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As human-robot interaction (HRI) systems advance, so does the difficulty of evaluating and understanding the strengths and limitations of these systems in different environments and with different users. To this end, previous methods have…

In recent years, vision-based crowd analysis has been studied extensively due to its practical applications in real world. In this paper, we formulate a novel crowd analysis problem, in which we aim to predict the crowd distribution in the…

Computer Vision and Pattern Recognition · Computer Science 2020-06-11 Yuzhen Niu , Weifeng Shi , Wenxi Liu , Shengfeng He , Jia Pan , Antoni B. Chan

Fatal crush conditions occur in crowds with tragic frequency. Event organisers and architects are often criticised for failing to consider the causes and implications of crush, but the reality is that the prediction and mitigation of such…

Multiagent Systems · Computer Science 2010-08-13 Peter J. Harding , Steve M. V. Gwynne , Martyn Amos

Current crowd counting algorithms are only concerned about the number of people in an image, which lacks low-level fine-grained information of the crowd. For many practical applications, the total number of people in an image is not as…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Jia Wan , Nikil Senthil Kumar , Antoni B. Chan

Achieving expert-level performance in simulation-based training relies on the creation of complex, adaptable scenarios, a traditionally laborious and resource intensive process. Although prior research explored scenario generation for…

Artificial Intelligence · Computer Science 2025-11-12 Soham Hans , Volkan Ustun , Benjamin Nye , James Sterrett , Matthew Green

This paper proposes a novel framework for generating lingual descriptions of indoor scenes. Whereas substantial efforts have been made to tackle this problem, previous approaches focusing primarily on generating a single sentence for each…

Computer Vision and Pattern Recognition · Computer Science 2015-03-03 Dahua Lin , Chen Kong , Sanja Fidler , Raquel Urtasun

Strategic reasoning enables agents to cooperate, communicate, and compete with other agents in diverse situations. Existing approaches to solving strategic games rely on extensive training, yielding strategies that do not generalize to new…

Artificial Intelligence · Computer Science 2023-05-31 Kanishk Gandhi , Dorsa Sadigh , Noah D. Goodman

Large crowds exhibit intricate behaviors and significant emergent properties, yet existing crowd simulation systems often lack behavioral diversity, resulting in homogeneous simulation outcomes. To address this limitation, we propose…

Multiagent Systems · Computer Science 2024-09-25 Yihao Li , Junyu Liu , Xiaoyu Guan , Hanming Hou , Tianyu Huang

Estimating count and density maps from crowd images has a wide range of applications such as video surveillance, traffic monitoring, public safety and urban planning. In addition, techniques developed for crowd counting can be applied to…

Computer Vision and Pattern Recognition · Computer Science 2017-07-20 Vishwanath A. Sindagi , Vishal M. Patel

A crowdsourced stream processing system (CSP) is a system that incorporates crowdsourced tasks in the processing of a data stream. This can be seen as enabling crowdsourcing work to be applied on a sample of large-scale data at high speed,…

Databases · Computer Science 2014-08-05 Muhammad Imran , Ioanna Lykourentzou , Yannick Naudet , Carlos Castillo

Reputation is a central element of social communications, be it with human or artificial intelligence (AI), and as such can be the primary target of malicious communication strategies. There is already a vast amount of literature on trust…

Physics and Society · Physics 2022-05-18 Torsten Enßlin , Viktoria Kainz , Céline Bœhm

Data fusion has played an important role in data mining because high-quality data is required in a lot of applications. As on-line data may be out-of-date and errors in the data may propagate with copying and referring between sources, it…

Databases · Computer Science 2017-02-03 Yunfan Chen , Lei Chen , Chen Jason Zhang

It presents significant challenges to generate comprehensive and accurate Wikipedia articles for newly emerging events under a real-world scenario. Existing attempts fall short either by focusing only on short snippets or by using metrics…

Computation and Language · Computer Science 2024-12-18 Jiebin Zhang , Eugene J. Yu , Qinyu Chen , Chenhao Xiong , Dawei Zhu , Han Qian , Mingbo Song , Weimin Xiong , Xiaoguang Li , Qun Liu , Sujian Li

We present a novel method for obtaining high-quality, domain-targeted multiple choice questions from crowd workers. Generating these questions can be difficult without trading away originality, relevance or diversity in the answer options.…

Human-Computer Interaction · Computer Science 2017-07-20 Johannes Welbl , Nelson F. Liu , Matt Gardner

State-of-the-art methods for counting people in crowded scenes rely on deep networks to estimate crowd density. They typically use the same filters over the whole image or over large image patches. Only then do they estimate local scale to…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Weizhe Liu , Mathieu Salzmann , Pascal Fua

Efficient workforce training is needed in today's world in which technology is continually changing the nature of work. Students need to be prepared to enter the workforce. Employees need to become lifelong learners to stay up-to-date in…

Although there are increasingly more initiatives for the generation of semantic knowledge based on user participation, there is still a shortage of platforms for regular users to create applications on which semantic data can be exploited…

Artificial Intelligence · Computer Science 2017-04-07 Henrique Santos , Vasco Furtado

State-of-the-art methods for counting people in crowded scenes rely on deep networks to estimate crowd density. While effective, these data-driven approaches rely on large amount of data annotation to achieve good performance, which stops…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Weizhe Liu , Nikita Durasov , Pascal Fua

Procedural content generation (PCG) can be applied to a wide variety of tasks in games, from narratives, levels and sounds, to trees and weapons. A large amount of game content is comprised of graphical assets, such as clouds, buildings or…

Graphics · Computer Science 2025-06-30 Kaisei Fukaya , Damon Daylamani-Zad , Harry Agius

Extracting interesting scenarios from real-world data as well as generating failure cases is important for the development and testing of autonomous systems. We propose efficient mechanisms to both characterize and generate testing…