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In this paper we study the complexity of strategic argumentation for dialogue games. A dialogue game is a 2-player game where the parties play arguments. We show how to model dialogue games in a skeptical, non-monotonic formalism, and we…

Logic in Computer Science · Computer Science 2013-12-17 Guido Governatori , Francesco Olivieri , Simone Scannapieco , Antonino Rotolo , Matteo Cristani

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram

Defeasible reasoning is a simple but efficient approach to nonmonotonic reasoning that has recently attracted considerable interest and that has found various applications. Defeasible logic and its variants are an important family of…

Logic in Computer Science · Computer Science 2012-06-26 Grigoris Antoniou , David Billington , Guido Governatori , Michael J. Maher

The work reported here introduces Defeasible Logic Programming (DeLP), a formalism that combines results of Logic Programming and Defeasible Argumentation. DeLP provides the possibility of representing information in the form of weak rules…

Artificial Intelligence · Computer Science 2007-05-23 Alejandro Javier Garcia , Guillermo Ricardo Simari

This article presents an overview of computability logic -- the game-semantically constructed logic of interactive computational tasks and resources. There is only one non-overview, technical section in it, devoted to a proof of the…

Logic in Computer Science · Computer Science 2011-04-15 Giorgi Japaridze

Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…

Logic in Computer Science · Computer Science 2022-06-02 Robert Freiman

Argument systems are based on the idea that one can construct arguments for propositions; i.e., structured reasons justifying the belief in a proposition. Using defeasible rules, arguments need not be valid in all circumstances, therefore,…

Artificial Intelligence · Computer Science 2022-09-21 Nico Roos

Nonmonotonic logics are usually characterized by the presence of some notion of 'conditional' that fails monotonicity. Research on nonmonotonic logics is therefore largely concerned with the defeasibility of argument forms and the…

Logic in Computer Science · Computer Science 2013-10-29 Katarina Britz , Ivan Varzinczak

Logics of non-sense allow a third truth value to express propositions that are \emph{nonsense}. These logics are ideal formalisms to understand how errors are handled in programs and how they propagate throughout the programs once they…

Logic in Computer Science · Computer Science 2020-09-24 Can Başkent

Defeasible logic is an efficient logic for defeasible reasoning. It is defined through a proof theory and, until now, has had no model theory. In this paper a model-theoretic semantics is given for defeasible logic. The logic is sound and…

Logic in Computer Science · Computer Science 2007-05-23 Michael J. Maher

Argumentation is a non-monotonic process. This reflects the fact that argumentation involves uncertain information, and so new information can cause a change in the conclusions drawn. However, the base logic does not need to be…

Artificial Intelligence · Computer Science 2018-09-05 Anthony Hunter

Argumentation is a very active research field of Artificial Intelligence concerned with the representation and evaluation of arguments used in dialogues between humans and/or artificial agents. Acceptability semantics of formal…

Artificial Intelligence · Computer Science 2025-03-05 Zlatina Mileva , Antonis Bikakis , Fabio Aurelio D'Asaro , Mark Law , Alessandra Russo

In the same sense as classical logic is a formal theory of truth, the recently initiated approach called computability logic is a formal theory of computability. It understands (interactive) computational problems as games played by a…

Logic in Computer Science · Computer Science 2011-04-15 Giorgi Japaridze

An important skill in critical thinking and argumentation is the ability to spot and recognize fallacies. Fallacious arguments, omnipresent in argumentative discourse, can be deceptive, manipulative, or simply leading to `wrong moves' in a…

Computation and Language · Computer Science 2022-03-07 Ivan Habernal , Raffael Hannemann , Christian Pollak , Christopher Klamm , Patrick Pauli , Iryna Gurevych

Non deterministic applications arise in many domains, including, stochastic optimization, multi-objectives optimization, stochastic planning, contingent stochastic planning, reinforcement learning, reinforcement learning in partially…

Artificial Intelligence · Computer Science 2013-04-29 Emad Saad

Argumentation problems are concerned with determining the acceptability of a set of arguments from their relational structure. When the available information is uncertain, probabilistic argumentation frameworks provide modelling tools to…

Artificial Intelligence · Computer Science 2023-04-18 Pietro Totis , Angelika Kimmig , Luc De Raedt

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

In this paper we make a contribution to the unification of formal models of defeasible reasoning. We present several translations between formal argumentation frameworks and nonmonotonic logics for reasoning with plausible assumptions. More…

Artificial Intelligence · Computer Science 2016-04-04 Jesse Heyninck , Christian Straßer

Argumentation is the process of constructing arguments about propositions, and the assignment of statements of confidence to those propositions based on the nature and relative strength of their supporting arguments. The process is modelled…

Artificial Intelligence · Computer Science 2013-03-08 John Fox , Paul J. Krause , Morten Elvang-Gøransson

In this paper we propose a general approach to define a many-valued preferential interpretation of gradual argumentation semantics. The approach allows for conditional reasoning over arguments and boolean combination of arguments, with…

Artificial Intelligence · Computer Science 2025-06-10 Mario Alviano , Laura Giordano , Daniele Theseider Dupré
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