Related papers: An Improved Interactive Streaming Algorithm for th…
In this work we investigate the problem of estimating the percolation centrality of every vertex in a graph. This centrality measure quantifies the importance of each vertex in a graph going through a contagious process. It is an open…
We consider the problem of tracking with small relative error an integer function $f(n)$ defined by a distributed update stream $f'(n)$. Existing streaming algorithms with worst-case guarantees for this problem assume $f(n)$ to be monotone;…
Storing a counter incremented $N$ times would naively consume $O(\log N)$ bits of memory. In 1978 Morris described the very first streaming algorithm: the "Morris Counter". His algorithm's space bound is a random variable, and it has been…
In insertion-only streaming, one sees a sequence of indices $a_1, a_2, \ldots, a_m\in [n]$. The stream defines a sequence of $m$ frequency vectors $x^{(1)},\ldots,x^{(m)}\in\mathbb{R}^n$ with $(x^{(t)})_i = |\{j : j\in[t], a_j = i\}|$. That…
Given a curve $P$ with points in $\mathbb{R}^d$ in a streaming fashion, and parameters $\varepsilon>0$ and $k$, we construct a distance oracle that uses $O(\frac{1}{\varepsilon})^{kd}\log\varepsilon^{-1}$ space, and given a query curve $Q$…
Algorithms in the data stream model use $O(polylog(N))$ space to compute some property of an input of size $N$, and many of these algorithms are implemented and used in practice. However, sketching algorithms in the graph semi-streaming…
Given an undirected graph $G=(V,E)$ on $n$ vertices, $m$ edges, and an integer $t\ge 1$, a subgraph $(V,E_S)$, $E_S\subseteq E$ is called a $t$-spanner if for any pair of vertices $u,v \in V$, the distance between them in the subgraph is at…
We study the problem of approximating the value of a Unique Game instance in the streaming model. A simple count of the number of constraints divided by $p$, the alphabet size of the Unique Game, gives a trivial $p$-approximation that can…
We develop a new algorithmic technique that allows to transfer some constant time approximation algorithms for general graphs into random order streaming algorithms. We illustrate our technique by proving that in random order streams with…
In a recent breakthrough, Paz and Schwartzman (SODA'17) presented a single-pass ($2+\epsilon$)-approximation algorithm for the maximum weight matching problem in the semi-streaming model. Their algorithm uses $O(n\log^2 n)$ bits of space,…
Proactive streaming video understanding requires Video-LLMs to decide when to respond as a video unfolds, a task where existing methods often fall short due to their implicit, query-agnostic modeling of visual evidence. We introduce…
Let $P$ be a simple polygon with $n$ vertices, and let $A$ be a set of $m$ points or line segments inside $P$. We develop data structures that can efficiently count the number of objects from $A$ that are visible to a query point or a query…
We study the complexity of the following problems in the streaming model. Membership testing for \DLIN We show that every language in \DLIN\ can be recognised by a randomized one-pass $O(\log n)$ space algorithm with inverse polynomial…
Big data problems frequently require processing datasets in a streaming fashion, either because all data are available at once but collectively are larger than available memory or because the data intrinsically arrive one data point at a…
We initiate the study of sub-linear sketching and streaming techniques for estimating the output size of common dictionary compressors such as Lempel-Ziv '77, the run-length Burrows-Wheeler transform, and grammar compression. To this end,…
Many modern parallel systems, such as MapReduce, Hadoop and Spark, can be modeled well by the MPC model. The MPC model captures well coarse-grained computation on large data --- data is distributed to processors, each of which has a…
This paper resolves one of the longest standing basic problems in the streaming computational model. Namely, optimal construction of quantile sketches. An $\varepsilon$ approximate quantile sketch receives a stream of items $x_1,\ldots,x_n$…
We study the complexity of a fundamental algorithm for fairly allocating indivisible items, the round-robin algorithm. For $n$ agents and $m$ items, we show that the algorithm can be implemented in time $O(nm\log(m/n))$ in the worst case.…
We study streaming algorithms for two fundamental geometric problems: computing the cost of a Minimum Spanning Tree (MST) of an $n$-point set $X \subset \{1,2,\dots,\Delta\}^d$, and computing the Earth Mover Distance (EMD) between two…
Parameterized complexity attempts to give a more fine-grained analysis of the complexity of problems: instead of measuring the running time as a function of only the input size, we analyze the running time with respect to additional…