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Related papers: Efficient Computation of Visibility Polygons

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A fundamental problem in computational geometry is to compute an obstacle-avoiding Euclidean shortest path between two points in the plane. The case of this problem on polygonal obstacles is well studied. In this paper, we consider the…

Computational Geometry · Computer Science 2015-04-28 Danny Z. Chen , Haitao Wang

Illumination of scenes is usually generated in computer graphics using polygonal meshes. In this paper, we present a geometric method using projections. Starting from an implicit polynomial equation of a surface in 3-D or a curve in 2-D, we…

Computational Geometry · Computer Science 2026-04-03 Michal Zamboj , Jakub Řada

A new formula for the probability that a standard Brownian motion stays between two linear boundaries is proved. A simple algorithm is deduced. Uniform precision estimates are computed. Different implementations have been made available…

Probability · Mathematics 2016-12-20 Bernard Ycart , Rémy Drouilhet

We propose a space-efficient algorithm for hidden surface removal that combines one of the fastest previous algorithms for that problem with techniques based on bit manipulation. Such techniques had been successfully used in other settings,…

Computational Geometry · Computer Science 2017-01-10 Frank Kammer , Maarten Löffler , Rodrigo I. Silveira

We consider cylindrical algebraic decomposition (CAD) and the key concept of delineability which underpins CAD theory. We introduce the novel concept of projective delineability which is easier to guarantee computationally. We prove results…

Two averaging algorithms are considered which are intended for choosing an optimal plane and an optimal circle approximating a group of points in three-dimensional Euclidean space.

Computational Geometry · Computer Science 2007-05-23 Ruslan Sharipov

We introduce algorithms to visualize feature spaces used by object detectors. The tools in this paper allow a human to put on `HOG goggles' and perceive the visual world as a HOG based object detector sees it. We found that these…

Computer Vision and Pattern Recognition · Computer Science 2013-05-07 Carl Vondrick , Aditya Khosla , Tomasz Malisiewicz , Antonio Torralba

In this work, we designed algorithms for the point in polygon problem based on the ray casting algorithm using equations from vector geometry. The algorithms were implemented using the python programming language. We tested the algorithm…

Computational Geometry · Computer Science 2023-06-08 Eyram Schwinger , Ralph Twum , Thomas Katsekpor , Gladys Schwinger

Building on existing algorithms and results, we offer new insights and algorithms for various problems related to detecting maximal and maximum bicliques. Most of these results focus on graphs with small maximum degree, providing improved…

Data Structures and Algorithms · Computer Science 2024-12-17 George Manoussakis

We present an exposition of our ongoing project in a new area of applicable mathematics: practical computation with finitely generated linear groups over infinite fields. Methodology and algorithms available for practical computation in…

Group Theory · Mathematics 2021-10-01 A. S. Detinko , D. L. Flannery

An efficient evaluation method is described for polynomials in finite fields. Its complexity is shown to be lower than that of standard techniques when the degree of the polynomial is large enough. Applications to the syndrome computation…

Information Theory · Computer Science 2011-12-08 Michele Elia , Joachim Rosenthal , Davide Schipani

A key problem in multiobjective linear programming is to find the set of all efficient extreme points in objective space. In this paper we introduce oriented projective geometry as an efficient and effective framework for solving this…

Optimization and Control · Mathematics 2010-06-17 Benjamin A. Burton , Melih Ozlen

InfoMod is a new software and application devoted to the modular group, PSL2(Z). It has algorithms that deals with the classical correspondences among continued fractions, geodesics on the modular surface and binary quadratic forms. In…

Number Theory · Mathematics 2017-04-05 Ayberk Zeytin , Hakan Ayral , A. Muhammed Uludağ

Convex nonsmooth optimization problems, whose solutions live in very high dimensional spaces, have become ubiquitous. To solve them, the class of first-order algorithms known as proximal splitting algorithms is particularly adequate: they…

Optimization and Control · Mathematics 2023-02-27 Laurent Condat , Daichi Kitahara , Andrés Contreras , Akira Hirabayashi

The works presented in this habilitation concern the algorithmics of polynomials. This is a central topic in computer algebra, with numerous applications both within and outside the field - cryptography, error-correcting codes, etc. For…

Symbolic Computation · Computer Science 2026-03-09 Bruno Grenet

This paper presents Polylidar, an efficient algorithm to extract non-convex polygons from 2D point sets, including interior holes. Plane segmented point clouds can be input into Polylidar to extract their polygonal counterpart, thereby…

Computational Geometry · Computer Science 2020-07-24 Jeremy Castagno , Ella Atkins

Parking guidance systems have recently become a popular trend as a part of the smart cities' paradigm of development. The crucial part of such systems is the algorithm allowing drivers to search for available parking lots across regions of…

Analyzing high-dimensional data with manifold learning algorithms often requires searching for the nearest neighbors of all observations. This presents a computational bottleneck in statistical manifold learning when observations of…

Machine Learning · Computer Science 2022-03-11 Fan Cheng , Anastasios Panagiotelis , Rob J Hyndman

This paper considers the problem of computing the weak visibility polygon (WVP) of any query line segment pq (or WVP(pq)) inside a given simple polygon P. We present an algorithm that preprocesses P and creates a data structure from which…

Computational Geometry · Computer Science 2013-10-01 Mojtaba Nouri Bygi , Mohammad Ghodsi

We introduce differentiable indirection -- a novel learned primitive that employs differentiable multi-scale lookup tables as an effective substitute for traditional compute and data operations across the graphics pipeline. We demonstrate…

Graphics · Computer Science 2023-11-21 Sayantan Datta , Carl Marshall , Derek Nowrouzezahrai , Zhao Dong , Zhengqin Li
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