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As learned control policies become increasingly common in autonomous systems, there is increasing need to ensure that they are interpretable and can be checked by human stakeholders. Formal specifications have been proposed as ways to…

Human-Computer Interaction · Computer Science 2024-07-04 Isabelle Hurley , Rohan Paleja , Ashley Suh , Jaime D. Peña , Ho Chit Siu

We develop a method to control discrete-time systems with constant but initially unknown parameters from linear temporal logic (LTL) specifications. We introduce the notions of (non-deterministic) parametric and adaptive transition systems…

Systems and Control · Computer Science 2017-03-23 Sadra Sadraddini , Calin Belta

Logics for social networks have been studied in recent literature. This paper presents a framework based on *dynamic term-modal logic* (DTML), a quantified variant of dynamic epistemic logic (DEL). In contrast with DEL where it is commonly…

Multiagent Systems · Computer Science 2019-08-27 Andrés Occhipinti Liberman , Rasmus K. Rendsvig

Multi-agent reinforcement learning (RL) often struggles to ensure the safe behaviours of the learning agents, and therefore it is generally not adapted to safety-critical applications. To address this issue, we present a methodology that…

Multiagent Systems · Computer Science 2021-04-05 Pierre El Mqirmi , Francesco Belardinelli , Borja G. León

We formalise and study multi-agent timed models MAPTs (Multi-Agent with timed Periodic Tasks), where each agent is associated to a regular timed schema upon which all possibles actions of the agent rely. MAPTs allow for an accelerated…

Multiagent Systems · Computer Science 2019-11-19 Johan Arcile , Raymond Devillers , Hanna Klaudel

We propose a validity preserving translation from a subset of epistemic Alternating-time Temporal Logic (ATL) to epistemic Computation Tree Logic (CTL). The considered subset of epistemic ATL is known to have the finite model property and…

Logic in Computer Science · Computer Science 2013-03-05 Dimitar P. Guelev

We introduce a subclass of concurrent game structures (CGS) with imperfect information in which agents are endowed with private data-sharing capabilities. Importantly, our CGSs are such that it is still decidable to model-check these CGSs…

Logic in Computer Science · Computer Science 2022-04-20 Francesco Belardinelli , Ioana Boureanu , Catalin Dima , Vadim Malvone

In multiagent systems (MASs), agents' observation upon system behaviours may improve the overall team performance, but may also leak sensitive information to an observer. A quantified observability analysis can thus be useful to assist…

Artificial Intelligence · Computer Science 2023-10-05 Chunyan Mu , Jun Pang

Autonomous Intelligent Agents are employed in many applications upon which the life and welfare of living beings and vital social functions may depend. Therefore, agents should be trustworthy. A priori certification techniques (i.e.,…

Multiagent Systems · Computer Science 2024-02-13 Stefania Costantini

We delineate a methodology for the specification and verification of flow security properties expressible in the opacity framework. We propose a logic, OpacTL , for straightforwardly expressing such properties in systems that can be…

Cryptography and Security · Computer Science 2022-06-30 Chunyan Mu , David Clark

Type-and-effect systems are a widely-used approach to program verification, verifying the result of a computation using types, and the behavior using effects. This paper extends an effect system for verifying temporal, value-dependent…

Programming Languages · Computer Science 2022-07-22 Taro Sekiyama , Hiroshi Unno

We consider systems under uncertainty whose dynamics are partially unknown. Our aim is to study satisfaction of temporal logic properties by trajectories of such systems. We express these properties as signal temporal logic formulas and…

Systems and Control · Electrical Eng. & Systems 2020-05-12 Ali Salamati , Sadegh Soudjani , Majid Zamani

The behaviour of systems characterised by a closed interaction of software components with the environment is inevitably subject to perturbations and uncertainties. In this paper we propose a general framework for the specification and…

Logic in Computer Science · Computer Science 2022-04-29 Valentina Castiglioni , Michele Loreti , Simone Tini

Multi-Agent Systems (MAS) are notoriously complex and hard to verify. In fact, it is not trivial to model a MAS, and even when a model is built, it is not always possible to verify, in a formal way, that it is actually behaving as we…

Logic in Computer Science · Computer Science 2023-06-19 Angelo Ferrando , Vadim Malvone

Standpoint linear temporal logic ($SLTL$) is a recently introduced extension of classical linear temporal logic ($LTL$) with standpoint modalities. Intuitively, these modalities allow to express that, from agent $a$'s standpoint, it is…

Logic in Computer Science · Computer Science 2025-02-28 Rajab Aghamov , Christel Baier , Toghrul Karimov , Rupak Majumdar , Joël Ouaknine , Jakob Piribauer , Timm Spork

Alternating-time temporal logic with strategy contexts (ATLsc) is a powerful formalism for expressing properties of multi-agent systems: it extends CTL with strategy quantifiers, offering a convenient way of expressing both collaboration…

Logic in Computer Science · Computer Science 2015-09-25 François Laroussinie , Nicolas Markey , Arnaud Sangnier

The rapid evolution to autonomous, agentic AI systems introduces significant risks due to their inherent unpredictability and emergent behaviors; this also renders traditional verification methods inadequate and necessitates a shift towards…

Artificial Intelligence · Computer Science 2025-09-30 Roham Koohestani

We give a relational and a weakest precondition semantics for "knowledge-based programs", i.e., programs that restrict observability of variables so as to richly express changes in the knowledge of agents who can or cannot observe said…

Logic in Computer Science · Computer Science 2022-07-07 Francesco Belardinelli , Ioana Boureanu , Vadim Malvone , Solofomampionona Fortunat Rajaona

Artifact systems are a novel paradigm for specifying and implementing business processes described in terms of interacting modules called artifacts. Artifacts consist of data and lifecycles, accounting respectively for the relational…

Multiagent Systems · Computer Science 2013-01-23 Francesco Belardinelli , Alessio Lomuscio , Fabio Patrizi

Formal verification of strategic abilities is a hard problem. We propose to use the methodology of assume-guarantee reasoning in order to facilitate model checking of alternating-time temporal logic with imperfect information and imperfect…

Logic in Computer Science · Computer Science 2023-10-25 Łukasz Mikulski , Wojciech Jamroga , Damian Kurpiewski