Related papers: QoE assessment for SVC streaming in ENVISION
This paper introduces Memory-limited Online Subspace Estimation Scheme (MOSES) for both estimating the principal components of streaming data and reducing its dimension. More specifically, in various applications such as sensor networks,…
HTTP video streaming is in wide use to deliver video over the Internet. With HTTP adaptive steaming, a video playback dynamically selects a video stream from a pre-encoded representation based on available bandwidth and viewport (screen)…
Connectionist Temporal Classification (CTC), a non-autoregressive training criterion, is widely used in online keyword spotting (KWS). However, existing CTC-based KWS decoding strategies either rely on Automatic Speech Recognition (ASR),…
Scalable video coding (SVC) is extended from its predecessor advanced video coding (AVC) because of its flexible transmission to all type of gadgets. However, SVC is more flexible and scalable than AVC, but it is more complex in determining…
The explosive demand of on-line video from smart mobile devices poses unprecedented challenges to delivering high quality of experience (QoE) over wireless networks. Streaming high-definition video with low delay is difficult mainly due to…
Nowadays, an enormous amount of videos are streamed every day to countless users, all using different devices and networks. These videos must be adapted in order to provide users with the most suitable video representation based on their…
Streaming erasure codes encode a source stream to guarantee that each source packet is recovered within a fixed delay at the receiver over a burst-erasure channel. This paper introduces diversity embedded streaming erasure codes (DE-SCo),…
Streaming erasure codes guarantee that each source packet is recovered within a fixed delay at the receiver over a burst-erasure channel. This paper introduces a new class of streaming codes: Diversity Embedded Streaming Erasure Codes…
In this work, we investigate diffusion-based video prediction models, which forecast future video frames, for continuous video streams. In this context, the models observe continuously new training samples, and we aim to leverage this to…
The Quality of Experience (QoE) is the users satisfaction while streaming a video session over an over-the-top (OTT) platform like YouTube. QoE of YouTube reflects the smooth streaming session without any buffering and quality shift events.…
In this paper, we propose a Distributed Intelligent Video Surveillance (DIVS) system using Deep Learning (DL) algorithms and deploy it in an edge computing environment. We establish a multi-layer edge computing architecture and a…
Wireless networks are envisaged to be one of the most important technologies to provide cost-efficient content delivery, including for video applications. They will allow thousands of thousands of fixed and mobile users to access, produce,…
Video post-processing methods can improve the quality of compressed videos at the decoder side. Most of the existing methods need to train corresponding models for compressed videos with different quantization parameters to improve the…
Streaming codes represent a packet-level FEC scheme for achieving reliable, low-latency communication. In the literature on streaming codes, the commonly-assumed Gilbert-Elliott channel model, is replaced by a more tractable,…
Recently, multi-screen cloud social TV is invented to transform TV into social experience. People watching the same content on social TV may come from different locations, while freely interact with each other through text, image, audio and…
As a neuromorphic sensor with high temporal resolution, the spike camera shows enormous potential in high-speed visual tasks. However, the high-speed sampling of light propagation processes by existing cameras brings unavoidable noise…
Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…
The use of multimedia content has hugely increased in recent times, becoming one of the most important services for the users of mobile networks. Consequently, network operators struggle to optimize their infrastructure to support the best…
In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…
Streaming video question answering (Streaming Video QA) poses distinct challenges for multimodal large language models (MLLMs), as video frames arrive sequentially and user queries can be issued at arbitrary time points. Existing solutions…