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5G and beyond networks need to provide dynamic and efficient infrastructure management to better adapt to time-varying user behaviors (e.g., user mobility, interference, user traffic and evolution of the network topology). In this paper, we…

Networking and Internet Architecture · Computer Science 2023-03-15 Esteban Catté , Mohamed Sana , Mickael Maman

On an assigned graph, the problem of Multi-Agent Pathfinding (MAPF) consists in finding paths for multiple agents, avoiding collisions. Finding the minimum-length solution is known to be NP-hard, and computation times grows exponentially…

Multiagent Systems · Computer Science 2024-04-10 Stefano Ardizzoni , Irene Saccani , Luca Consolini , Marco Locatelli

Obstacle avoidance and path planning are essential for guiding unmanned ground vehicles (UGVs) through environments that are densely populated with dynamic obstacles. This paper develops a novel approach that combines tangentbased path…

Robotics · Computer Science 2025-11-12 Okan Arif Guvenkaya , Selim Ahmet Iz , Mustafa Unel

In this paper we present distributed and adaptive algorithms for motion coordination of a group of m autonomous vehicles. The vehicles operate in a convex environment with bounded velocity and must service demands whose time of arrival,…

Robotics · Computer Science 2016-11-17 Marco Pavone , Emilio Frazzoli , Francesco Bullo

In the Multiagent Path Finding problem (MAPF for short), we focus on efficiently finding non-colliding paths for a set of $k$ agents on a given graph $G$, where each agent seeks a path from its source vertex to a target. An important…

Computational Complexity · Computer Science 2023-12-18 Foivos Fioravantes , Dušan Knop , Jan Matyáš Křišťan , Nikolaos Melissinos , Michal Opler

We introduce time-varying extremum graph (TVEG), a topological structure to support visualization and analysis of a time-varying scalar field. The extremum graph is a substructure of the Morse-Smale complex. It captures the adjacency…

Graphics · Computer Science 2024-07-08 Somenath Das , Raghavendra Sridharamurthy , Vijay Natarajan

We consider the parametric reachability problem (PRP) for families of networks described by vertex-replacement (VR) graph grammars, where network nodes run replicas of finite-state processes that communicate via binary handshaking. We show…

Formal Languages and Automata Theory · Computer Science 2025-05-05 Radu Iosif , Arnaud Sangnier , Neven Villani

The determination of the computational complexity of multi-agent pathfinding on directed graphs has been an open problem for many years. For undirected graphs, solvability can be decided in polynomial time, as has been shown already in the…

Artificial Intelligence · Computer Science 2022-09-20 Bernhard Nebel

Recently it was shown that the transitive closure of a directed graph can be updated using first-order formulas after insertions and deletions of single edges in the dynamic descriptive complexity framework by Dong, Su, and Topor, and…

Logic in Computer Science · Computer Science 2018-04-25 Samir Datta , Anish Mukherjee , Nils Vortmeier , Thomas Zeume

We study a new version of the Traveling Salesperson Problem, called \VectorTSP, where the traveler is subject to discrete acceleration constraints, as defined in the paper-and-pencil game Racetrack (also known as Vector Racer). In this…

Data Structures and Algorithms · Computer Science 2025-02-12 Arnaud Casteigts , Mathieu Raffinot , Mikhail Raskin , Jason Schoeters

In this paper we study a property of time-dependent graphs, dubbed path ranking invariance. Broadly speaking, a time-dependent graph is path ranking invariant if the ordering of its paths (w.r.t. travel time) is independent of the start…

Discrete Mathematics · Computer Science 2023-01-05 Tommaso Adamo , Gianpaolo Ghiani , Emanuela Guerriero

A graph $G$ is a \emph{max point-tolerance (MPT)} graph if each vertex $v$ of $G$ can be mapped to a \emph{pointed-interval} $(I_v, p_v)$ where $I_v$ is an interval of $\mathbb{R}$ and $p_v \in I_v$ such that $uv$ is an edge of $G$ iff $I_u…

In complex 3D game environments, players rely on visual affordances to spot map transition points. Efficient identification of such points is important to client-side auto-mapping, and provides an objective basis for evaluating map cue…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Kaijie Xu , Clark Verbrugge

We study the computational complexity of multi-agent path finding (MAPF). Given a graph $G$ and a set of agents, each having a start and target vertex, the goal is to find collision-free paths minimizing the total distance traveled. To…

Multiagent Systems · Computer Science 2022-03-16 Tzvika Geft , Dan Halperin

In this work, we propose and explore Deep Graph Value Network (DeepGV) as a promising method to work around sample complexity in deep reinforcement-learning agents using a message-passing mechanism. The main idea is that the agent should be…

Artificial Intelligence · Computer Science 2021-10-22 Mingxuan Li , Michael L. Littman

Learning visual representations with self-supervised learning has become popular in computer vision. The idea is to design auxiliary tasks where labels are free to obtain. Most of these tasks end up providing data to learn specific kinds of…

Computer Vision and Pattern Recognition · Computer Science 2017-08-16 Xiaolong Wang , Kaiming He , Abhinav Gupta

The independent set on a graph $G=(V,E)$ is a subset of $V$ such that no two vertices in the subset have an edge between them. The MIS problem on $G$ seeks to identify an independent set with maximum cardinality, i.e. maximum independent…

Data Structures and Algorithms · Computer Science 2017-05-26 Bhadrachalam Chitturi

In this work, we follow the current trend on temporal graph realization, where one is given a property P and the goal is to determine whether there is a temporal graph, that is, a graph where the edge set changes over time, with property P…

Data Structures and Algorithms · Computer Science 2025-10-03 Justine Cauvi , Nils Morawietz , Laurent Viennot

In train networks, carefully-chosen delays may be beneficial for certain passengers, who would otherwise miss some connection. Given a simple (directed or undirected) temporal graph and a set of passengers (each specifying a starting…

Data Structures and Algorithms · Computer Science 2025-04-11 David C. Kutner , Anouk Sommer

The problem of path planning in unknown environments remains a challenging problem - as the environment is gradually observed during the navigation, the underlying planner has to update the environment representation and replan, promptly…

Robotics · Computer Science 2022-07-20 Fan Yang , Chao Cao , Hongbiao Zhu , Jean Oh , Ji Zhang
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