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Emergent narratives provide a unique and compelling approach to interactive storytelling through simulation, and have applications in games, narrative generation, and virtual agents. However the inherent complexity of simulation makes…

Artificial Intelligence · Computer Science 2020-04-24 Ben Kybartas , Clark Verbrugge , Jonathan Lessard

We discuss the emerging new opportunity for building feedback-rich computational models of social systems using generative artificial intelligence. Referred to as Generative Agent-Based Models (GABMs), such individual-level models utilize…

Artificial Intelligence · Computer Science 2024-01-15 Navid Ghaffarzadegan , Aritra Majumdar , Ross Williams , Niyousha Hosseinichimeh

The process of evolutionary emergence of purposeful adaptive behavior is investigated by means of computer simulations. The model proposed implies that there is an evolving population of simple agents, which have two natural needs: energy…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Mikhail S. Burtsev , Vladimir G. Redko , Roman V. Gusarev

We create an artificial system of agents (attention-based neural networks) which selectively exchange messages with each-other in order to study the emergence of memetic evolution and how memetic evolutionary pressures interact with genetic…

Artificial Intelligence · Computer Science 2021-04-09 Nicholas Guttenberg , Marek Rosa

Creativity is core to being human. Generative artificial intelligence (GenAI) holds promise for humans to be more creative by offering new ideas, or less creative by anchoring on GenAI ideas. We study the causal impact of GenAI on the…

Human-Computer Interaction · Computer Science 2025-01-22 Anil R. Doshi , Oliver P. Hauser

We study the evolution of artificial learning systems by means of selection. Genetic programming is used to generate a sequence of populations of algorithms which can be used by neural networks for supervised learning of a rule that…

Biological Physics · Physics 2009-11-07 Juan Pablo Neirotti , Nestor Caticha

Mainstream film is one of the richest sources of cultural content that AI systems learn from. Yet we have few tools for measuring the gender values it encodes. We present a proof-of-concept framework that turns fictional film characters…

Human-Computer Interaction · Computer Science 2026-05-22 Vivienne Bihe Chi , Reyhan Jamalova , Lyle Ungar , Sharath Chandra Guntuku

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

Artificial Intelligence · Computer Science 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

In this paper, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to buid…

Multiagent Systems · Computer Science 2007-12-17 Rawan Ghnemat , Khalaf Khatatneh , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

Designing plausible network models typically requires scholars to form a priori intuitions on the key drivers of network formation. Oftentimes, these intuitions are supported by the statistical estimation of a selection of network evolution…

Social and Information Networks · Computer Science 2019-07-01 Telmo Menezes , Camille Roth

The emergence of human-like abilities of AI systems for content generation in domains such as text, audio, and vision has prompted the development of classifiers to determine whether content originated from a human or a machine. Implicit in…

Artificial Intelligence · Computer Science 2023-09-19 Hayden Helm , Carey E. Priebe , Weiwei Yang

As generative models become ubiquitous, there is a critical need for fine-grained control over the generation process. Yet, while controlled generation methods from prompting to fine-tuning proliferate, a fundamental question remains…

Artificial Intelligence · Computer Science 2026-01-12 Emily Cheng , Carmen Amo Alonso , Federico Danieli , Arno Blaas , Luca Zappella , Pau Rodriguez , Xavier Suau

We present a literature survey on non-interactive computational story generation. The article starts with the presentation of requirements for creative systems, three types of models of creativity (computational, socio-cultural, and…

Computation and Language · Computer Science 2021-10-22 Luis Miguel Botelho

Stories are records of our experiences and their analysis reveals insights into the nature of being human. Successful analyses are often interdisciplinary, leveraging mathematical tools to extract structure from stories and insights from…

Computer Science and Game Theory · Computer Science 2025-12-09 Constantinos Daskalakis , Ian Gemp , Yanchen Jiang , Renato Paes Leme , Christos Papadimitriou , Georgios Piliouras

This study presents the approach to analyzing the evolution of an arbitrary complex system whose behavior is characterized by a set of different time-dependent factors. The key requirement for these factors is only that they must contain an…

Data Analysis, Statistics and Probability · Physics 2020-12-01 Anatolii V. Mokshin , Vladimir V. Mokshin , Diana A. Mirziyarova

A character network is a graph extracted from a narrative, in which vertices represent characters and edges correspond to interactions between them. A number of narrative-related problems can be addressed automatically through the analysis…

Social and Information Networks · Computer Science 2022-06-22 Vincent Labatut , Xavier Bost

In this chapter, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to build…

Computer Science and Game Theory · Computer Science 2007-12-18 Rawan Ghnemat , Saleh Oqeili , Cyrille Bertelle , Gérard Henry Edmond Duchamp

The recent introduction of the Assistants API highlights its potential for large language models (LLMs) in role-playing agents (RPA). However, maintaining consistent character personas remains a significant challenge due to variability in…

Computation and Language · Computer Science 2025-02-25 Jeiyoon Park , Chanjun Park , Heuiseok Lim

GANs provide a framework for training generative models which mimic a data distribution. However, in many cases we wish to train these generative models to optimize some auxiliary objective function within the data it generates, such as…

Computer Vision and Pattern Recognition · Computer Science 2017-10-02 Andrew Kyle Lampinen , David So , Douglas Eck , Fred Bertsch

The widespread use of Generative Artificial Intelligence in the innovation and generation of communication content is mainly due to its exceptional creative ability, operational efficiency, and compatibility with diverse industries.…

Computers and Society · Computer Science 2024-06-19 Yuying Li , Jinchi Zhu