · Computer Science 2009-09-07 Pierre Coucheney , Corinne Touati , Bruno Gaujal

We consider the problem of selecting a portfolio of entries of fixed cardinality for contests with top-heavy payoff structures, i.e. most of the winnings go to the top-ranked entries. This framework is general and can be used to model a…

Other Statistics · Statistics 2019-01-24 David Scott Hunter , Juan Pablo Vielma , Tauhid Zaman

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

Computer Science and Game Theory · Computer Science 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi

It is widely believed that computing payments needed to induce truthful bidding is somehow harder than simply computing the allocation. We show that the opposite is true: creating a randomized truthful mechanism is essentially as easy as a…

Computer Science and Game Theory · Computer Science 2015-11-17 Moshe Babaioff , Robert D. Kleinberg , Aleksandrs Slivkins

Predictions using a combination of decision trees are known to be effective in machine learning. Typical ideas for constructing a combination of decision trees for prediction are bagging and boosting. Bagging independently constructs…

Machine Learning · Computer Science 2024-02-12 Keito Tajima , Naoki Ichijo , Yuta Nakahara , Toshiyasu Matsushima