Related papers: Unique Games on the Hypercube
In this work we design graph neural network architectures that capture optimal approximation algorithms for a large class of combinatorial optimization problems, using powerful algorithmic tools from semidefinite programming (SDP).…
Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…
Memory is a key computational bottleneck when solving large-scale convex optimization problems such as semidefinite programs (SDPs). In this paper, we focus on the regime in which storing an $n\times n$ matrix decision variable is…
We give a converging semidefinite programming hierarchy of outer approximations for the set of quantum correlations of fixed dimension and derive analytical bounds on the convergence speed of the hierarchy. In particular, we give a…
For two-person dynamic zero-sum games (both discrete and continuous settings), we investigate the limit of value functions of finite horizon games with long run average cost as the time horizon tends to infinity and the limit of value…
Infinite-duration games with disturbances extend the classical framework of infinite-duration games, which captures the reactive synthesis problem, with a discrete measure of resilience against non-antagonistic external influence. This…
We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…
Max-min bilinear optimization models, where one agent maximizes and an adversary minimizes a common bilinear objective, serve as canonical saddle-point formulations in optimization theory. They capture, among others, two-player zero-sum…
Exact solution of hard combinatorial optimization problems often relies on strong convex relaxations, but solving these relaxations repeatedly inside a branch-and-bound algorithm can be prohibitively expensive. Hence, we consider this…
We analyze the question of deciding whether a quadratic or a hyperbolic 0-1 programming instance has a unique optimal solution. Both uniqueness questions are known to be NP-hard, but are unlikely to be contained in the class NP. We…
Fix two non-empty loopless graphs $G$ and $H$ such that $G$ maps homomorphically to $H$. The Maximum Promise Constraint Satisfaction Problem parameterised by $G$ and $H$ is the following computational problem, denoted by MaxPCSP($G$, $H$):…
We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…
By resorting to the vector space structure of finite games, skew-symmetric games (SSGs) are proposed and investigated as a natural subspace of finite games. First of all, for two player games, it is shown that the skew-symmetric games form…
Quadratic Unconstrained Binary Optimization (QUBO) problems are prevalent in various applications and are known to be NP-hard. The seminal work of Goemans and Williamson introduced a semidefinite programming (SDP) relaxation for such…
We consider a class of stochastic programs whose uncertain data has an exponential number of possible outcomes, where scenarios are affinely parametrized by the vertices of a tractable binary polytope. Under these conditions, we propose a…
This paper is concerned with a linear quadratic stochastic two-person zero-sum differential game with constant coefficients in an infinite time horizon. Open-loop and closed-loop saddle points are introduced. The existence of closed-loop…
Assuming the Unique Games Conjecture (UGC), the best approximation ratio that can be obtained in polynomial time for the MAX CUT problem is $\alpha_{\text{CUT}}\simeq 0.87856$, obtained by the celebrated SDP-based approximation algorithm of…
The following game in a similar formulation to Petri nets and chip-firing games is studied: Given a finite collection of baskets, each has an infinite number of balls of the same value. Initially, a ball from some basket is chosen to put on…
Let $\mathcal{G}$ be a compact group and let $f_{ij} \in L^2(\mathcal{G})$. We define the Non-Unique Games (NUG) problem as finding $g_1,\dots,g_n \in \mathcal{G}$ to minimize $\sum_{i,j=1}^n f_{ij} \left( g_i g_j^{-1}\right)$. We devise a…
We consider a convexity constrained Hamilton-Jacobi-Bellman-type obstacle problem for the value function of a zero-sum differential game with asymmetric information. We propose a convexity-preserving probabilistic numerical scheme for the…