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State-of-the-art RGB texture synthesis algorithms rely on style distances that are computed through statistics of deep features. These deep features are extracted by classification neural networks that have been trained on large datasets of…
Color representation is essential in computer vision and human-computer interaction. There are multiple color models available. The choice of a suitable color model is critical for various applications. This paper presents a review of color…
Existing guidelines for categorical color selection are heuristic, often grounded in intuition rather than empirical studies of readers' abilities. While design conventions recommend palettes maximize hue differences, more recent…
This paper presents a high discriminative texture analysis method based on the fusion of complex networks and randomized neural networks. In this approach, the input image is modeled as a complex networks and its topological properties as…
The scattering transform network (STN), which has a similar structure as that of a popular convolutional neural network except its use of predefined convolution filters and a small number of layers, can generates a robust representation of…
Image classification is a fundamental application in computer vision. Recently, deeper networks and highly connected networks have shown state of the art performance for image classification tasks. Most datasets these days consist of a…
Here we propose and investigate the use of visibility graphs to model the feature map of a neural network. The model, initially devised for studies on complex networks, is employed here for the classification of texture images. The work is…
Texture is an important spatial feature which plays a vital role in content based image retrieval. The enormous growth of the internet and the wide use of digital data have increased the need for both efficient image database creation and…
Classification of texture pattern is one of the most important problems in pattern recognition. In this paper, we present a classification method based on the Discrete Cosine Transform (DCT) coefficients of texture image. As DCT works on…
This paper introduces a Deep Scattering network that utilizes Dual-Tree complex wavelets to extract translation invariant representations from an input signal. The computationally efficient Dual-Tree wavelets decompose the input signal into…
Scattering networks yield powerful and robust hierarchical image descriptors which do not require lengthy training and which work well with very few training data. However, they rely on sampling the scale dimension. Hence, they become…
Texture classification is a pivotal task in computer vision, presenting unique challenges due to high inter-class similarity and the sensitivity of structural patterns to scale and illumination changes. While Convolutional Neural Networks…
Distance-based dynamic texture recognition is an important research field in multimedia processing with applications ranging from retrieval to segmentation of video data. Based on the conjecture that the most distinctive characteristic of a…
Scatterplot selection is an effective approach to represent essential portions of multidimensional data in a limited display space. Various metrics for evaluation of scatterplots such as scagnostics have been presented and applied to…
Texture recognition is a fundamental problem in computer vision and pattern recognition. Recent progress leverages feature aggregation into discriminative descriptions based on convolutional neural networks (CNNs). However, modeling…
Texture is a visual attribute largely used in many problems of image analysis. Currently, many methods that use learning techniques have been proposed for texture discrimination, achieving improved performance over previous handcrafted…
This paper presents a novel hierarchical spatiotemporal orientation representation for spacetime image analysis. It is designed to combine the benefits of the multilayer architecture of ConvNets and a more controlled approach to spacetime…
We investigate data-driven texture modeling via analysis and synthesis with generative adversarial networks. For network training and testing, we have compiled a diverse set of spatially homogeneous textures, ranging from stochastic to…
Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…
Research in texture recognition often concentrates on recognizing textures with intraclass variations such as illumination, rotation, viewpoint and small scale changes. In contrast, in real-world applications a change in scale can have a…