Related papers: Stressing the Boundaries of Mobile Accessibility
According to the World Health Organization, more than one billion people worldwide have disabilities. The field of disability studies defines disability through a social lens; people are disabled to the extent that society creates…
We propose that accessibility research can lay the foundation for technology that can be used to augment the perception of everyone. To show how this can be achieved, we present three case studies of our research in which we demonstrate our…
During last ten years, the number of smartphones and mobile applications has been constantly growing. Android, iOS and Windows Mobile are three mobile platforms that cover almost all smartphones in the world in 2017. Developing a mobile app…
Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls are increasingly common. Personal and intimate mobile and wearable devices such as head-mounted displays, smartwatches, smartphones and…
The number of applications on online mobile application stores is increasing at a rapid rate. Smart-phones are used by a wide range of people varying in age, and also in the ability to use a smart phone. With the increasing dependency on…
Smartphones hold important private information, yet users routinely expose this information to questionable applications written by developers they know nothing about. Users may be tempted to think of smartphones as old-style dumb phones,…
As mixed-ability collaboration has become increasingly focal within accessibility research, managing varied, and sometimes conflicting, access needs has become a key consideration in designing for access. When an accessibility feature or…
Augmented, virtual and mixed reality technologies offer new ways of interacting with digital media. However, such technologies are not well explored for people with different ranges of abilities beyond a few specific navigation and gaming…
In this work we present definitive evidence, analysis, and (where needed) speculation to answer the questions, (1) Which concrete security measures in mobile devices meaningfully prevent unauthorized access to user data? (2) In what ways…
Many apps have basic accessibility issues, like missing labels or low contrast. Automated tools can help app developers catch basic issues, but can be laborious or require writing dedicated tests. We propose a system, motivated by a…
Mobile devices are used more and more in everyday life. They are our cameras, wallets, and keys. Basically, they embed most of our private information in our pocket. For this and other reasons, mobile devices, and in particular the software…
Augmented and virtual reality (AR/VR) hold significant potential to transform how we communicate, collaborate, and interact with others. However, there has been a lack of work to date investigating accessibility barriers in relation to…
Wearable devices are a new form of mobile computer system that provides exclusive and user-personalized services. Wearable devices bring new issues and challenges to computer science and technology. This paper summarizes the development…
Mobile phones have developed into complex platforms with large numbers of installed applications and a wide range of sensitive data. Application security policies limit the permissions of each installed application. As applications may…
Mobile phones have been closed environments until recent years. The change brought by open platform technologies such as the Symbian operating system and Java technologies has opened up a significant business opportunity for anyone to…
One of the continuing challenges of Human Computer Interaction research is the full inclusion of people with special needs into the digital world. In particular, this crucial category includes people that experiences some kind of limitation…
The majority of smartphones either run iOS or Android operating systems. This has created two distinct ecosystems largely controlled by Apple and Google - they dictate which applications can run, how they run, and what kind of phone…
As smartphones become increasingly more powerful, a new generation of highly interactive user-centric mobile apps emerge to make user's life simpler and more productive. Mobile phones applications have to sustain limited resource…
People with impairments are not able to participate in space missions. However, this is not because they cannot; instead, spacecraft have not been designed for them. Therefore, instead of simply excluding people with impairments, they…
Assistive technologies for adults with Down syndrome (DS) need designs tailored to their specific technology requirements. While prior research has explored technology design for individuals with intellectual disabilities, little is…