Related papers: Max-Weight Scheduling and Quality-Aware Streaming …
In this paper, we consider dynamic precoder/decorrelator optimization for multimedia streaming in MIMO interference networks. We propose a truly cross-layer framework in the sense that the optimization objective is the application level…
This paper studies the problem of load-balancing the demand for content in a peer-to-peer network across heterogeneous peer nodes that hold replicas of the content. Previous decentralized load balancing techniques in distributed systems…
In the rapidly evolving field of multimedia services, video streaming has become increasingly prevalent, demanding innovative solutions to enhance user experience and system efficiency. This paper introduces a novel approach that integrates…
The explosive growth of content-on-the-move, such as video streaming to mobile devices, has propelled research on multimedia broadcast and multicast schemes. Multi-rate transmission strategies have been proposed as a means of delivering…
This paper describes a new approach for allocating resources to video streaming traffic. Assuming that the future channel state can be predicted for a certain time, we minimize the fraction of the bandwidth consumed for smooth streaming by…
This paper studies the problem of mobile video delivery in heterogenous wireless networks from a server to multihomed device. Most existing works only consider delivering video streaming on single path which bandwidth is limited causing…
Motivated by distribution problems arising in the supply chain of Haleon, we investigate a discrete optimization problem that we call the "container delivery scheduling problem". The problem models a supplier dispatching ordered products…
Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing…
The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such…
The introduction of Dynamic Adaptive Streaming over HTTP (DASH) helped reduce the consumption of resource in video delivery, but its client-based rate adaptation is unable to optimally use the available end-to-end network bandwidth. We…
The growth of the Internet technology enables us to use network applications for streaming audio and video. Especially, real-time streaming services using peer-to-peer (P2P) technology are currently emerging. An important issue on P2P…
In this paper, we propose a novel network coding enabled NDN architecture for the delivery of scalable video. Our scheme utilizes network coding in order to address the problem that arises in the original NDN protocol, where optimal use of…
We present a multi-channel P2P Video-on-Demand (VoD) system using "plug-and-play" helpers. Helpers are heterogenous "micro-servers" with limited storage, bandwidth and number of users they can serve simultaneously. Our proposed system has…
The knowledge of future throughput variations in mobile networks becomes more and more possible today thanks to the rich contextual information provided by mobile applications and services and smartphone sensors. It is even likely that such…
Streaming video is becoming the predominant type of traffic over the Internet with reports forecasting the video content to account for 80% of all traffic by 2019. With significant investment on Internet backbone, the main bottleneck…
Lossy compression and rate-adaptive streaming are a mainstay in traditional video steams. However, a new class of neuromorphic ``event'' sensors records video with asynchronous pixel samples rather than image frames. These sensors are…
Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or…
In wireless caching networks, the design of the content delivery method must consider random user requests, caching states, network topology, and interference management. In this paper, we establish a general framework for content delivery…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…
We propose a new scheme for increasing the throughput of video files in cellular communications systems. This scheme exploits (i) the redundancy of user requests as well as (ii) the considerable storage capacity of smartphones and tablets.…