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This paper is both an introduction and an invitation. It is an introduction to CARLE, a Life-like cellular automata simulator and reinforcement learning environment. It is also an invitation to Carle's Game, a challenge in open-ended…

Artificial Intelligence · Computer Science 2021-07-14 Q. Tyrell Davis

Context: Several researchers have reported their experiences in applying secondary studies (Systematic Literature Reviews - SLRs and Systematic Mappings - SMs) in Software Engineering (SE). However, there is still a lack of studies…

In this perspective, we examine three key aspects of an end-to-end pipeline for realistic cellular simulations: reconstruction and segmentation of cellular structures; generation of cellular structures; and mesh generation, simulation, and…

Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable…

Computation and Language · Computer Science 2024-12-10 Roberto Gallotta , Graham Todd , Marvin Zammit , Sam Earle , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Full scale simulations of neuronal network models of the brain are challenging due to the high density of connections between neurons. This contribution reports run times shorter than the simulated span of biological time for a full scale…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-10-04 Anno C. Kurth , Johanna Senk , Dennis Terhorst , Justin Finnerty , Markus Diesmann

Student difficulties in learning Physics have been thoroughly discussed in the scientific literature. Already in 1980, Papert complained that schools teach Newtonian motion by manipulating equations rather than by manipulating the Newtonian…

Physics Education · Physics 2014-05-27 Renato P. dos Santos

Recent advances in Large Language Models (LLMs) have demonstrated their potential as autonomous agents across various tasks. One emerging application is the use of LLMs in playing games. In this work, we explore a practical problem for the…

Artificial Intelligence · Computer Science 2024-10-07 Chang Xiao , Brenda Z. Yang

Simulations, although powerful in accurately replicating real-world systems, often remain inaccessible to non-technical users due to their complexity. Conversely, large language models (LLMs) provide intuitive, language-based interactions…

Computation and Language · Computer Science 2025-05-22 Jacob Kleiman , Kevin Frank , Joseph Voyles , Sindy Campagna

Conventional AI evaluation approaches concentrated within the AI stack exhibit systemic limitations for exploring, navigating and resolving the human and societal factors that play out in real world deployment such as in education, finance,…

The ubiquitous presence of computer simulations in all kinds of research areas evidence their role as the new driving force for the advancement of science and engineering research. Nothing seems to escape the image of success that computer…

Other Computer Science · Computer Science 2019-04-03 Juan M. Durán

Reinforcement learning (RL) is an area of research that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games. This success is primarily due to the vast…

Artificial Intelligence · Computer Science 2018-08-16 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Sim2Real aims at training policies in high-fidelity simulation environments and effectively transferring them to the real world. Despite the developments of accurate simulators and Sim2Real RL approaches, the policies trained purely in…

Machine Learning · Computer Science 2025-10-21 Akhil S Anand , Shambhuraj Sawant , Jasper Hoffmann , Dirk Reinhardt , Sebastien Gros

Design space exploration is commonly performed in embedded system, where the architecture is a complicated piece of engineering. With the current trend of many-core systems, design space exploration in general-purpose computers can no…

Hardware Architecture · Computer Science 2013-09-24 Irfan Uddin

Simulation models are an absolute necessity in the human and social sciences, which can only very exceptionally use experimental science methods to construct their knowledge. Models enable the simulation of social processes by replacing the…

Computers and Society · Computer Science 2020-01-06 J. Raimbault , D. Pumain

Conways Game of Life is a cellular automaton noted for its rich, complex, and emergent behavior, which seems qualitatively lifelike it exists within a wider space of different rule-sets of cellular automata none of which have been found to…

Cellular Automata and Lattice Gases · Physics 2024-10-31 James McCrum , Terence P Kee

Recent advances in reinforcement learning (RL) have made it possible to develop sophisticated agents that excel in a wide range of applications. Simulations using such agents can provide valuable information in scenarios that are difficult…

Artificial Intelligence · Computer Science 2021-11-25 Atom Scott , Keisuke Fujii , Masaki Onishi

This paper proposes the concept of "live-action virtual reality games" as a new genre of digital games based on an innovative combination of live-action, mixed-reality, context-awareness, and interaction paradigms that comprise tangible…

Human-Computer Interaction · Computer Science 2016-05-26 Luis Valente , Esteban Clua , Alexandre Ribeiro Silva , Bruno Feijó

The emergence of multicellularity and developmental programs are among the major problems of evolutionary biology. Traditionally, research in this area has been based on the combination of data analysis and experimental work on one hand and…

Populations and Evolution · Quantitative Biology 2014-03-14 Ricard V. Solé , Salva Duran-Nebreda

Large Language Models (LLMs) are increasingly employed for simulating human behaviors across diverse domains. However, our position is that current LLM-based human simulations remain insufficiently reliable, as evidenced by significant…

Computation and Language · Computer Science 2025-12-02 Qian Wang , Jiaying Wu , Zichen Jiang , Zhenheng Tang , Bingqiao Luo , Nuo Chen , Wei Chen , Bingsheng He

Implementing multi-player networked games by broadcasting the player's input and letting each client calculate the game state - a scheme known as lock-step simulation - is an established technique. However, ensuring that every client in…

Programming Languages · Computer Science 2017-06-30 Joachim Breitner , Chris Smith
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