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In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in…
We study 2-player impartial games of the form take-away which produce P-positions (second player winning positions) corresponding to complementary Beatty sequences, given by the continued fractions (1;k,1,k,1,...) and (k+1;k,1,k,1,...). Our…
We analyze different ways of pairing agents in a bipartite matching problem, with regard to its scaling properties and to the distribution of individual ``satisfactions''. Then we explore the role of partial information and bounded…
A binary constraint system game is a two-player one-round non-local game defined by a system of Boolean constraints. The game has a perfect quantum strategy if and only if the constraint system has a quantum satisfying assignment [R. Cleve…
Corrigibility of autonomous agents is an under explored part of system design, with previous work focusing on single agent systems. It has been suggested that uncertainty over the human preferences acts to keep the agents corrigible, even…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…
Phylogenetic (i.e. leaf-labeled) trees play a fundamental role in evolutionary research. A typical problem is to reconstruct such trees from data like DNA alignments (whose columns are often referred to as characters), and a simple…
We study testable implications of multiple equilibria in discrete games with incomplete information. Unlike de Paula and Tang (2012), we allow the players' private signals to be correlated. In static games, we leverage independence of…
Intransitivity is a critical issue in pairwise preference modeling. It refers to the intransitive pairwise preferences between a group of players or objects that potentially form a cyclic preference chain and has been long discussed in…
We consider the permutation analogue of Penney's game for words. Two players, in order, each choose a permutation of length $k\ge3$; then a sequence of independent random values from a continuous distribution is generated, until the…
Oftentimes, the Shapley value becomes infeasible for games with many players. However, establishing symmetry allows for polynomial-time computation. To examine this reduction, we identify the spectrum of homogeneous group games by using an…
We give a converging semidefinite programming hierarchy of outer approximations for the set of quantum correlations of fixed dimension and derive analytical bounds on the convergence speed of the hierarchy. In particular, we give a…
We show that several decision problems originating from max-plus or tropical convexity are equivalent to zero-sum two player game problems. In particular, we set up an equivalence between the external representation of tropical convex sets…
Combinatorial games are played under two different play conventions: normal play, where the last player to move wins, and \mis play, where the last player to move loses. Combinatorial games are also classified into impartial positions and…
Evolutionary game theory is an abstract and simple, but very powerful way to model evolutionary dynamics. Even complex biological phenomena can sometimes be abstracted to simple two-player games. But often, the interaction between several…
Finite games in normal form and their mixed extensions are a corner stone of noncooperative game theory. Often generic finite games and their mixed extensions are considered. But the properties which one expects in generic games and the…
A new mathematical model for evolutionary games on graphs is proposed to extend the classical replicator equation to finite populations of players organized on a network with generic topology. Classical results from game theory,…
We extend the open games framework for compositional game theory to encompass also mixed strategies, making essential use of the discrete probability distribution monad. We show that the resulting games form a symmetric monoidal category,…
The complexity of parity games is a long standing open problem that saw a major breakthrough in 2017 when two quasi-polynomial algorithms were published. This article presents a third, independent approach to solving parity games in…