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Diagrammatic, analogical or iconic representations are often contrasted with linguistic or logical representations, in which the shape of the symbols is arbitrary. The aim of this paper is to make a case for the usefulness of diagrams in…
Text-to-image generative models can be tremendously valuable in supporting creative tasks by providing inspirations and enabling quick exploration of different design ideas. However, one common challenge is that users may still not be able…
The current multimodal turn in linguistic theory leaves a crucial question unanswered: what is the meaning of iconic gestures, and how does it compose with speech meaning? We argue for a separation of linguistic and visual levels of meaning…
The process of developing a mobile application typically starts with the ideation and conceptualization of its user interface. This concept is then translated into a set of mock-ups to help determine how well the user interface embodies the…
Data-driven stories seek to inform and persuade audiences through the use of data visualisations and engaging narratives. These stories have now been highly optimised to be viewed on desktop and mobile computers. In contrast, while…
Generative Artificial Intelligence (GenAI) has emerged as a fundamental component of intelligent interactive systems, enabling the automatic generation of multimodal media content. The continuous enhancement in the quality of Artificial…
This paper attempts a more formal approach to the legibility of text based programming languages, presenting, with proof, minimum possible ways of representing structure in text interleaved with information. This presumes that a minimalist…
Software analytics in augmented reality (AR) is said to have great potential. One reason why this potential is not yet fully exploited may be usability problems of the AR user interfaces. We present an iterative and qualitative usability…
Interactive digital storytelling becomes a popular choice for information presentation in many fields. Its application spans from media industry and business information visualization, through digital cultural heritage, serious games,…
Exploratory analysis of a text corpus is essential for assessing data quality and developing meaningful hypotheses. Text analysis relies on understanding documents through structured attributes spanning various granularities of the…
Our daily life is surrounded by textual information. Nowadays, the automatic collection of textual information becomes possible owing to the drastic improvement of scene text detectors and recognizer. The purpose of this paper is to conduct…
Syllabus is essentially a concise outline of a course of study, and conventionally a text document. In the past few decades, however, two novel variations of syllabus have emerged, namely "the Graphic Syllabus" and "the Interactive…
Graph exploration and editing are still mostly considered independently and systems to work with are not designed for todays interactive surfaces like smartphones, tablets or tabletops. When developing a system for those modern devices that…
Artistic text generation aims to amplify the aesthetic qualities of text while maintaining readability. It can make the text more attractive and better convey its expression, thus enjoying a wide range of application scenarios such as…
The message a designer wants to convey plays a pivotal role in directing the design of an infographic, yet most authoring workflows start with creating the visualizations or graphics first without gauging whether they fit the message. To…
The possibility for humans to interact with physical or virtual systems using gestures has been vastly explored by researchers and designers in the last twenty years to provide new and intuitive interaction modalities. Unfortunately, the…
In the classroom, we traditionally visualize inferential concepts using static graphics or interactive apps. For example, there is a long history of using apps to visualize sampling distributions. Recent developments in statistical graphics…
User interface (UI) is point of interaction between user and computer software. The success and failure of a software application depends on User Interface Design (UID). Possibility of using a software, easily using and learning are issues…
In this research, a literature in human-computer interaction is reviewed and the technology aspect of human computer interaction related with digital academic supportive devices is also analyzed. According to all these concerns,…
Recent graphical interfaces offer direct manipulation mechanisms for authoring visualizations, but are largely restricted to static output. To author interactive visualizations, users must instead turn to textual specification; but, such…