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We present an implementation in a linear-scaling density-functional theory code of an electronic enthalpy method, which has been found to be natural and efficient for the ab initio calculation of finite systems under hydrostatic pressure.…

Mesoscale and Nanoscale Physics · Physics 2015-06-16 Niccolò R. C. Corsini , Andrea Greco , Nicholas D. M. Hine , Carla Molteni , Peter D. Haynes

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

Numerical integration is a foundational technique in scientific computing and is at the core of many computer vision applications. Among these applications, neural volume rendering has recently been proposed as a new paradigm for view…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 David B. Lindell , Julien N. P. Martel , Gordon Wetzstein

We examine an algorithm for the visualization of domain-coloured Riemann surfaces of plane algebraic curves. The approach faithfully reproduces the topology and the holomorphic structure of the Riemann surface. We discuss how the algorithm…

Graphics · Computer Science 2015-11-11 Stefan Kranich

Simulations involving free surfaces and fluid interfaces are important in many areas of engineering. There is, however, still a need for improved simulation methods. Recently, a new efficient geometric VOF method called isoAdvector for…

Fluid Dynamics · Physics 2019-01-23 Henning Scheufler , Johan Roenby

Interactive exploration of large, multidimensional datasets plays a very important role in various scientific fields. It makes it possible not only to identify important structural features and forms, such as clusters of vertices and their…

Machine Learning · Computer Science 2023-03-10 Bartosz Minch

Augmented reality (AR) has revolutionized the video game industry by providing interactive, three-dimensional visualization. Interestingly, AR technology has only been sparsely used in scientific visualization. This is, at least in part,…

Graphics · Computer Science 2022-08-04 Mrudang Mathur , Josef M. Brozovich , Manuel K. Rausch

Real-time rendering with global illumination is crucial to afford the user realistic experience in virtual environments. We present a learning-based estimator to predict diffuse indirect illumination in screen space, which then is combined…

Graphics · Computer Science 2025-11-06 Meng Gai , Guoping Wang , Sheng Li

Interactive high-performance computing is doubtlessly beneficial for many computational science and engineering applications whenever simulation results should be visually processed in real time, i.e. during the computation process.…

Computational Engineering, Finance, and Science · Computer Science 2018-07-03 Ralf-Peter Mundani , Jérôme Frisch , Vasco Varduhn , Ernst Rank

Adaptive Mesh Refinement (AMR) is becoming a prevalent data representation for scientific visualization. Resulting from large fluid mechanics simulations, the data is usually cell centric, imposing a number of challenges for high quality…

Graphics · Computer Science 2023-12-05 Stefan Zellmann , Qi Wu , Alper Sahistan , Kwan-Liu Ma , Ingo Wald

We introduce OCULAR, an innovative hardware and software solution for three-dimensional dynamic image analysis of fine particles. Current state-of-the art instruments for dynamic image analysis are largely limited to two-dimensional…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Sadegh Nadimi , Vasileios Angelidakis , Sadaf Maramizonouz , Chao Zhang

We introduce a new paradigm for immersed finite element and isogeometric methods based on interpolating function spaces from an unfitted background mesh into Lagrange finite element spaces defined on a foreground mesh that captures the…

Numerical Analysis · Mathematics 2023-01-25 Jennifer E. Fromm , Nils Wunsch , Ru Xiang , Han Zhao , Kurt Maute , John A. Evans , David Kamensky

In this paper the isogeometric Nystr\"om method is presented. It's outstanding features are: it allows the analysis of domains described by many different geometrical mapping methods in computer aided geometric design and it requires only…

Numerical Analysis · Computer Science 2015-06-15 Jürgen Zechner , Benjamin Marussig , Gernot Beer , Thomas-Peter Fries

We present a parallel visualization algorithm for the illustrative rendering of depth-dependent stylized dense tube data at interactive frame rates. While this computation could be efficiently performed on a GPU device, we target a parallel…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-11-02 Haipeng Cai , Jian Chen , Alexander P. Auchus

The interaction between thin structures and incompressible Newtonian fluids is ubiquitous both in nature and in industrial applications. In this paper we present an isogeometric formulation of such problems which exploits a boundary…

Numerical Analysis · Mathematics 2017-02-17 Luca Heltai , Josef Kiendl , Antonio DeSimone , Alessandro Reali

Higher-dimensional spaces are ubiquitous in applications of mathematics. Yet, as we live in a three-dimensional space, visualizing, say, a four-dimensional space is challenging. We introduce a novel method of interactive visualization of…

Graphics · Computer Science 2021-10-04 Eryk Kopczyński , Dorota Celińska-Kopczyńska

Isosurface visualization is fundamental for exploring and analyzing 3D volumetric data. Marching cubes (MC) algorithms with linear interpolation are commonly used for isosurface extraction and visualization. Although linear interpolation is…

Graphics · Computer Science 2025-05-01 Timbwaoga A. J. Ouermi , Jixian Li , Tushar Athawale , Chris R. Johnson

There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric…

Computer Vision and Pattern Recognition · Computer Science 2021-09-09 Georgios Kopanas , Julien Philip , Thomas Leimkühler , George Drettakis

Trimming is a core technique in geometric modeling. Unfortunately, the resulting objects do not take the requirements of numerical simulations into account and yield various problems. This paper outlines principal issues of trimmed models…

Graphics · Computer Science 2019-02-05 Benjamin Marussig

During the last ten years, increasing efforts were made to improve and simplify the process from Computer Aided Design (CAD) modeling to a numerical simulation. It has been shown that the transition from one model to another, i.e. the…

Computational Engineering, Finance, and Science · Computer Science 2018-10-01 Benjamin Wassermann , Stefan Kollmannsberger , Tino Bog , Ernst Rank
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