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Social media platforms are central to communication, yet their designs remain narrowly focused on engagement and scale. While researchers have proposed alternative visions for online spaces, these ideas are difficult to prototype within…

Human-Computer Interaction · Computer Science 2025-10-06 Yoojin Hong , Martina Di Paola , Braahmi Padmakumar , Hwi Joon Lee , Mahnoor Shafiq , Joseph Seering

This document aims at specifying the requirements and capturing the needs of users for building a softbody simulation system. This system has different applications ranging from computer games to surgery training which facilitates the…

Software Engineering · Computer Science 2013-07-29 Mahin Abbasipour

The rapid progress in AI and Robotics may lead to a profound societal transformation, as humans and robots begin to coexist within shared communities, introducing both opportunities and challenges. To explore this future, we present Virtual…

The physical processes at the interface of a low-temperature plasma and a solid are extremely complex. They involve a huge number of elementary processes in the plasma, in the solid as well as charge, momentum and energy transfer across the…

Plasma Physics · Physics 2018-09-10 M. Bonitz , A. Filinov , J. W. Abraham , D. Loffhagen

This work aims to investigate how the amenities offered by Intelligent Environments can be used to shape new types of useful, exciting and fulfilling experiences while watching sports or movies. Towards this direction, two ambient media…

Human-Computer Interaction · Computer Science 2021-05-24 Asterios Leonidis , Maria Korozi , Vassilis Kouroumalis , Emmanouil Adamakis , Dimitris Milathianakis , Constantine Stephanidis

The emergence of social virtual reality (VR) experiences, such as Facebook Spaces, Oculus Rooms, and Oculus Venues, will generate increased interest from users who want to share real places (both personal and public) with their fellow users…

Human-Computer Interaction · Computer Science 2021-07-19 Richard Skarbez , Doug A. Bowman , J. Todd Ogle , Thomas Tucker , Joseph L. Gabbard

This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

Human-Computer Interaction · Computer Science 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

There is a sensory gulf between the Earth that humans inhabit and the digital realms in which modern AI agents are created. To develop AI agents that can sense, think, and act as flexibly as humans in real-world settings, it is imperative…

Artificial Intelligence · Computer Science 2024-07-19 Jihan Yang , Runyu Ding , Ellis Brown , Xiaojuan Qi , Saining Xie

Multilevel modeling is increasingly relevant in the context of modelling and simulation since it leads to several potential benefits, such as software reuse and integration, the split of semantically separated levels into sub-models, the…

Performance · Computer Science 2024-03-26 Luca Serena , Moreno Marzolla , Gabriele D'Angelo , Stefano Ferretti

In the evolving landscape of education, robotics has emerged as a powerful tool for fostering creativity, critical thinking, and problem-solving skills among students of all ages. This innovative approach to learning seamlessly integrates…

Robotics · Computer Science 2023-12-12 Athanasios Karagounis

The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the…

The Metaverse comprises technologies to enable virtual twins of the real world, via mixed reality, internet of things, and others. As it matures unique challenges arise such as a lack of strong connections between virtual and physical…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris , Jay Irizawa

The term "metaverse", a three-dimensional virtual universe similar to the real realm, has always been full of imagination since it was put forward in the 1990s. Recently, it is possible to realize the metaverse with the continuous emergence…

Computers and Society · Computer Science 2023-06-21 Ruoyu Zhao , Yushu Zhang , Youwen Zhu , Rushi Lan , Zhongyun Hua

Simulation powered by Large Language Models (LLMs) has become a promising method for exploring complex human social behaviors. However, the application of LLMs in simulations presents significant challenges, particularly regarding their…

Computers and Society · Computer Science 2025-02-26 Qian Wang , Zhenheng Tang , Bingsheng He

Stress is an inevitable part of day-to-day life yet many find themselves unable to manage it themselves, particularly when professional or peer support are not always readily available. As self-care becomes increasingly vital for mental…

Human-Computer Interaction · Computer Science 2025-03-28 Anna Fang , Hriday Chhabria , Alekhya Maram , Haiyi Zhu

This paper introduces an interactive Mixed Reality (MR) experience and artistic inquiry entitled ``Surrealism Me'' which delves into Vil\'em Flusser's critique of media as mediators that often distort human perception of reality and…

Human-Computer Interaction · Computer Science 2024-08-21 Aven Le Zhou

Reinforcement learning (RL) has achieved remarkable success in real-world decision-making across diverse domains, including gaming, robotics, online advertising, public health, and natural language processing. Despite these advances, a…

Applications · Statistics 2026-01-23 Asim H. Gazi , Yongyi Guo , Daiqi Gao , Ziping Xu , Kelly W. Zhang , Susan A. Murphy

Learning Machines is developing a flexible, cross-industry, advanced analytics platform, targeted during stealth-stage at a limited number of specific vertical applications. In this paper, we aim to integrate a general machine system to…

Robotics · Computer Science 2020-02-26 Tomer Iwan , Oktay Kavi , Erkin Yildirim

Humans have consciousness as the ability to perceive events and objects: a mental model of the world developed from the most impoverished of visual stimuli, enabling humans to make rapid decisions and take actions. Although spatial and…

Artificial Intelligence · Computer Science 2018-11-06 Lisheng Wu , Minne Li , Jun Wang

Mixed Reality (MR) and Artificial Intelligence (AI) are increasingly becoming integral parts of our daily lives. Their applications range in fields from healthcare to education to entertainment. MR has opened a new frontier for such fields…

Human-Computer Interaction · Computer Science 2024-02-14 Ramez Yousri , Zeyad Essam , Yehia Kareem , Youstina Sherief , Sherry Gamil , Soha Safwat