Related papers: Decision Problems for Deterministic Pushdown Autom…
DPLL and resolution are two popular methods for solving the problem of propositional satisfiability. Rather than algorithms, they are families of algorithms, as their behavior depend on some choices they face during execution: DPLL depends…
In this paper we consider the class of lambda-nondeterministic linear automata as a model of the class of linear languages. As usual in other automata models, lambda-moves do not increase the acceptance power. The main contribution of this…
Inspired by distributed algorithms, we introduce a new class of finite graph automata that recognize precisely the graph languages definable in monadic second-order logic. For the cases of words and trees, it has been long known that the…
We study observation-based strategies for partially-observable Markov decision processes (POMDPs) with omega-regular objectives. An observation-based strategy relies on partial information about the history of a play, namely, on the past…
We study the task, for a given language $L$, of enumerating the (generally infinite) sequence of its words, without repetitions, while bounding the delay between two consecutive words. To allow for delay bounds that do not depend on the…
Model checking properties are often described by means of finite automata. Any particular such automaton divides the set of infinite trees into finitely many classes, according to which state has an infinite run. Building the full type…
History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next input letter so that if the overall input word admits some…
We study explorability, a measure of nondeterminism in pushdown automata, which generalises history-determinism. An automaton is k-explorable if, while reading the input, it suffices to follow k concurrent runs, built step-by-step based…
We explore the notion of history-determinism in the context of timed automata (TA) over infinite timed words. History-deterministic (HD) automata are those in which nondeterminism can be resolved on the fly, based on the run constructed…
We study timed systems in which some timing features are unknown parameters. Parametric timed automata (PTAs) are a classical formalism for such systems but for which most interesting problems are undecidable. Notably, the parametric…
We introduce the notion of adaptive synchronisation for pushdown automata, in which there is an external observer who has no knowledge about the current state of the pushdown automaton, but can observe the contents of the stack. The…
We study the following decision problem: is the language recognized by a quantum finite automaton empty or non-empty? We prove that this problem is decidable or undecidable depending on whether recognition is defined by strict or non-strict…
Formal languages over infinite alphabets serve as abstractions of structures and processes carrying data. Automata models over infinite alphabets, such as classical register automata or, equivalently, nominal orbit-finite automata, tend to…
We show the surprising result that the cutpoint isolation problem is decidable for Probabilistic Finite Automata (PFA) where input words are taken from a letter-bounded context-free language. A context-free language $\mathcal{L}$ is…
We show that it is decidable whether two regular languages of infinite trees are separable by a deterministic language, resp., a game language. We consider two variants of separability, depending on whether the set of priorities of the…
We define a new class of pushdown systems where the pushdown is a tree instead of a word. We allow a limited form of lookahead on the pushdown conforming to a certain ordering restriction, and we show that the resulting class enjoys a…
We exhibit the construction of a deterministic automaton that, given k > 0, recognizes the (regular) language of k-differentiable words. Our approach follows a scheme of Crochemore et al. based on minimal forbidden words. We extend this…
This paper considers finite-automata based algorithms for handling linear arithmetic with both real and integer variables. Previous work has shown that this theory can be dealt with by using finite automata on infinite words, but this…
It is well known that computing a minimum DFA consistent with a given set of positive and negative examples is NP-hard. Previous work has identified conditions on the input sample under which the problem becomes tractable or remains hard.…
We provide the first solution for model-free reinforcement learning of {\omega}-regular objectives for Markov decision processes (MDPs). We present a constructive reduction from the almost-sure satisfaction of {\omega}-regular objectives to…