Related papers: Using the Crowd to Generate Content for Scenario-B…
As human-robot interaction (HRI) systems advance, so does the difficulty of evaluating and understanding the strengths and limitations of these systems in different environments and with different users. To this end, previous methods have…
In recent years, vision-based crowd analysis has been studied extensively due to its practical applications in real world. In this paper, we formulate a novel crowd analysis problem, in which we aim to predict the crowd distribution in the…
Fatal crush conditions occur in crowds with tragic frequency. Event organisers and architects are often criticised for failing to consider the causes and implications of crush, but the reality is that the prediction and mitigation of such…
Current crowd counting algorithms are only concerned about the number of people in an image, which lacks low-level fine-grained information of the crowd. For many practical applications, the total number of people in an image is not as…
Achieving expert-level performance in simulation-based training relies on the creation of complex, adaptable scenarios, a traditionally laborious and resource intensive process. Although prior research explored scenario generation for…
This paper proposes a novel framework for generating lingual descriptions of indoor scenes. Whereas substantial efforts have been made to tackle this problem, previous approaches focusing primarily on generating a single sentence for each…
Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…
Large crowds exhibit intricate behaviors and significant emergent properties, yet existing crowd simulation systems often lack behavioral diversity, resulting in homogeneous simulation outcomes. To address this limitation, we propose…
Estimating count and density maps from crowd images has a wide range of applications such as video surveillance, traffic monitoring, public safety and urban planning. In addition, techniques developed for crowd counting can be applied to…
A crowdsourced stream processing system (CSP) is a system that incorporates crowdsourced tasks in the processing of a data stream. This can be seen as enabling crowdsourcing work to be applied on a sample of large-scale data at high speed,…
Reputation is a central element of social communications, be it with human or artificial intelligence (AI), and as such can be the primary target of malicious communication strategies. There is already a vast amount of literature on trust…
Data fusion has played an important role in data mining because high-quality data is required in a lot of applications. As on-line data may be out-of-date and errors in the data may propagate with copying and referring between sources, it…
It presents significant challenges to generate comprehensive and accurate Wikipedia articles for newly emerging events under a real-world scenario. Existing attempts fall short either by focusing only on short snippets or by using metrics…
We present a novel method for obtaining high-quality, domain-targeted multiple choice questions from crowd workers. Generating these questions can be difficult without trading away originality, relevance or diversity in the answer options.…
State-of-the-art methods for counting people in crowded scenes rely on deep networks to estimate crowd density. They typically use the same filters over the whole image or over large image patches. Only then do they estimate local scale to…
Efficient workforce training is needed in today's world in which technology is continually changing the nature of work. Students need to be prepared to enter the workforce. Employees need to become lifelong learners to stay up-to-date in…
Although there are increasingly more initiatives for the generation of semantic knowledge based on user participation, there is still a shortage of platforms for regular users to create applications on which semantic data can be exploited…
State-of-the-art methods for counting people in crowded scenes rely on deep networks to estimate crowd density. While effective, these data-driven approaches rely on large amount of data annotation to achieve good performance, which stops…
Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or…
Extracting interesting scenarios from real-world data as well as generating failure cases is important for the development and testing of autonomous systems. We propose efficient mechanisms to both characterize and generate testing…