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This paper discusses Tangible User Interfaces (TUIs) and their potential impact on cognitive assessment and cognitive training. We believe that TUIs, and particularly a subset that we dub spatial TUIs, can extend human computer interaction…

Human-Computer Interaction · Computer Science 2025-07-03 Ehud Sharlin , Yuichi Itoh , Benjamin Watson , Yoshifumi Kitamura , Steve Sutphen , Lili Liu , Fumio Kishino

Like the prehistoric twig and stone, tangible user interfaces (TUIs) are objects manipulated by humans. TUI success will depend on how well they exploit spatiality, the intuitive spatial skills humans have with the objects they use. In this…

Human-Computer Interaction · Computer Science 2025-07-18 Ehud Sharlin , Benjamin Watson , Yoshifumi Kitamura , Fumio Kishino , Yuichi Itoh

Processes of urban planning, urban design and architecture are inherently tangible, iterative and collaborative. Nevertheless, the majority of tools in these fields offer virtual environments and single user experience. This paper presents…

Human-Computer Interaction · Computer Science 2019-07-22 Ariel Noyman , Yasushi Sakai , Kent Larson

Current workflow on co-editing and simultaneous presentation of 3-D shapes is confined to on-screen manipulation, which causes loss of perceived information when presenting perceptual concepts or complex shapes between members. Thus, we…

Human-Computer Interaction · Computer Science 2022-09-22 Andrew Chen , Tzu-Ling Yang , Shu-Yan Cheng , Po-Sheng Cheng , Tzu-Han Lin , Kaiyuan Lin

The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user…

Human-Computer Interaction · Computer Science 2023-02-23 Florian Fischer , Arthur Fleig , Markus Klar , Viktorija Paneva , Jörg Müller

The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there…

Human-Computer Interaction · Computer Science 2024-06-14 Marius Hoggenmuller , Martin Tomitsch , Callum Parker , Trung Thanh Nguyen , Dawei Zhou , Stewart Worrall , Eduardo Nebot

Tangible User Interfaces (TUI) for human--computer interaction (HCI) provide the user with physical representations of digital information with the aim to overcome the limitations of screen-based interfaces. Although many compelling…

Human-Computer Interaction · Computer Science 2025-04-01 Vera Prohaska , Eduardo Castelló Ferrer

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

Prototyping is one of the core activities of User-Centered Design (UCD) processes and an integral component of Human-Computer Interaction (HCI) research. For many years, prototyping was synonym of paper-based mockups and only more recently…

Human-Computer Interaction · Computer Science 2019-06-05 Thiago Rocha , Jean-Luc Hak , Marco Winckler , Olivier Nicolas

Research attention on natural user interfaces (NUIs) for drone flights are rising. Nevertheless, NUIs are highly diversified, and primarily evaluated by different physical environments leading to hard-to-compare performance between such…

Human-Computer Interaction · Computer Science 2022-08-01 Zheng Li , Yiming Huang , Yui-Pan Yau , Pan Hui , Lik-Hang Lee

Designed with an accessible first design approach, the presented paper describes how exploiting humans proprioception ability in 3D space can result in a more natural interaction experience when using a 3D graphical user interface in a…

Human-Computer Interaction · Computer Science 2024-03-11 Corrie Green , Dr Yang Jiang , Dr John Isaacs

Critical human-machine interfaces are present in many systems including avionics systems and medical devices. Use error is a concern in these systems both in terms of hardware panels and input devices, and the software that drives the…

Human-Computer Interaction · Computer Science 2017-01-31 Camille Fayollas , Célia Martinie , Philippe Palanque , Paolo Masci , Michael D. Harrison , José C. Campos , Saulo Rodrigues e Silva

Here, we present the concept of an open virtual prototyping framework for maritime systems and operations that enables its users to develop re-usable component or subsystem models, and combine them in full-system simulations for…

Computational Engineering, Finance, and Science · Computer Science 2017-01-05 Severin Sadjina , Lars T. Kyllingstad , Martin Rindarøy , Stian Skjong , Vilmar Æsøy , Dariusz Eirik Fathi , Vahid Hassani , Trond Johnsen , Jørgen Bremnes Nielsen , Eilif Pedersen

As robots become increasingly prominent in diverse industrial settings, the desire for an accessible and reliable system has correspondingly increased. Yet, the task of meaningfully assessing the feasibility of introducing a new robotic…

Robotics · Computer Science 2023-05-26 Minh Q. Tram , Joseph M. Cloud , William J. Beksi

The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine…

Human-Computer Interaction · Computer Science 2024-06-14 Marius Hoggenmueller , Martin Tomitsch , Luke Hespanhol , Tram Thi Minh Tran , Stewart Worrall , Eduardo Nebot

As computer simulations progress to increasingly complex, non-linear, and three-dimensional systems and phenomena, intuitive and immediate visualization of their results is becoming crucial. While Virtual Reality (VR) and Natural User…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-09 Aryaman Gupta , Ulrik Günther , Pietro Incardona , Ata Deniz Aydin , Raimund Dachselt , Stefan Gumhold , Ivo F. Sbalzarini

The rapid evolution of embedded systems, along with the growing variety and complexity of AI algorithms, necessitates a powerful hardware/software co-design methodology based on virtual prototyping technologies. The market offers a diverse…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-20 Tim Kraus , Axel Sauer , Ingo Feldner

Progress toward Artificial General Intelligence (AGI) faces significant bottlenecks, particularly in rigorously evaluating complex interactive systems and acquiring the vast interaction data needed for training adaptive agents. This paper…

Artificial Intelligence · Computer Science 2025-09-25 Krisztian Balog , ChengXiang Zhai

In recent decade, potential application of Unmanned Aerial Vehicles (UAV) has enabled replacement of various operations in hard-to-access areas, such as, inspection, surveillance or search and rescue applications in challenging and complex…

A cost effective, gesture based modelling technique called Virtual Interactive Prototyping (VIP) is described in this paper. Prototyping is implemented by projecting a virtual model of the equipment to be prototyped. Users can interact with…

Multimedia · Computer Science 2011-12-12 Kurien Zacharia , Eldo P. Elias , Surekha Mariam Varghese
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