Related papers: The iPod Model
Performing effective preference-based data retrieval requires detailed and preferentially meaningful structurized information about the current user as well as the items under consideration. A common problem is that representations of items…
In traditional voter models, opinion dynamics are driven by interactions between individuals, where an individual adopts the opinion of a randomly chosen neighbor. However, these models often fail to capture the emergence of entirely new…
We consider a modification of the adaptive contact process which, interpreted in the context of opinion dynamics, breaks the symmetry of the coevolutionary voter model by assigning to each node type a different strategy to promote…
Musical expressivity and coherence are indispensable in music composition and performance, while often neglected in modern AI generative models. In this work, we introduce a listening-based data-processing technique that captures the…
Recommender systems rely heavily on user feedback to learn effective user and item representations. Despite their widespread adoption, limited attention has been given to the uncertainty inherent in the feedback used to train these systems.…
Collective estimation is a variant of collective decision-making where agents reach consensus on a continuous quantity through social interactions. Achieving precise consensus is complex due to the co-evolution of opinions and the…
Modeling users for the purpose of identifying their preferences and then personalizing services on the basis of these models is a complex task, primarily due to the need to take into consideration various explicit and implicit signals,…
We describe a completely automated large scale visual recommendation system for fashion. Existing approaches have primarily relied on purely computational models to solving this problem that ignore the role of users in the system. In this…
A recently proposed model of social interaction in voting is investigated by simplifying it down into a version that is more analytically tractable and which allows a mathematical analysis to be performed. This analysis clarifies the…
Machine-learning techniques have been recently used with spectacular results to generate artefacts such as music or text. However, these techniques are still unable to capture and generate artefacts that are convincingly structured. In this…
We investigate a dynamical model of opinion formation in which an individual's opinion is influenced by interactions with a group of other agents. We introduce a bias towards one of the opinions in a manner not considered earlier to the…
A broad set of empirical phenomenon in the study of social, economic and machine behaviour can be modelled as complex systems with averaging dynamics. However many of these models naturally result in consensus or consensus-like outcomes. In…
Recommender Systems have proliferated as general-purpose approaches to model a wide variety of consumer interaction data. Specific instances make use of signals ranging from user feedback, item relationships, geographic locality, social…
Preferences play a key role in determining what goals/constraints to satisfy when not all constraints can be satisfied simultaneously. In this work, we study preference-based planning in a stochastic system modeled as a Markov decision…
In the realm of music recommendation, sequential recommender systems have shown promise in capturing the dynamic nature of music consumption. Nevertheless, traditional Transformer-based models, such as SASRec and BERT4Rec, while effective,…
Personalized recommendation on new track releases has always been a challenging problem in the music industry. To combat this problem, we first explore user listening history and demographics to construct a user embedding representing the…
We study the dynamics of public opinion in a model in which agents change their opinions as a result of random binary encounters if the opinion difference is below their individual thresholds that evolve over time. We ground these…
We consider a setting with agents that have preferences over alternatives and are partitioned into disjoint districts. The goal is to choose one alternative as the winner using a mechanism which first decides a representative alternative…
Adaptive populations such as those in financial markets and distributed control can be modeled by the Minority Game. We consider how their dynamics depends on the agents' initial preferences of strategies, when the agents use linear or…
We investigate opinion dynamics in multi-agent networks when a bias toward one of two possible opinions exists; for example, reflecting a status quo vs a superior alternative. Starting with all agents sharing an initial opinion representing…