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Visual navigation requires the robot to reach a specified goal such as an image, based on a sequence of first-person visual observations. While recent learning-based approaches have made significant progress, they often focus on improving…
We introduce a novel self-supervised learning approach to learn representations of videos that are responsive to changes in the motion dynamics. Our representations can be learned from data without human annotation and provide a substantial…
Historically, researchers in the field have spent a great deal of effort to create image representations that have scale invariance and retain spatial location information. This paper proposes to encode equivalent temporal characteristics…
We present a novel Multi-Relational Graph Convolutional Network (MRGCN) based framework to model on-road vehicle behaviors from a sequence of temporally ordered frames as grabbed by a moving monocular camera. The input to MRGCN is a…
Human recognition of the actions of other humans is very efficient and is based on patterns of movements. Our theoretical starting point is that the dynamics of the joint movements is important to action categorization. On the basis of this…
Benefiting from its succinctness and robustness, skeleton-based action recognition has recently attracted much attention. Most existing methods utilize local networks (e.g., recurrent, convolutional, and graph convolutional networks) to…
This paper introduces a novel approach to Social Group Activity Recognition (SoGAR) using Self-supervised Transformers network that can effectively utilize unlabeled video data. To extract spatio-temporal information, we created local and…
The limited over-the-air (OTA) pilot symbols in multiple-input-multiple-output orthogonal-frequency-division-multiplexing (MIMO-OFDM) systems presents a major challenge for detecting transmitted data symbols at the receiver, especially for…
In this work, we propose a position and orientation-aware one-shot learning framework for medical action recognition from signal data. The proposed framework comprises two stages and each stage includes signal-level image generation (SIG),…
In Case-Based Reasoning, when the similarity assumption does not hold, the retrieval of a set of cases structurally similar to the query does not guarantee to get a reusable or revisable solution. Knowledge about the adaptability of…
Markov decision processes capture sequential decision making under uncertainty, where an agent must choose actions so as to optimize long term reward. The paper studies efficient reasoning mechanisms for Relational Markov Decision Processes…
Recent advances in transformer-based lightweight object tracking have established new standards across benchmarks, leveraging the global receptive field and powerful feature extraction capabilities of attention mechanisms. Despite these…
This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from…
Statistical shape modeling (SSM) directly from 3D medical images is an underutilized tool for detecting pathology, diagnosing disease, and conducting population-level morphology analysis. Deep learning frameworks have increased the…
We propose a soft attention based model for the task of action recognition in videos. We use multi-layered Recurrent Neural Networks (RNNs) with Long Short-Term Memory (LSTM) units which are deep both spatially and temporally. Our model…
Safe and efficient navigation in dynamic environments shared with humans remains an open and challenging task for mobile robots. Previous works have shown the efficacy of using reinforcement learning frameworks to train policies for…
Despite much recent progress in video-based person re-identification (re-ID), the current state-of-the-art still suffers from common real-world challenges such as appearance similarity among various people, occlusions, and frame…
Skeleton-based action recognition, which classifies human actions based on the coordinates of joints and their connectivity within skeleton data, is widely utilized in various scenarios. While Graph Convolutional Networks (GCNs) have been…
In this paper, we tackle the problem of action recognition using body skeletons extracted from video sequences. Our approach lies in the continuity of recent works representing video frames by Gramian matrices that describe a trajectory on…
Action recognition is an important problem in multimedia understanding. This paper addresses this problem by building an expressive compositional action model. We model one action instance in the video with an ensemble of spatio-temporal…