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Immersive rooms are increasingly popular augmented reality systems that support multi-agent interactions within a virtual world. However, despite extensive content creation and technological developments, insights about perceptually-driven…

Human-Computer Interaction · Computer Science 2025-12-22 Jerry M. Huang , Stefan T. Radev

Although current large Vision-Language Models (VLMs) have advanced in multimodal understanding and reasoning, their fundamental perceptual and reasoning abilities remain limited. Specifically, even on simple jigsaw tasks, existing VLMs…

Artificial Intelligence · Computer Science 2026-02-12 Yu Zeng , Wenxuan Huang , Shiting Huang , Xikun Bao , Yukun Qi , Yiming Zhao , Qiuchen Wang , Lin Chen , Zehui Chen , Huaian Chen , Wanli Ouyang , Feng Zhao

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Hongchi Xia , Xuan Li , Zhaoshuo Li , Qianli Ma , Jiashu Xu , Ming-Yu Liu , Yin Cui , Tsung-Yi Lin , Wei-Chiu Ma , Shenlong Wang , Shuran Song , Fangyin Wei

We study lifelong visual perception in an embodied setup, where we develop new models and compare various agents that navigate in buildings and occasionally request annotations which, in turn, are used to refine their visual perception…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

Various data visualization applications such as reverse engineering and interactive authoring require a vocabulary that describes the structure of visualization scenes and the procedure to manipulate them. A few scene abstractions have been…

Human-Computer Interaction · Computer Science 2024-08-12 Zhicheng Liu , Chen Chen , John Hooker

Recent years have witnessed remarkable progress in multimodal learning within computational pathology. Existing models primarily rely on vision and language modalities; however, language alone lacks molecular specificity and offers limited…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Minghao Han , Dingkang Yang , Linhao Qu , Zizhi Chen , Gang Li , Han Wang , Jiacong Wang , Lihua Zhang

Advances in 3D generative AI have enabled the creation of physical objects from text prompts, but challenges remain in creating objects involving multiple component types. We present a pipeline that integrates 3D generative AI with…

Real-time path planning in outdoor environments still challenges modern robotic systems due to differences in terrain traversability, diverse obstacles, and the necessity for fast decision-making. Established approaches have primarily…

Robotics · Computer Science 2024-05-24 Pascal Roth , Julian Nubert , Fan Yang , Mayank Mittal , Marco Hutter

We present a general theory and corresponding declarative model for the embodied grounding and natural language based analytical summarisation of dynamic visuo-spatial imagery. The declarative model ---ecompassing spatio-linguistic…

Artificial Intelligence · Computer Science 2015-08-14 Jakob Suchan , Mehul Bhatt , Harshita Jhavar

Human-annotated attributes serve as powerful semantic embeddings in zero-shot learning. However, their annotation process is labor-intensive and needs expert supervision. Current unsupervised semantic embeddings, i.e., word embeddings,…

Computer Vision and Pattern Recognition · Computer Science 2023-05-29 Wenjia Xu , Yongqin Xian , Jiuniu Wang , Bernt Schiele , Zeynep Akata

In this work, we propose a unified framework, called Visual Reasoning with Differ-entiable Physics (VRDP), that can jointly learn visual concepts and infer physics models of objects and their interactions from videos and language. This is…

Computer Vision and Pattern Recognition · Computer Science 2021-10-29 Mingyu Ding , Zhenfang Chen , Tao Du , Ping Luo , Joshua B. Tenenbaum , Chuang Gan

Modeling should play a central role in K-12 STEM education, where it could make classes much more engaging. A model underlies every scientific theory, and models are central to all the STEM disciplines (Science, Technology, Engineering,…

Computers and Society · Computer Science 2014-04-28 Kelsey D'Souza

GeoGebra is an interactive geometry, algebra, statistics, and calculus application designed for teaching and learn-ing math, science, and engineering. Its dynamic interface allows its users to accurately and interactively visualize their…

Computers and Society · Computer Science 2022-02-04 Rushan Ziatdinov , James R. Valles

Simulating physical systems is a core component of scientific computing, encompassing a wide range of physical domains and applications. Recently, there has been a surge in data-driven methods to complement traditional numerical simulations…

Machine Learning · Computer Science 2021-08-19 Karl Otness , Arvi Gjoka , Joan Bruna , Daniele Panozzo , Benjamin Peherstorfer , Teseo Schneider , Denis Zorin

In recent years, there has been increasing interest in developing a Computer Science curriculum for K-8 students. However, there have been significant barriers to creating and deploying a Computer Science curriculum in many areas, including…

We investigate how generated structures of GANs correlate with their activations in hidden layers, with the purpose of better understanding the inner workings of those models and being able to paint structures with unconditionally trained…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Rudolf Herdt , Peter Maass

State-of-the-art methods for semantic segmentation are based on deep neural networks trained on large-scale labeled datasets. Acquiring such datasets would incur large annotation costs, especially for dense pixel-level prediction tasks like…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Lile Cai , Xun Xu , Lining Zhang , Chuan-Sheng Foo

Animals (especially humans) have an amazing ability to learn new tasks quickly, and switch between them flexibly. How brains support this ability is largely unknown, both neuroscientifically and algorithmically. One reasonable supposition…

Machine Learning · Computer Science 2017-06-23 Kevin T. Feigelis , Daniel L. K. Yamins

Manipulation of deformable objects is a challenging task for a robot. It will be problematic to use a single sensory input to track the behaviour of such objects: vision can be subjected to occlusions, whereas tactile inputs cannot capture…

Robotics · Computer Science 2023-05-01 Leszek Pecyna , Siyuan Dong , Shan Luo

The Unified Modeling Language (UML) is commonly used in introductory Computer Science to teach basic object-oriented design. However, there appears to be a lack of suitable software to support this task. Many of the available programs that…

Human-Computer Interaction · Computer Science 2007-05-23 Scott Turner , Manuel A. Perez-Quinones , Stephen H. Edwards