Related papers: Implementation of Tic-Tac-Toe Game in LabVIEW
Combinatorial game theory (CGT), as introduced by Berlekamp, Conway and Guy, involves two players who move alternately in a perfect information, zero-sum game, and there are no chance devices. Also the games have the finite descent property…
From colored pixels to hyper-realistic 3D landscapes of virtual reality, video games have evolved immensely over the last few decades. However, video game input still requires two-handed dexterous finger manipulations for simultaneous…
We evaluate the performance and usability of mouse-based, touch-based, and tangible interaction for manipulating objects in a 3D virtual environment. This comparison is a step toward a better understanding of the limitations and benefits of…
Humans perceive the world using multi-modal sensory inputs such as vision, audition, and touch. In this work, we investigate the cross-modal connection between vision and touch. The main challenge in this cross-domain modeling task lies in…
Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by…
Conway Checkers is a game played with a checker placed in each square of the lower half of an infinite checkerboard. Pieces move by jumping over an adjacent checker, removing the checker jumped over. Conway showed that it is not possible to…
Tactile sensing is critical to fine-grained, contact-rich manipulation tasks, such as insertion and assembly. Prior research has shown the possibility of learning tactile-guided policy from teleoperated demonstration data. However, to…
In this paper, we aim to obtain improved attention for a visual question answering (VQA) task. It is challenging to provide supervision for attention. An observation we make is that visual explanations as obtained through class activation…
During a robot to human object handover task, several intended or unintended events may occur with the object - it may be pulled, pushed, bumped or simply held - by the human receiver. We show that it is possible to differentiate between…
In the game of Scrabble, letter tiles are drawn uniformly at random from a bag. The variability of possible draws as the game progresses is a source of variation that makes it more likely for an inferior player to win a head-to-head match…
Human demonstrations collected by wearable devices (e.g., tactile gloves) provide fast and dexterous supervision for policy learning, and are guided by rich, natural tactile feedback. However, a key challenge is how to transfer…
We define a game on 1-safe Petri nets, where a user plays against an environment in order to reach a goal on the system. The goal is expressed through an LTL-X formula, and represents a behaviour of the system that the user needs to…
We consider the following two-player game on a graph. A token is located at a vertex, and the players take turns to move it along an edge to a vertex that has not been visited before. A player who cannot move loses. We analyze outcomes with…
We present "Human or Not?", an online game inspired by the Turing test, that measures the capability of AI chatbots to mimic humans in dialog, and of humans to tell bots from other humans. Over the course of a month, the game was played by…
We consider two-player games over finite graphs in which both players are restricted by fairness constraints on their moves. Given a two player game graph $G=(V,E)$ and a set of fair moves $E_f\subseteq E$ a player is said to play "fair" in…
In order to simplify and optimize the operation of our home made torque magnetometer we created a new software system. The architecture is based on parallel, independently running instrument handlers communicating with a main control…
The triangle game introduced by Chv\'{a}tal and Erd\H{o}s (1978) is one of the most famous combinatorial games. For $n,q\in\mathbb{N}$, the $(n,q)$-triangle game is played by two players, called Maker and Breaker, on the complete graph…
Video question answering aims at answering a question about the video content by reasoning the alignment semantics within them. However, since relying heavily on human instructions, i.e., annotations or priors, current contrastive…
The off-switch game is a game theoretic model of a highly intelligent robot interacting with a human. In the original paper by Hadfield-Menell et al. (2016), the analysis is not fully game-theoretic as the human is modelled as an irrational…
The Gale-Berlekamp Light Switching Game is played on a square board of lights. Each light has two states, either on or off. There is a switch to every row and column. Turning this switch would change the state of all the lights on that row…