Related papers: Coded Caching for Multi-level Popularity and Acces…
We propose a new scheme for increasing the throughput of video files in cellular communications systems. This scheme exploits (i) the redundancy of user requests as well as (ii) the considerable storage capacity of smartphones and tablets.…
Erasure codes have been widely considered a promising solution to enhance data reliability at low storage costs. However, in modern geo-distributed storage systems, erasure codes may incur high data access latency as they require data…
Caching popular content at base stations is a powerful supplement to existing limited backhaul links for accommodating the exponentially increasing mobile data traffic. Given the limited cache budget, we investigate the cache size…
We consider a wireless device-to-device (D2D) network where $n$ nodes are uniformly distributed at random over the network area. We let each node with storage capacity $M$ cache files from a library of size $m \geq M$. Each node in the…
Most results on coded caching focus on a static scenario, in which a fixed number of users synchronously place their requests from a content library, and the performance is measured in terms of the latency in satisfying all of these…
We consider a centralized caching network, where a server serves several groups of users, each having a common shared homogeneous fixed-size cache and requesting arbitrary multiple files. An existing coded prefetching scheme is employed…
Decentralized coded caching scheme, introduced by Maddah-Ali and Niesen, assumes that the caches are filled with no coordination. This work identifies a decentralized coded caching scheme -- under the assumption of uncoded placement -- for…
We consider wireless device-to-device (D2D) caching networks with single-hop transmissions. Previous work has demonstrated that caching and coded multicasting can significantly increase per user throughput. However, the state-of-the-art…
Edge caching and computing have been regarded as an efficient approach to tackle the wireless spectrum crunch problem. In this paper, we design a general coded caching with device computing strategy for content computation, e.g., virtual…
The performance of existing coded caching schemes is sensitive to the worst channel quality, a problem which is exacerbated when communicating over fading channels. In this paper, we address this limitation in the following manner: in…
In this paper we determine the delivery time for a multi-server coded caching problem when the cache size of each user is small. We propose an achievable scheme based on coded cache content placement, and employ zero-forcing techniques at…
We consider the problem of storing segments of encoded versions of content files in a set of base stations located in a communication cell. These base stations work in conjunction with the main base station of the cell. Users move randomly…
We consider coded caching over the fading broadcast channel, where the users, equipped with a memory of finite size, experience asymmetric fading statistics. It is known that a naive application of coded caching over the channel at hand…
Replicating or caching popular content in memories distributed across the network is a technique to reduce peak network loads. Conventionally, the performance gain of caching was thought to result from making part of the requested data…
This work elevates coded caching networks from their purely information-theoretic framework to a stochastic setting, by exploring the effect of random user activity and by exploiting correlations in the activity patterns of different users.…
The ideas of wireless network coding at the physical layer promise high throughput gains in wireless systems with relays and multi-way traffic flows. This gain can be ascribed to two principles: (1) joint transmission of multiple…
Decentralized coded caching is studied for a content server with $N$ files, each of size $F$ bits, serving $K$ active users, each equipped with a cache of distinct capacity. It is assumed that the users' caches are filled in advance during…
This paper considers one-hop device-to-device (D2D)-assisted wireless caching networks that cache video files of varying quality levels, with the assumption that the base station can control the video quality but cache-enabled devices…
We consider content-level selective offloading of cellular downlink traffic to a wireless infostation terminal which stores high data-rate content in its cache memory. Cellular users in the vicinity of the infostation can directly download…
A cache-aided $K$-user Gaussian broadcast channel (BC) is considered. The transmitter has a library of $N$ equal-rate files, from which each user demands one. The impact of the equal-capacity receiver cache memories on the minimum required…