Related papers: Party Game for a 500th Anniversary
E394 in the Enestrom index. Translated from the Latin original, "De partitione numerorum in partes tam numero quam specie datas" (1768). Euler finds a lot of recurrence formulas for the number of partitions of $N$ into $n$ parts from some…
A polyhedron $\textbf{P} \subset \mathbb{R}^3$ has Rupert's property if a hole can be cut into it, such that a copy of $\textbf{P}$ can pass through this hole. There are several works investigating this property for some specific polyhedra:…
Finding a counterfeit coin with the different weight from a set of visually identical coin using a balance, usually a two-armed balance, known as the balance question, is an intersting and inspiring question. Its variants involve…
A certain sampling process, concerning an urn with balls of two colors, proposed in 1965 by B.E. Oakley and R.L. Perry, and discussed by Peter Winkler and Martin Gardner, that has an extremely simple answer for the probability, namely the…
We give tolerant testers with sublinear query complexity in the adjacency-list model for Unique Games. Prior tolerant testers required structural assumptions such as expansion or clusterability. For Unique Games, the tester distinguishes…
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…
In a series of papers, George Andrews and various coauthors successfully revitalized seemingly forgotten, powerful machinery based on MacMahon's $\Omega$ operator to systematically compute generating functions $\sum_{\la \in P}…
We derive multiparty games that, if the winning chance exceeds a certain limit, prove the incompatibility of the parties' causal relations with any partial order. This, in turn, means that the parties exert a back-action on the causal…
Invention involves combination, or more precisely, ratios of composition. According to Thomas Edison, "Genius is one percent inspiration and 99 percent perspiration" is an example. In many situations, researchers and inventors already have…
Muller games are played by two players moving a token along a graph; the winner is determined by the set of vertices that occur infinitely often. The central algorithmic problem is to compute the winning regions for the players. Different…
We investigate games played between Maker and Breaker on an infinite complete graph whose vertices are coloured with colours from a given set, each colour appearing infinitely often. The players alternately claim edges, Makers aim being to…
We indulge in what mathematicians call frivolous activities. In Arithmetic Billiards, a ball is bouncing around in a rectangle. In Parity Checkers we place checkers on a checkerboard under certain parity constraints. Both activities turn…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
Boolean functions are mathematical objects used in diverse domains and have been actively researched for several decades already. One domain where Boolean functions play an important role is cryptography. There, the plethora of settings one…
We pursue the possible connections between classical games and quantum computation. The Parrondo game is one in which a random combination of two losing games produces a winning game. We introduce novel realizations of this Parrondo effect…
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…
It is known that repeated gambling over the outcomes of independent and identically distributed (i.i.d.) random variables gives rise to alternate operational meaning of entropies in the classical case in terms of the doubling rates. We give…
In 1990 Cerlienco and Mureddu gave a combinatorial iterative algorithm which, given an ordered set of points, returns the lexicographical Groebner escalier of the ideal of these points. There are many alternatives to this algorithm and in…
In the chapter "Magic with a Matrix" in \emph{Hexaflexagons and Other Mathematical Diversions} (1988), Martin Gardner describes a delightful "party trick" to fill the squares of a $d$-by-$d$ chessboard with nonnegative integers such that…
The game INFLUENCE is a scoring combinatorial game that has been introduced in 2020 by Duchene et al. It is a good representative of Milnor's universe of scoring games, i.e. games where it is never interesting for a player to miss his turn.…