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Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape…

Graphics · Computer Science 2021-05-07 Peizhuo Li , Kfir Aberman , Rana Hanocka , Libin Liu , Olga Sorkine-Hornung , Baoquan Chen

Precise trajectory tracking for legged robots can be challenging due to their high degrees of freedom, unmodeled nonlinear dynamics, or random disturbances from the environment. A commonly adopted solution to overcome these challenges is to…

Robotics · Computer Science 2025-09-01 Jing Cheng , Yasser G. Alqaham , Amit K. Sanyal , Zhenyu Gan

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

Graphics · Computer Science 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

An effective 3D stepping control algorithm that is computationally fast, robust, and easy to implement is extremely important and valuable to character animation research. In this paper, we present a novel technique for generating dynamic,…

Graphics · Computer Science 2022-10-27 Ben Kenwright

Guidance robots that can guide people and avoid various obstacles, could potentially be owned by more visually impaired people at a fairly low cost. Most of the previous guidance robots for the visually impaired ignored the human response…

Robotics · Computer Science 2023-06-26 Yanbo Chen , Zhengzhe Xu , Zhuozhu Jian , Gengpan Tang , Yunong Yangli , Anxing Xiao , Xueqian Wang , Bin Liang

A robotic system can be viewed as a collection of lower-dimensional systems that are coupled via reaction forces (Lagrange multipliers) enforcing holonomic constraints. Inspired by this viewpoint, this paper presents a novel formulation for…

Systems and Control · Electrical Eng. & Systems 2020-03-20 Wen-Loong Ma , Noel Csomay-Shanklin , Aaron D. Ames

Authoring an appealing animation for a virtual character is a challenging task. In computer-aided keyframe animation artists define the key poses of a character by manipulating its underlying skeletons. To look plausible, a character pose…

Graphics · Computer Science 2021-07-02 Léon Victor , Alexandre Meyer , Saïda Bouakaz

This paper introduces a new wheel-legged robot and develops motion controllers based on central pattern generators (CPGs) for the robot to navigate over a range of terrains. A transformable leg-wheel design is considered and characterized…

Robotics · Computer Science 2024-07-08 Tyler Bishop , Keran Ye , Konstantinos Karydis

We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Shenhan Qian , Tobias Kirschstein , Liam Schoneveld , Davide Davoli , Simon Giebenhain , Matthias Nießner

Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we present TapMo, a Text-driven Animation Pipeline for…

Graphics · Computer Science 2023-10-20 Jiaxu Zhang , Shaoli Huang , Zhigang Tu , Xin Chen , Xiaohang Zhan , Gang Yu , Ying Shan

Spring-based actuators in legged locomotion provide energy-efficiency and improved performance, but increase the difficulty of controller design. While previous work has focused on extensive modeling and simulation to find optimal…

Robotics · Computer Science 2023-08-22 Antonin Raffin , Daniel Seidel , Jens Kober , Alin Albu-Schäffer , João Silvério , Freek Stulp

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

In this paper, we present Export3D, a one-shot 3D-aware portrait animation method that is able to control the facial expression and camera view of a given portrait image. To achieve this, we introduce a tri-plane generator with an effective…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Taekyung Ki , Dongchan Min , Gyeongsu Chae

As the global population ages, many seniors face the problem of loneliness. Companion robots offer a potential solution. However, current companion robots often lack advanced functionality, while task-oriented robots are not designed for…

Robotics · Computer Science 2025-12-23 Chunyang Meng , Eduardo B. Sandoval , Ricardo Sosa , Francisco Cruz

Animatronic robots hold the promise of enabling natural human-robot interaction through lifelike facial expressions. However, generating realistic, speech-synchronized robot expressions poses significant challenges due to the complexities…

Robotics · Computer Science 2024-08-08 Boren Li , Hang Li , Hangxin Liu

For legged robots to match the athletic capabilities of humans and animals, they must not only produce robust periodic walking and running, but also seamlessly switch between nominal locomotion gaits and more specialized transient…

Robotics · Computer Science 2022-07-19 Fangzhou Yu , Ryan Batke , Jeremy Dao , Jonathan Hurst , Kevin Green , Alan Fern

In this work, we utilize discrete geometric mechanics to derive a 2nd-order variational integrator so as to simulate rigid body dynamics. The developed integrator is to simulate the motion of a free rigid body and a quad-rotor. We…

Optimization and Control · Mathematics 2020-05-18 Mahmoud Abdelgalil , Asmaa Eldesoukey , Esraa Elshabrawy , Mostafa Abdalla

Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine learning. A remaining challenge is interactively simulating…

This work explores the potential of using differentiable simulation for learning quadruped locomotion. Differentiable simulation promises fast convergence and stable training by computing low-variance first-order gradients using robot…

Robotics · Computer Science 2024-10-16 Yunlong Song , Sangbae Kim , Davide Scaramuzza

This paper presents a novel Expressive Facial Control (ExFace) method based on Diffusion Transformers, which achieves precise mapping from human facial blendshapes to bionic robot motor control. By incorporating an innovative model…

Robotics · Computer Science 2026-02-19 Dong Zhang , Jingwei Peng , Yuyang Jiao , Jiayuan Gu , Jingyi Yu , Jiahao Chen
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