Related papers: The majority game with an arbitrary majority
This paper studies Ebert's hat problem for three and four players and two colors, where the probabilities of the colors may be different for each player. Our goal is to maximize the probability of winning the game and to describe winning…
We study stochastic games with energy-parity objectives, which combine quantitative rewards with a qualitative $\omega$-regular condition: The maximizer aims to avoid running out of energy while simultaneously satisfying a parity condition.…
Winning probabilities of The Hat Game (Ebert's Hat Problem) with three players and three colors are only known in the symmetric case: all probabilities of the colors are equal. This paper solves the asymmetric case: probabilities may be…
We consider approximating the minmax value of a multi-player game in strategic form. Tightening recent bounds by Borgs et al., we observe that approximating the value with a precision of epsilon log n digits (for any constant epsilon>0 is…
Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…
We introduce and study Minkowski games. These are two player games, where the players take turns to chose positions in $\mathbb{R}^d$ based on some rules. Variants include boundedness games, where one player wants to keep the positions…
A $k$-majority digraph is a directed graph created by combining $k$ individual rankings on the same ground set to form a consensus where edges point in the direction indicated by a strict majority of the rankings. The $k$-majority digraph…
We study the problem of identifying an initially unknown $m$-bit number by using yes-no questions when up to a fixed number $e$ of the answers can be erroneous. In the variant we consider here questions are restricted to be the union of up…
The existential k-pebble game characterizes the expressive power of the existential-positive k-variable fragment of first-order logic on finite structures. The winner of the existential k-pebble game on two given finite structures can be…
This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are…
We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…
For combinatorial games, temperature is a measure of the volatility, that is, by how much the advantage can change. Typically, the temperature has been measured for individual positions within specific games. In this paper, we give the…
This paper studies quantum refereed games, which are quantum interactive proof systems with two competing provers: one that tries to convince the verifier to accept and the other that tries to convince the verifier to reject. We prove that…
We study the biased $(1:b)$ Maker--Breaker positional games, played on the edge set of the complete graph on $n$ vertices, $K_n$. Given Breaker's bias $b$, possibly depending on $n$, we determine the bounds for the minimal number of moves,…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner or payoff of the game. Such games are central in formal verification since they model the interaction between a…
We study the problem of computing approximate Nash equilibria (epsilon-Nash equilibria) in normal form games, where the number of players is a small constant. We consider the approach of looking for solutions with constant support size. It…
We close the gap in the proof (published by Chen and Lin) of formulas for the minimum number of questions required in the expected case for Mastermind and its variant called AB game, where both games are played with two pegs and $n$ colors.…
Two-player games on graphs are widely studied in formal methods as they model the interaction between a system and its environment. The game is played by moving a token throughout a graph to produce an infinite path. There are several…
Given a graph $G$, a 2-coloring of the edges of $K_n$ is said to contain a balanced copy of $G$ if we can find a copy of $G$ such that half of its edges is in each color class. If there exists an integer $k$ such that, for $n$ sufficiently…
The \((n,k)\) game models a group of \(n\) individuals with binary opinions, say 1 and 0, where a decision is made if at least \(k\) individuals hold opinion 1. This paper explores the dynamics of the game with heterogeneous agents under…