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Natural language understanding for robotics can require substantial domain- and platform-specific engineering. For example, for mobile robots to pick-and-place objects in an environment to satisfy human commands, we can specify the language…

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…

Artificial Intelligence · Computer Science 2019-12-02 Vishal Jain , William Fedus , Hugo Larochelle , Doina Precup , Marc G. Bellemare

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game…

Artificial Intelligence · Computer Science 2024-12-19 Ray Ito , Junichiro Takahashi

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted…

While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniques are still susceptible to the longstanding problem of…

Multimedia · Computer Science 2019-06-07 Nicholas Waytowich , Sean L. Barton , Vernon Lawhern , Ethan Stump , Garrett Warnell

Recent work has shown the importance of adaptation of broad-coverage contextualised embedding models on the domain of the target task of interest. Current self-supervised adaptation methods are simplistic, as the training signal comes from…

Computation and Language · Computer Science 2020-10-06 Thuy-Trang Vu , Dinh Phung , Gholamreza Haffari

To interact effectively with humans in the real world, it is important for agents to understand language that describes the dynamics of the environment--that is, how the environment behaves--rather than just task instructions specifying…

Computation and Language · Computer Science 2025-12-01 Anh Nguyen , Stefan Lee

We consider the task of learning to play families of text-based computer adventure games, i.e., fully textual environments with a common theme (e.g. cooking) and goal (e.g. prepare a meal from a recipe) but with different specifics; new…

Computation and Language · Computer Science 2020-04-22 Xusen Yin , Jonathan May

This paper presents a demonstration of our monster battle game, in which the game agents fight in accordance with their player's language commands. The commands were translated into the knowledge expression called behavior branches by a…

Human-Computer Interaction · Computer Science 2024-12-19 Ray Ito , Junichiro Takahashi

Autonomous reinforcement learning agents, like children, do not have access to predefined goals and reward functions. They must discover potential goals, learn their own reward functions and engage in their own learning trajectory.…

Machine Learning · Computer Science 2019-11-11 Nicolas Lair , Cédric Colas , Rémy Portelas , Jean-Michel Dussoux , Peter Ford Dominey , Pierre-Yves Oudeyer

Text-based reinforcement learning involves an agent interacting with a fictional environment using observed text and admissible actions in natural language to complete a task. Previous works have shown that agents can succeed in text-based…

Computation and Language · Computer Science 2024-04-17 Mauricio Gruppi , Soham Dan , Keerthiram Murugesan , Subhajit Chaudhury

World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…

Machine Learning · Computer Science 2021-10-22 Prithviraj Ammanabrolu , Mark O. Riedl

This abstract proposes an approach towards goal-oriented modeling of the detection and modeling complex social phenomena in multiparty discourse in an online political strategy game. We developed a two-tier approach that first encodes…

Computation and Language · Computer Science 2022-01-05 Hansin Ahuja , Lynnette Hui Xian Ng , Kokil Jaidka

The question of how an effective and efficient communication system can emerge in a population of agents that need to solve a particular task attracts more and more attention from researchers in many fields, including artificial…

Artificial Intelligence · Computer Science 2020-04-21 Jens Nevens , Paul Van Eecke , Katrien Beuls

Humans are able to identify a referred visual object in a complex scene via a few rounds of natural language communications. Success communication requires both parties to engage and learn to adapt for each other. In this paper, we…

Artificial Intelligence · Computer Science 2017-12-05 Yan Zhu , Shaoting Zhang , Dimitris Metaxas

In contrast to classical cognitive science which studied brains in isolation, ecological approaches focused on the role of the body and environment in shaping cognition. Similarly, in this thesis we adopt an ecological approach to grounded…

Computation and Language · Computer Science 2024-02-06 Ronen Tamari

Automated game testing is important for verifying game functionality, but it remains a costly and time-consuming process. Manual testing often misses edge cases, and current automated methods struggle to provide full code coverage. Prior…

Software Engineering · Computer Science 2026-05-15 Valliappan Chidambaram Adaikkappan , Vincent Martineau , Joshua Romoff , David Meger

Effective communication requires adapting to the idiosyncrasies of each communicative context--such as the common ground shared with each partner. Humans demonstrate this ability to specialize to their audience in many contexts, such as the…

Machine Learning · Computer Science 2023-05-03 Aaditya K. Singh , David Ding , Andrew Saxe , Felix Hill , Andrew K. Lampinen

Enhancing AI systems with efficient communication skills for effective human assistance necessitates proactive initiatives from the system side to discern specific circumstances and interact aptly. This research focuses on a collective…

Computation and Language · Computer Science 2024-02-09 Jack Zhang

This work presents an exploration and imitation-learning-based agent capable of state-of-the-art performance in playing text-based computer games. Text-based computer games describe their world to the player through natural language and…