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K-12 educators are increasingly using Large Language Models (LLMs) to create instructional materials. These systems excel at producing fluent, coherent content, but often lack support for high-quality teaching. The reason is twofold: first,…

Computers and Society · Computer Science 2025-08-26 Jiayi Wang , Ruiwei Xiao , Xinying Hou , John Stamper

The lengthy monologue-style online lectures cause learners to lose engagement easily. Designing lectures in a "vicarious dialogue" format can foster learners' cognitive activities more than monologue-style. However, designing online…

Human-Computer Interaction · Computer Science 2024-04-11 Seulgi Choi , Hyewon Lee , Yoonjoo Lee , Juho Kim

Workplaces of the future require advanced competence profiles from employees, not least due to new options for teleworking and new complex digital tools. The acquisition of advanced competence profiles is to be addressed by formal…

Computers and Society · Computer Science 2022-09-05 Sebastian Damek , Heinrich Söbke , Franziska Weise , Maria Reichelt

This paper presents the course design titled "Learning Management" of which the goal is to "learn collaborative learning" for a first-year undergraduate student. The objective of the class design is to help transform the student's belief of…

Computers and Society · Computer Science 2013-08-08 Yoshiaki Matsuzawa , Sayaka Tohyama , Sanshiro Sakai

Theory of Mind (ToM) refers to the cognitive ability to infer and attribute mental states to oneself and others. As large language models (LLMs) are increasingly evaluated for social and cognitive capabilities, it remains unclear to what…

Computation and Language · Computer Science 2024-11-26 Jayanta Sadhu , Ayan Antik Khan , Noshin Nawal , Sanju Basak , Abhik Bhattacharjee , Rifat Shahriyar

With advancement in computer science research on artificial intelligence and in cognitive psychology research on human learning and performance, the next generation of computer-based tutoring systems moved beyond the simple presentation of…

Computers and Society · Computer Science 2013-03-01 R. Santhi , B. Priya , J. M. Nandhini

Machine Teaching (MT) is an interactive process where humans train a machine learning model by playing the role of a teacher. The process of designing an MT system involves decisions that can impact both efficiency of human teachers and…

Artificial Intelligence · Computer Science 2022-04-25 Karan Taneja , Harshvardhan Sikka , Ashok Goel

Computational Thinking (CT) is a key skill set for students in higher education to thrive and adapt to an increasingly technology-driven future and workplace. While research on CT education has gained remarkable momentum in K12 over the…

Computers and Society · Computer Science 2025-10-14 Ebrahim Rahimi , Clara Maathuis

As Artificial Intelligence (AI) becomes increasingly integrated into daily life, there is a growing need to equip the next generation with the ability to apply, interact with, evaluate, and collaborate with AI systems responsibly. Prior…

Human-Computer Interaction · Computer Science 2025-12-09 Ruiwei Xiao , Xinying Hou , Ying-Jui Tseng , Hsuan Nieu , Guanze Liao , John Stamper , Kenneth R. Koedinger

Measuring instructors' adoption of learning management system (LMS) tools is a critical first step in evaluating the efficacy of online teaching and learning at scale. Existing models for LMS adoption are often qualitative,…

Human-Computer Interaction · Computer Science 2024-07-19 Taha Hassan , Bob Edmison , Daron Williams , Larry Cox , Matthew Louvet , Bart Knijnenburg , D. Scott McCrickard

Pronunciation instruction in foreign language classrooms has often been an overlooked area of focus. With the widespread adoption of Artificial Intelligence (AI) and its potential benefits, investigating how AI is utilized in pronunciation…

Artificial Intelligence · Computer Science 2025-03-07 Georgios P. Georgiou

Investigating better ways to reuse the released pre-trained language models (PLMs) can significantly reduce the computational cost and the potential environmental side-effects. This paper explores a novel PLM reuse paradigm, Knowledge…

Computation and Language · Computer Science 2022-10-12 Lei Li , Yankai Lin , Xuancheng Ren , Guangxiang Zhao , Peng Li , Jie Zhou , Xu Sun

Project-based learning (PBL) is an instructional method that is very helpful in nurturing students' creativity, but it requires significant time and energy from both students and teachers. Large language models (LLMs) have been proven to…

Human-Computer Interaction · Computer Science 2024-04-08 Siyu Zha , Yuehan Qiao , Qingyu Hu , Zhongsheng Li , Jiangtao Gong , Yingqing Xu

The way of understanding online higher education has greatly changed due to the worldwide pandemic situation. Teaching is undertaken remotely, and the faculty incorporate lecture audio recordings as part of the teaching material. This new…

Computation and Language · Computer Science 2024-01-01 Oscar Sapena , Eva Onaindia

Project-Based Learning (PBL) is a teaching technique in which authentic, real-world projects are used as the primary vehicle to drive the student's learning experience. This technique has been found to be very effective, but its overall…

Computers and Society · Computer Science 2017-12-19 James Taylor

As the recent Large Language Models(LLM's) become increasingly competent in zero-shot and few-shot reasoning across various domains, educators are showing a growing interest in leveraging these LLM's in conversation-based tutoring systems.…

Human-Computer Interaction · Computer Science 2024-03-22 Minju Park , Sojung Kim , Seunghyun Lee , Soonwoo Kwon , Kyuseok Kim

While learning by teaching is a popular pedagogical technique, it is a learning phenomenon that is difficult to study due to variability in the tutor-tutee pairings and learning environments. In this paper, we introduce the Curiosity…

Human-Computer Interaction · Computer Science 2021-08-24 Ken Jen Lee , Apoorva Chauhan , Joslin Goh , Elizabeth Nilsen , Edith Law

Past research has defined a general process for the data-driven redesign of educational technologies and has shown that in carefully-selected instances, this process can help make systems more effective. In the current work, we test the…

Human-Computer Interaction · Computer Science 2026-04-01 Qianru Lyu , Conrad Borchers , Meng Xia , Karen Xiao , Paulo F. Carvalho , Kenneth R. Koedinger , Vincent Aleven

Online Judge (OJ) systems are typically considered within programming-related courses as they yield fast and objective assessments of the code developed by the students. Such an evaluation generally provides a single decision based on a…

Computers and Society · Computer Science 2024-02-07 Juan Ramón Rico-Juan , Víctor M. Sánchez-Cartagena , Jose J. Valero-Mas , Antonio Javier Gallego

This study has proposed an E-textbook platform, MetaCQ, which integrates ITS and OLM to enable users to monitor their study progress. The platform adopts a chatbot to generate MCQs and manage learners' study data and their learning model.…

Human-Computer Interaction · Computer Science 2025-12-02 Beier Wang , Xueting Huang