Related papers: Narrative Planning: Compilations to Classical Plan…
Automated plot generation is the challenge of generating a sequence of events that will be perceived by readers as the plot of a coherent story. Traditional symbolic planners plan a story from a goal state and guarantee logical causal plot…
Story generation is a task that aims to automatically produce multiple sentences to make up a meaningful story. This task is challenging because it requires high-level understanding of semantic meaning of sentences and causality of story…
Narrative, and in particular storytelling, is an important part of the human experience. Consequently, computational systems that can reason about narrative can be more effective communicators, entertainers, educators, and trainers. One of…
Automatic storytelling is challenging since it requires generating long, coherent natural language to describes a sensible sequence of events. Despite considerable efforts on automatic story generation in the past, prior work either is…
Writers generally rely on plans or sketches to write long stories, but most current language models generate word by word from left to right. We explore coarse-to-fine models for creating narrative texts of several hundred words, and…
Neural language model-based approaches to automated story generation suffer from two important limitations. First, language model-based story generators generally do not work toward a given goal or ending. Second, they often lose coherence…
This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…
Endowing the protagonist with a specific personality is essential for writing an engaging story. In this paper, we aim to control the protagonist's persona in story generation, i.e., generating a story from a leading context and a persona…
In this work we present a novel approach to solving concurrent multiagent planning problems in which several agents act in parallel. Our approach relies on a compilation from concurrent multiagent planning to classical planning, allowing us…
The purpose of the paper is to introduce a new approach of planning called Assumption-Based Planning. This approach is a very interesting way to devise a planner based on a multi-agent system in which the production of a global shared plan…
In this work, we present a new planning formalism called Expectation-Aware planning for decision making with humans in the loop where the human's expectations about an agent may differ from the agent's own model. We show how this…
Previous work has demonstrated the effectiveness of planning for story generation exclusively in a monolingual setting focusing primarily on English. We consider whether planning brings advantages to automatic story generation across…
While LLMs demonstrate remarkable fluency in narrative generation, existing methods struggle to maintain global narrative coherence, contextual logical consistency, and smooth character development, often producing monotonous scripts with…
Stories or narratives are comprised of a sequence of events. To compose interesting stories, professional writers often leverage a creative writing technique called flashback that inserts past events into current storylines as we commonly…
We develop a qualitative model of decision making with two aims: to describe how people make simple decisions and to enable computer programs to do the same. Current approaches based on Planning or Decisions Theory either ignore uncertainty…
Current storytelling systems focus more ongenerating stories with coherent plots regard-less of the narration style, which is impor-tant for controllable text generation. There-fore, we propose a new task, stylized story gen-eration, namely…
In domains requiring intelligent agents to emulate plausible human-like behaviour, such as formative simulations, traditional techniques like behaviour trees encounter significant challenges. Large Language Models (LLMs), despite not always…
Long-form narrative text generated from large language models manages a fluent impersonation of human writing, but only at the local sentence level, and lacks structure or global cohesion. We posit that many of the problems of story…
Hierarchically structured agent plans are important for efficient planning and acting, and they also serve (among other things) to produce "richer" classical plans, composed not just of a sequence of primitive actions, but also "abstract"…
We explore story generation: creative systems that can build coherent and fluent passages of text about a topic. We collect a large dataset of 300K human-written stories paired with writing prompts from an online forum. Our dataset enables…