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Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…
Deducing whodunit proves challenging for LLM agents. In this paper, we implement a text-based multi-agent version of the classic board game Clue as a rule-based testbed for evaluating multi-step deductive reasoning, with six agents drawn…
Recent advances in reasoning with large language models (LLMs)has shown remarkable reasoning capabilities in domains such as mathematics and coding, yet their application to clinical diagnosis remains underexplored. Here, we introduce…
We present GenePlan (GENeralized Evolutionary Planner), a novel framework that leverages large language model (LLM) assisted evolutionary algorithms to generate domain-dependent generalized planners for classical planning tasks described in…
Graph Neural Networks (GNNs) are a promising deep learning approach for circumventing many real-world problems on graph-structured data. However, these models usually have at least one of four fundamental limitations: over-smoothing,…
The complex regulatory dynamics of a biological network can be succinctly captured using discrete logic models. Given even sparse time-course data from the system of interest, previous work has shown that global optimization schemes are…
Graph classification is a challenging problem owing to the difficulty in quantifying the similarity between graphs or representing graphs as vectors, though there have been a few methods using graph kernels or graph neural networks (GNNs).…
Learning ensembles by bagging can substantially improve the generalization performance of low-bias, high-variance estimators, including those evolved by Genetic Programming (GP). To be efficient, modern GP algorithms for evolving (bagging)…
Logical reasoning is fundamental for humans yet presents a substantial challenge in the domain of Artificial Intelligence. Initially, researchers used Knowledge Representation and Reasoning (KR) systems that did not scale and required…
The competition "Predicting Generalization in Deep Learning (PGDL)" aims to provide a platform for rigorous study of generalization of deep learning models and offer insight into the progress of understanding and explaining these models.…
Large Language Models (LLMs) have achieved remarkable progress in reasoning, yet sometimes produce responses that are suboptimal for users in tasks such as writing, information seeking, or providing practical guidance. Conventional…
Probabilistic graphical modeling (PGM) provides a framework for formulating an interpretable generative process of data and expressing uncertainty about unknowns, but it lacks flexibility. Deep learning (DL) is an alternative framework for…
Aligned Large Language Models (LLMs) have attracted significant attention for their safety, particularly in the context of jailbreak attacks that attempt to bypass guardrails via adversarial prompts. Among existing approaches, the Greedy…
The rapid advancement of large language models has accelerated their application in reasoning, with strategic reasoning drawing increasing attention. To evaluate the strategic reasoning capabilities of LLMs, game theory, with its concise…
After the recent groundbreaking results of AlphaGo, we have seen a strong interest in reinforcement learning in game playing. General Game Playing (GGP) provides a good testbed for reinforcement learning. In GGP, a specification of games…
This study presents the first examination of the ability of Large Language Models (LLMs) to follow reasoning strategies that are used to guide Automated Theorem Provers (ATPs). We evaluate the performance of GPT4, GPT3.5 Turbo and Google's…
Multimodal Large Language Models (MLLMs) struggle with complex geometric reasoning, largely because "black box" outcome-based supervision fails to distinguish between lucky guesses and rigorous deduction. To address this, we introduce a…
In this paper, we propose a new Deep Neural Network (DNN) testing algorithm called the Constrained Gradient Descent (CGD) method, and an implementation we call CGDTest aimed at exposing security and robustness issues such as adversarial…
The Game Description Language (GDL) is a widely used formalism for specifying general games. Due to their similar syntax and semantics, Answer Set Programming (ASP) and its extensions have been applied to single- and two-player…
Procedural Content Generation (PCG) is the algorithmic generation of content, often applied to games. PCG and PCG via Machine Learning (PCGML) have appeared in published games. However, it can prove difficult to apply these approaches in…