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Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

Programming Languages · Computer Science 2017-03-17 Chris Martens , Matthew A. Hammer

The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…

Logic in Computer Science · Computer Science 2021-02-10 Norihiro Yamada , Samson Abramsky

We make three contributions. First, we formulate a discussion-graph semantics for first-order logic with equality, enabling reasoning about discussion and argumentation in AI more generally than before. This addresses the current lack of a…

Artificial Intelligence · Computer Science 2025-11-14 Ryuta Arisaka

Chatbots are conversational software applications designed to interact dialectically with users for a plethora of different purposes. Surprisingly, these colloquial agents have only recently been coupled with computational models of…

Artificial Intelligence · Computer Science 2024-08-07 Federico Castagna , Nadin Kokciyan , Isabel Sassoon , Simon Parsons , Elizabeth Sklar

A semantic tableau method, called an argumentation tableau, that enables the derivation of arguments, is proposed. First, the derivation of arguments for standard propositional and predicate logic is addressed. Next, an extension that…

Artificial Intelligence · Computer Science 2022-09-13 Nico Roos

In this chapter, we introduce a new dialogical system for first order classical logic which is close to natural language argumentation, and we prove its completeness with respect to usual classical validity. We combine our dialogical system…

Computation and Language · Computer Science 2020-08-18 Davide Catta , Richard Moot , Christian Retoré

The objective of ontologies is to increase the compression of a given domain by eliminating interpretation problems. Among kinds of ontologies are linguistics ontologies which are ontologies used to simplify the interface between domain…

Computers and Society · Computer Science 2019-09-19 Diana Medina , Grissa Maturana , Fernán Villa , Carlos Mario Zapata

This paper is concerned with a class of algorithms that perform exhaustive search on propositional knowledge bases. We show that each of these algorithms defines and generates a propositional language. Specifically, we show that the trace…

Artificial Intelligence · Computer Science 2011-10-13 A. Darwiche , J. Huang

We argue that enabling human-AI dialogue, purposed to support joint reasoning (i.e., 'inquiry'), is important for ensuring that AI decision making is aligned with human values and preferences. In particular, we point to logic-based models…

Artificial Intelligence · Computer Science 2024-05-29 Elfia Bezou-Vrakatseli , Oana Cocarascu , Sanjay Modgil

We study a variant of the modal $\mu$-calculus based on the constructive modal logic $\mathsf{CK}$. We define game semantics for the constructive $\mu$-calculus and prove its equivalence to the birelational Kripke semantics. We then use the…

Logic in Computer Science · Computer Science 2026-04-28 Leonardo Pacheco

We discuss the extent to which game semantics is implicit in the formalism of linear logic and in the intuitions underlying linear logic.

Logic · Mathematics 2008-02-03 Andreas Blass

Game theoretic equilibria are mathematical expressions of rationality. Rational agents are used to model not only humans and their software representatives, but also organisms, populations, species and genes, interacting with each other and…

Computer Science and Game Theory · Computer Science 2015-05-13 Dusko Pavlovic

Game theory, as an analytical tool, is frequently utilized to analyze human behavior in social science research. With the high alignment between the behavior of Large Language Models (LLMs) and humans, a promising research direction is to…

Artificial Intelligence · Computer Science 2023-12-13 Caoyun Fan , Jindou Chen , Yaohui Jin , Hao He

Goedel's completeness theorem is concerned with provability, while Girard's theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proofs. Our purpose is to look for a connection between these two…

Logic in Computer Science · Computer Science 2015-07-01 Michele Basaldella , Kazushige Terui

Artificial Intelligence (AI) is being increasingly deployed in practical applications. However, there is a major concern whether AI systems will be trusted by humans. In order to establish trust in AI systems, there is a need for users to…

Artificial Intelligence · Computer Science 2021-02-16 Quratul-ain Mahesar , Simon Parsons

In this thesis we introduce quantum refereed games, which are quantum interactive proof systems with two competing provers. We focus on a restriction of this model that we call "short quantum games" and we prove an upper bound and a lower…

Computational Complexity · Computer Science 2007-05-23 Gus Gutoski

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

Artificial Intelligence · Computer Science 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

A term calculus for the proofs in multiplicative-additive linear logic is introduced and motivated as a programming language for channel based concurrency. The term calculus is proved complete for a semantics in linearly distributive…

Category Theory · Mathematics 2010-03-03 J. R. B. Cockett , C. A. Pastro

Existing reasoning evaluation paradigms suffer from different limitations: fixed benchmarks are increasingly saturated and vulnerable to contamination, while preference-based evaluations rely on subjective judgments. We argue that a core…

Artificial Intelligence · Computer Science 2026-05-19 Baoqing Yue , Zihan Zhu , Yutong Han , Brian Fan , Qian Sun , Jichen Feng , Hufei Yang , Yifan Zhang , Mengdi Wang

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn
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