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Deep neural networks with large model sizes achieve state-of-the-art results for tasks in computer vision (CV) and natural language processing (NLP). However, these large-scale models are too compute- or memory-intensive for…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-10-29 Yang Hu , Connor Imes , Xuanang Zhao , Souvik Kundu , Peter A. Beerel , Stephen P. Crago , John Paul N. Walters

We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular…

Artificial Intelligence · Computer Science 2020-06-16 Jakub Kowalski , Radosław Miernik , Maksymilian Mika , Wojciech Pawlik , Jakub Sutowicz , Marek Szykuła , Andrzej Tkaczyk

Correlated equilibria are a fundamental solution concept in game theory. However, despite decades of research, the complexity beyond games of polynomial type -- such as extensive-form games, congestion or routing games, and more broadly…

Computer Science and Game Theory · Computer Science 2026-05-19 Ioannis Anagnostides , Constantinos Daskalakis , Gabriele Farina , Noah Golowich , Tuomas Sandholm , Brian Hu Zhang

GPUs are the most popular platform for accelerating HPC workloads, such as artificial intelligence and science simulations. However, most microarchitectural research in academia relies on GPU core pipeline designs based on architectures…

Hardware Architecture · Computer Science 2025-10-30 Rodrigo Huerta , Mojtaba Abaie Shoushtary , José-Lorenzo Cruz , Antonio González

This paper investigates the usage of FPGA devices for energy-efficient exact kNN search in high-dimension latent spaces. This work intercepts a relevant trend that tries to support the increasing popularity of learned representations based…

Information Retrieval · Computer Science 2025-10-21 Patrizio Dazzi , William Guglielmo , Franco Maria Nardini , Raffaele Perego , Salvatore Trani

The strong solutions of Nine Men's Morris and its variant, Lasker Morris are well-known results (the starting positions are draws). We re-examined both of these games, and calculated extended strong solutions for them. By this we mean the…

Artificial Intelligence · Computer Science 2026-01-09 Gábor E. Gévay , Gábor Danner

Few classical games have been regarded as such significant benchmarks of artificial intelligence as to have justified training costs in the millions of dollars. Among these, Stratego -- a board wargame exemplifying the challenge of…

Machine Learning · Computer Science 2025-11-11 Samuel Sokota , Eugene Vinitsky , Hengyuan Hu , J. Zico Kolter , Gabriele Farina

Pasur is a fishing card game played over six rounds and is played similarly to games such as Cassino and Scopa, and Bastra. This paper introduces a CUDA-accelerated computational framework for simulating Pasur, emphasizing efficient memory…

Artificial Intelligence · Computer Science 2025-08-12 Sina Baghal

We present a computational method for extreme-scale simulations of incompressible turbulent wall flows at high Reynolds numbers. The numerical algorithm extends a popular method for solving second-order finite differences Poisson/Helmholtz…

Fluid Dynamics · Physics 2025-08-07 Rafael Diez Sanhueza , Jurriaan Peeters , Pedro Costa

The efficiency of game engines and policy optimization algorithms is crucial for training reinforcement learning (RL) agents in complex sequential decision-making tasks, such as Tetris. Existing Tetris implementations suffer from low…

Artificial Intelligence · Computer Science 2026-03-31 Xingguo Chen , Pingshou Xiong , Zhenyu Luo , Mengfei Hu , Xinwen Li , Yongzhou Lü , Guang Yang , Chao Li , Shangdong Yang

Parallelization techniques have become ubiquitous for accelerating inference and training of deep neural networks. Despite this, several operations are still performed in a sequential manner. For instance, the forward and backward passes…

Machine Learning · Computer Science 2023-10-30 Federico Danieli , Miguel Sarabia , Xavier Suau , Pau Rodríguez , Luca Zappella

The counting of solutions to the N-Queens problem is a classic NP-complete problem with extremely high computational complexity. As of now, the academic community has rigorously verified the number of solutions only up to N <= 26. In 2016,…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-11-18 Guangchao Yao , Yali Li

We propose a highly parallel primal-dual algorithm for the multicut (a.k.a. correlation clustering) problem, a classical graph clustering problem widely used in machine learning and computer vision. Our algorithm consists of three steps…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-03-14 Ahmed Abbas , Paul Swoboda

Performance optimization can be a daunting task especially as the hardware architecture becomes more and more complex. This paper takes a kernel from the Materials Science code BerkeleyGW, and demonstrates a few performance analysis and…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-09-24 Charlene Yang

The NVIDIA Volta GPU microarchitecture introduces a specialized unit, called "Tensor Core" that performs one matrix-multiply-and-accumulate on 4x4 matrices per clock cycle. The NVIDIA Tesla V100 accelerator, featuring the Volta…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-12-18 Stefano Markidis , Steven Wei Der Chien , Erwin Laure , Ivy Bo Peng , Jeffrey S. Vetter

We present Syntroids, a case study for the automatic synthesis of hardware from a temporal logic specification. Syntroids is a space shooter arcade game realized on an FPGA, where the control flow architecture has been completely specified…

Logic in Computer Science · Computer Science 2021-01-19 Gideon Geier , Philippe Heim , Felix Klein , Bernd Finkbeiner

This work focuses on the problem of hyper-parameter tuning (HPT) for robust (i.e., adversarially trained) models, shedding light on the new challenges and opportunities arising during the HPT process for robust models. To this end, we…

Machine Learning · Computer Science 2024-06-14 Pedro Mendes , Paolo Romano , David Garlan

The Preconditioned Conjugate Gradient (PCG) method is widely used for solving linear systems of equations with sparse matrices. A recent version of PCG, Pipelined PCG, eliminates the dependencies in the computations of the PCG algorithm so…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-05-14 Manasi Tiwari , Sathish Vadhiyar

This work investigates the adaptation of the AlphaZero reinforcement learning algorithm to Tablut, an asymmetric historical board game featuring unequal piece counts and distinct player objectives (king capture versus king escape). While…

Machine Learning · Computer Science 2026-04-08 Tõnis Lees , Tambet Matiisen

We study the inverse power index problem for weighted voting games: the problem of finding a weighted voting game in which the power of the players is as close as possible to a certain target distribution. Our goal is to find algorithms…

Computer Science and Game Theory · Computer Science 2013-07-02 Bart de Keijzer , Tomas B. Klos , Yingqian Zhang