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We study markets where firms compete for consumer attention by subsidizing costly product inspection. These subsidies do not change product quality, but they alter the order in which consumers search by lowering inspection costs. We…

Theoretical Economics · Economics 2026-05-29 Salvador Candelas , Nicole Immorlica , Brendan Lucier

We propose an incentive mechanism for the sponsored content provider market in which the communication of users can be represented by a graph and the private information of the users is assumed to have a continuous distribution function.…

Computer Science and Game Theory · Computer Science 2023-03-27 Mina Montazeri , Pegah Rokhforoz , Hamed Kebriaei , Olga Fink

Traditional regulatory methods for spectrum licensing have been recently identified as one of the causes for the under-utilization of the valuable radio spectrum. Governmental agencies such as the Federal Communications Commission (FCC) are…

Networking and Internet Architecture · Computer Science 2014-11-26 Arvind Merwaday , Murat Yuksel , Thomas Quint , Ismail Guvenc , Walid Saad , Naim Kapucu

In this paper, a novel approach for providing incentives for caching in small cell networks (SCNs) is proposed based on the economics framework of contract theory. In this model, a mobile network operator (MNO) designs contracts that will…

Information Theory · Computer Science 2016-07-14 Kenza Hamidouche , Walid Saad , Mérouane Debbah

Crowdsourced wireless community network enables individual users to share their private Wi-Fi access points (APs) with each other, hence can achieve a large Wi-Fi coverage with a small deployment cost via crowdsourcing. This paper presents…

Computer Science and Game Theory · Computer Science 2018-03-01 Qian Ma , Lin Gao , Ya-Feng Liu , Jianwei Huang

The role of competition and monetary benefits in the design of Content Delivery Networks (CDNs) is largely an unexplored area. In this paper, we investigate the effect of competition among the competitive web based CDNs and show that little…

Networking and Internet Architecture · Computer Science 2007-05-23 S. M. Nazrul Alam , Peter Marbach

As the communication network is in transition towards a commercial one controlled by service providers (SP), the present paper considers a pricing game in a communication market covered by several wireless access points sharing the same…

Computer Science and Game Theory · Computer Science 2013-04-04 Feng Zhang , Wenyi Zhang

An operator-assisted user-provided network (UPN) has the potential to achieve a low cost ubiquitous Internet connectivity, without significantly increasing the network infrastructure investment. In this paper, we consider such a network…

Computer Science and Game Theory · Computer Science 2015-04-21 Mohammad Mahdi Khalili , Lin Gao , Jianwei Huang , Babak Hossein Khalaj

Today, a large fraction of Internet traffic is originated by Content Providers (CPs) such as content distribution networks and hyper-giants. To cope with the increasing demand for content, CPs deploy massively distributed infrastructures.…

Networking and Internet Architecture · Computer Science 2012-02-08 Benjamin Frank , Ingmar Poese , Georgios Smaragdakis , Steve Uhlig , Anja Feldmann

The surging global mobile data traffic challenges the economic viability of cellular networks and calls for innovative solutions to reduce the network congestion and improve user experience. In this context, user-provided networks (UPNs),…

Networking and Internet Architecture · Computer Science 2016-12-16 George Iosifidis , Lin Gao , Jianwei Huang , Leandros Tassiulas

Residential users get most of their preferred content (e.g., films, news) from their wireless access point, which is connected to content providers through one or several network providers. Nowadays, these access points have enough storage…

Networking and Internet Architecture · Computer Science 2019-12-16 Anubhab Banerjee , Carmen Mas Machuca

Are rewards or penalties more effective in influencing user behavior? This work compares the effectiveness of subsidies and tolls in incentivizing users in congestion games. The predominantly studied method of influencing user behavior in…

Computer Science and Game Theory · Computer Science 2019-10-08 Bryce L. Ferguson , Philip N. Brown , Jason R. Marden

The data sponsored scheme allows the content provider to cover parts of the cellular data costs for mobile users. Thus the content service becomes appealing to more users and potentially generates more profit gain to the content provider.…

Computer Science and Game Theory · Computer Science 2017-11-06 Zehui Xiong , Shaohan Feng , Dusit Niyato , Ping Wang , Yang Zhang

Fixed Communication Provider (FCP) is a consortium of Internet Service Providers (ISPs) which users can switch easily and freely between their ISPs. In order to increase the QoS of the ISPs, we propose a two class service model as the…

Networking and Internet Architecture · Computer Science 2017-11-15 Hossein Lolaee , Mohammad Ali Akhaee

This paper models a non-cooperative game between two EV charging stations. One is a fixed-power charging station purchasing electricity from the grid at wholesale price and reselling the energy to EV owners at a higher retail price; the…

Computer Science and Game Theory · Computer Science 2016-04-18 Wenjing Shuai , Patrick Maillé , Alexander Pelov

We have developed a first of its kind methodology for deriving bandwidth prices for premium direct peering between Access ISPs (A-ISPs) and Content and Service Providers (CSPs) that want to deliver content and services in premium quality.…

Networking and Internet Architecture · Computer Science 2015-01-08 Laszlo Gyarmati , Nikolaos Laoutaris , Kostas Sdrolias , Pablo Rodriguez , Costas Courcoubetis

Are rewards or penalties more effective in influencing user behavior? This work compares the effectiveness of subsidies and tolls in incentivizing user behavior in congestion games. The predominantly studied method of influencing user…

Computer Science and Game Theory · Computer Science 2022-04-15 Bryce L. Ferguson , Philip N. Brown , Jason R. Marden

Data sponsoring is a widely-used incentive method in today's cellular networks, where video content providers (CPs) cover part or all of the cellular data cost for mobile users so as to attract more video users and increase data traffic. In…

Networking and Internet Architecture · Computer Science 2017-09-04 Haitian Pang , Lin Gao , Qinghua Ding , Lifeng Sun

In mobile Internet ecosystem, Mobile Users (MUs) purchase wireless data services from Internet Service Provider (ISP) to access to Internet and acquire the interested content services (e.g., online game) from Content Provider (CP). The…

Computer Science and Game Theory · Computer Science 2020-09-17 Zhiyuan Wang , Lin Gao , Tong Wang , Jingjing Luo

Recommendations are employed by Content Providers (CPs) of streaming services in order to boost user engagement and their revenues. Recent works suggest that nudging recommendations towards cached items can reduce operational costs in the…

Networking and Internet Architecture · Computer Science 2023-01-31 Dimitra Tsigkari , George Iosifidis , Thrasyvoulos Spyropoulos