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Behavior trees (BTs) are an optimally modular framework to assemble hierarchical hybrid control policies from a set of low-level control policies using a tree structure. Many robotic tasks are naturally decomposed into a hierarchy of…

Systems and Control · Electrical Eng. & Systems 2023-08-21 Christopher Iliffe Sprague , Petter Ögren

Language models trained on internet-scale data sets have shown an impressive ability to solve problems in Natural Language Processing and Computer Vision. However, experience is showing that these models are frequently brittle in unexpected…

Artificial Intelligence · Computer Science 2024-04-12 Richard Kelley

This article proposes an architecture, which allows the prediction of intention by internally simulating perceptual states represented by action pattern vectors. To this end, associative self-organising neural networks (A-SOM) is utilised…

Artificial Intelligence · Computer Science 2022-02-10 Zahra Gharaee

Machine learning has enabled significant benefits in diverse fields, but, with a few exceptions, has had limited impact on computer architecture. Recent work, however, has explored broader applicability for design, optimization, and…

Hardware Architecture · Computer Science 2019-09-30 Drew D. Penney , Lizhong Chen

The military environment generates a large amount of data of great importance, which makes necessary the use of machine learning for its processing. Its ability to learn and predict possible scenarios by analyzing the huge volume of…

Computers and Society · Computer Science 2024-10-24 José Javier Galán , Ramón Alberto Carrasco , Antonio LaTorre

The structural design process for buildings is time-consuming and laborious. To automate this process, structural engineers combine optimization methods with simulation tools to find an optimal design with minimal building mass subject to…

Machine Learning · Computer Science 2020-08-14 Kai-Hung Chang , Chin-Yi Cheng

We present an AI-based ecosystem simulator that uses three-dimensional models of the terrain and animal models controlled by deep reinforcement learning. The simulations take place in a game engine environment, which enables continuous…

Multiagent Systems · Computer Science 2023-03-22 Claes Strannegård , Niklas Engsner , Rasmus Lindgren , Simon Olsson , John Endler

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

Computer Science and Game Theory · Computer Science 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

Soft growing robots, commonly referred to as vine robots, have demonstrated remarkable ability to interact safely and robustly with unstructured and dynamic environments. It is therefore natural to exploit contact with the environment for…

Robotics · Computer Science 2026-02-10 Yitian Gao , Lucas Chen , Priyanka Bhovad , Sicheng Wang , Zachary Kingston , Laura H. Blumenschein

Planning safe robot motions in the presence of humans requires reliable forecasts of future human motion. However, simply predicting the most likely motion from prior interactions does not guarantee safety. Such forecasts fail to model the…

Artificial Intelligence · Computer Science 2023-10-23 Kushal Kedia , Prithwish Dan , Sanjiban Choudhury

A Multi Robot System (MRS) is the infrastructure of an intelligent cyberphysical system, where the robots understand the need of the human, and hence cooperate together to fulfill this need. Modeling an MRS is a crucial aspect of designing…

Artificial Intelligence · Computer Science 2024-11-06 Ahmed R. Sadik , Christian Goerick , Manuel Muehlig

In a time of rapidly evolving military threats and increasingly complex operational environments, the integration of AI into military operations proves significant advantages. At the same time, this implies various challenges and risks…

Artificial Intelligence · Computer Science 2025-10-03 Clara Maathuis , Kasper Cools

Although a lot of research has taken place in Object Oriented Design of software for Real Time systems and mapping of design models to implementation models, these methodologies are applicable to systems which are less complex and small in…

Software Engineering · Computer Science 2016-09-08 P. V. R. R. Bhogendra Rao , V. Kamakshi Prasad

Risk management resulting from the actions and states of the different elements making up a operating room is a major concern during a surgical procedure. Agent-based simulation shows an interest through its interaction concepts,…

Artificial Intelligence · Computer Science 2020-07-23 Bruno Perez , Julien Henriet , Christophe Lang , Laurent Philippe

Behavior Trees are commonly used to model agents for robotics and games, where constrained behaviors must be designed by human experts in order to guarantee that these agents will execute a specific chain of actions given a specific set of…

Artificial Intelligence · Computer Science 2015-06-09 Renato de Pontes Pereira , Paulo Martins Engel

Game tree search algorithms, such as Monte Carlo Tree Search (MCTS), require access to a forward model (or "simulator") of the game at hand. However, in some games such forward model is not readily available. This paper presents three…

Artificial Intelligence · Computer Science 2016-05-18 Alberto Uriarte , Santiago Ontañón

The integration of artificial intelligence (AI) into economic systems represents a transformative shift in decision-making frameworks, introducing novel dynamics between human and AI agents. This paper proposes a welfare model that…

Theoretical Economics · Economics 2025-01-28 Sheyan Lalmohammed

We developed a simulator to quantify the effect of exercise ordering on both student engagement and retention. Our approach combines the construction of neural network representations for users and exercises using a dynamic matrix…

Computers and Society · Computer Science 2023-01-02 N. Imstepf , S. Senn , A. Fortin , B. Russell , C. Horn

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent…

Artificial Intelligence · Computer Science 2017-04-20 Silvia Chiappa , Sébastien Racaniere , Daan Wierstra , Shakir Mohamed

In the fields of computation and neuroscience, much is still unknown about the underlying computations that enable key cognitive functions including learning, memory, abstraction and behavior. This paper proposes a mathematical and…

Artificial Intelligence · Computer Science 2025-01-14 Jeet Singh
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