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Previously, transport networks are usually treated as homogeneous networks, that is, every node has the same function, simultaneously providing and requiring resources. However, some real networks, such as power grid and supply chain…
In multiview video systems, multiple cameras generally acquire the same scene from different perspectives, such that users have the possibility to select their preferred viewpoint. This results in large amounts of highly redundant data,…
The increase of bandwidth-intensive applications in sixth-generation (6G) wireless networks, such as real-time volumetric streaming and multi-sensory extended reality, demands intelligent multicast routing solutions capable of delivering…
Two of the most challenging goals to be achieved in the fifth generation (5G) and beyond communication are massive connectivity and higher capacity. The use of traditional orthogonal multiple access techniques limits the number of users…
In this paper, we present a new approach to learning cascaded classifiers for use in computing environments that involve networks of heterogeneous and resource-constrained, low-power embedded compute and sensing nodes. We present a…
This paper studies a fundamental algorithmic problem related to the design of demand-aware networks: networks whose topologies adjust toward the traffic patterns they serve, in an online manner. The goal is to strike a tradeoff between the…
Two-way relaying is a promising technique to improve network throughput. However, how to apply it to a wireless network remains an unresolved issue. Particularly, challenges lie in the joint design between the physical layer and the routing…
All-to-all data transmission is a typical data transmission pattern in blockchain systems. Developing an optimization scheme that provides high throughput and low latency data transmission can significantly benefit the performance of those…
The emergence of OpenFlow and Software Defined Networks brings new perspectives into how we design the next generation networks, where the number of base stations/access points as well as the devices per subscriber will be dramatically…
The actual performance of video delivery over wireless networks is best captured through experimental studies over real testbed, which is crucial to uncover the technical problems and practical challenges of realizing the proposed video…
The semi-streaming model is a variant of the streaming model frequently used for the computation of graph problems. It allows the edges of an $n$-node input graph to be read sequentially in $p$ passes using $\tilde{O}(n)$ space. In this…
Highly dynamic networks are characterized by frequent changes in the availability of communication links. These networks are often partitioned into several components, which split and merge unpredictably. We present a distributed algorithm…
An increasing number of streaming applications need packets to be strictly in-order at the receiver. This paper provides a framework for analyzing in-order packet delivery in such applications. We consider the problem of multicasting an…
Digital twin (DT) is revolutionizing the emerging video streaming services through tailored network management. By integrating diverse advanced communication technologies, DTs are promised to construct a holistic virtualized network for…
Due to emerging technology, efficient multitasking approach is highly demanded. But it is hard to accomplish in heterogeneous wireless networks, where diverse networks have dissimilar geometric features in service and traffic models.…
Efficient techniques to navigate networks with local information are fundamental to sample large-scale online social systems and to retrieve resources in peer-to-peer systems. Biased random walks, i.e. walks whose motion is biased on…
Random forest (RF) stands out as a highly favored machine learning approach for classification problems. The effectiveness of RF hinges on two key factors: the accuracy of individual trees and the diversity among them. In this study, we…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…
In the user targeting and expanding of new shows on a video platform, the key point is how their embeddings are generated. It's supposed to be personalized from the perspective of both users and shows. Furthermore, the pursue of both…
Low-latency applications like AR/VR and online gaming need fast, stable connections. New technologies such as V2X, LEO satellites, and 6G bring unique challenges in mobility management. Traditional solutions based on centralized or…