Related papers: Counting Triangulations and other Crossing-Free St…
Computing the convex hull of a planar $n$-point set $P$ is one of the most fundamental problems in computational geometry. It has an $\Omega(n \log n)$ lower bound in the algebraic computation tree model, and many convex hull algorithms…
For a set of red and blue points in the plane, a minimum bichromatic spanning tree (MinBST) is a shortest spanning tree of the points such that every edge has a red and a blue endpoint. A MinBST can be computed in $O(n\log n)$ time where…
We give a fast algorithm for computing an irreducible triangulation $T^\prime$ of an oriented, connected, boundaryless, and compact surface $S$ in $E^d$ from any given triangulation $T$ of $S$. If the genus $g$ of $S$ is positive, then our…
We compute the number of triangulations of a convex $k$-gon each of whose sides is subdivided by $r-1$ points. We find explicit formulas and generating functions, and we determine the asymptotic behaviour of these numbers as $k$ and/or $r$…
We describe an efficient algorithm to compute a pseudotriangulation of a finite planar family of pairwise disjoint convex bodies presented by its chirotope. The design of the algorithm relies on a deepening of the theory of visibility…
Many of the classic graph problems cannot be solved in the Massively Parallel Computation setting (MPC) with strongly sublinear space per machine and $o(\log n)$ rounds, unless the 1-vs-2 cycles conjecture is false. This is true even on…
We consider problems that can be formulated as a task of finding an optimal triangulation of a graph w.r.t. some notion of optimality. We present algorithms parameterized by the size of a minimum edge clique cover ($cc$) to such problems.…
We prove that Simulated Annealing with an appropriate cooling schedule computes arbitrarily tight constant-factor approximations to the minimum spanning tree problem in polynomial time. This result was conjectured by Wegener (2005). More…
We present improved distributed algorithms for triangle detection and its variants in the CONGEST model. We show that Triangle Detection, Counting, and Enumeration can be solved in $\tilde{O}(n^{1/2})$ rounds. In contrast, the previous…
A fast algorithm for counting intersections of two normal curves on a triangulated surface is proposed. It yields a convenient way for treating mapping class groups of punctured surfaces by presenting mapping classes by matrices, and the…
In this report we present an algorithm solving Triangle Counting in time $O(d^2n+m)$, where n and m, respectively, denote the number of vertices and edges of a graph G and d denotes its twin-width, a recently introduced graph parameter. We…
We present an algorithm that computes a shortest non-contractible and a shortest non-separating cycle on an orientable combinatorial surface of bounded genus in O(n \log n) time, where n denotes the complexity of the surface. This solves a…
We address a long-standing and long-investigated problem in combinatorial topology, and break the exponential barrier for triangulations of real projective space, constructing a trianglation of $\mathbb{RP}^n$ of size…
The problem of (approximately) counting the number of triangles in a graph is one of the basic problems in graph theory. In this paper we study the problem in the streaming model. We study the amount of memory required by a randomized…
We consider the problem of designing sublinear time algorithms for estimating the cost of a minimum metric traveling salesman (TSP) tour. Specifically, given access to a $n \times n$ distance matrix $D$ that specifies pairwise distances…
(I) We prove that the (maximum) number of monotone paths in a geometric triangulation of $n$ points in the plane is $O(1.7864^n)$. This improves an earlier upper bound of $O(1.8393^n)$; the current best lower bound is $\Omega(1.7003^n)$.…
We discuss the problem to count, or, more modestly, to estimate the number f(m,n) of unimodular triangulations of the planar grid of size $m\times n$. Among other tools, we employ recursions that allow one to compute the (huge) number of…
This paper gives simple distributed algorithms for the fundamental problem of computing graph distances in the Congested Clique model. One of the main components of our algorithms is fast matrix multiplication, for which we show an…
We apply state-of-the-art computational geometry methods to the problem of reconstructing a time-varying sea surface from tide gauge records. Our work builds on a recent article by Nitzke et al.~(Computers \& Geosciences, 157:104920, 2021)…
We study a path-planning problem amid a set $\mathcal{O}$ of obstacles in $\mathbb{R}^2$, in which we wish to compute a short path between two points while also maintaining a high clearance from $\mathcal{O}$; the clearance of a point is…