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Algorithms for finding minimum or bounded vertex covers in graphs use a branch-and-reduce strategy, which involves exploring a highly imbalanced search tree. Prior GPU solutions assign different thread blocks to different sub-trees, while…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-29 Hussein Amro , Basel Fakhri , Amer E. Mouawad , Izzat El Hajj

The accurate reconstruction of dynamic street scenes is critical for applications in autonomous driving, augmented reality, and virtual reality. Traditional methods relying on dense point clouds and triangular meshes struggle with moving…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Peizhen Zheng , Dongjing Jiang , Qingchong Jiao , Redouane EL Bouchtaoui , Flynnwell Jianfei Zhang

Recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated its potential for efficient and photorealistic 3D reconstructions, which is crucial for diverse applications such as robotics and immersive media. However, current…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Daheng Yin , Isaac Ding , Yili Jin , Jianxin Shi , Jiangchuan Liu

Graph neural networks (GNNs) have recently exploded in popularity thanks to their broad applicability to graph-related problems such as quantum chemistry, drug discovery, and high energy physics. However, meeting demand for novel GNN models…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-10-20 Rishov Sarkar , Stefan Abi-Karam , Yuqi He , Lakshmi Sathidevi , Cong Hao

Neural Architecture Search (NAS) automates network design, but conventional methods demand substantial computational resources. We propose a closed-loop pipeline leveraging large language models (LLMs) to iteratively generate, evaluate, and…

Machine Learning · Computer Science 2026-03-13 Xiaojie Gu , Dmitry Ignatov , Radu Timofte

High speed, high-resolution, and accurate 3D scanning would open doors to many new applications in graphics, robotics, science, and medicine by enabling the accurate scanning of deformable objects during interactions. Past attempts to use…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Giancarlo Pereira , Yidan Gao , Yurii Piadyk , David Fouhey , Claudio T Silva , Daniele Panozzo

A major obstacle to developing artificial intelligence applications capable of true lifelong learning is that artificial neural networks quickly or catastrophically forget previously learned tasks when trained on a new one. Numerous methods…

Machine Learning · Computer Science 2019-04-18 Gido M. van de Ven , Andreas S. Tolias

Continual Graph Learning (CGL), which aims to accommodate new tasks over evolving graph data without forgetting prior knowledge, is garnering significant research interest. Mainstream solutions adopt the memory replay-based idea, ie,…

Machine Learning · Computer Science 2025-02-11 Qi Wang , Tianfei Zhou , Ye Yuan , Rui Mao

Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to incrementally build up semantic scene graphs from a 3D environment given a sequence of…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Shun-Cheng Wu , Johanna Wald , Keisuke Tateno , Nassir Navab , Federico Tombari

The recent trend of using Graphics Processing Units (GPU's) for high performance computations is driven by the high ratio of price performance for these units, complemented by their cost effectiveness. At first glance, computational fluid…

Computational Engineering, Finance, and Science · Computer Science 2018-02-13 Kiril S. Shterev

Convolution is the most time-consuming operation in deep neural network operations, so its performance is critical to the overall performance of the neural network. The commonly used methods for convolution on GPU include the general matrix…

Neural and Evolutionary Computing · Computer Science 2023-06-27 Shuai Lu , Jun Chu , Luanzheng Guo , Xu T. Liu

3D scene reconstruction is a long-standing vision task. Existing approaches can be categorized into geometry-based and learning-based methods. The former leverages multi-view geometry but can face catastrophic failures due to the reliance…

Computer Vision and Pattern Recognition · Computer Science 2023-08-11 Guangkai Xu , Wei Yin , Hao Chen , Chunhua Shen , Kai Cheng , Feng Zhao

The automatic reconstruction of 3D computer-aided design (CAD) models from CAD sketches has recently gained significant attention in the computer vision community. Most existing methods, however, rely on vector CAD sketches and 3D ground…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Zheng Zhou , Zhe Li , Bo Yu , Lina Hu , Liang Dong , Zijian Yang , Xiaoli Liu , Ning Xu , Ziwei Wang , Yonghao Dang , Jianqin Yin

We present a fully device-resident, multi-GPU architecture for the large-scale computational verification of Goldbach's conjecture. In prior work, a segmented double-sieve eliminated monolithic VRAM bottlenecks but remained constrained by…

Mathematical Software · Computer Science 2026-03-10 Isaac Llorente-Saguer

Emerging non-volatile memory (NVM) is promising for building future HPC. Leveraging the non-volatility of NVM as main memory, we can restart the application using data objects remaining on NVM when the application crashes. This paper…

Performance · Computer Science 2019-06-25 Jie Ren , Kai Wu , Dong Li

Grid computing is a collection of computer resources that are gathered together from various areas to give computational resources such as storage, data or application services. This is to permit clients to access this huge measure of…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-06-05 Garba Aliyu , Kana A. F. D. , Abdullahi Mohammed , Idris Abdulmumin , Shehu Adamu , Fatsuma Jauro

Occlusion is a common issue in 3D reconstruction from RGB-D videos, often blocking the complete reconstruction of objects and presenting an ongoing problem. In this paper, we propose a novel framework, empowered by a 2D diffusion-based…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Yubin Hu , Sheng Ye , Wang Zhao , Matthieu Lin , Yuze He , Yu-Hui Wen , Ying He , Yong-Jin Liu

The task of integrating a large number of independent ODE systems arises in various scientific and engineering areas. For nonstiff systems, common explicit integration algorithms can be used on GPUs, where individual GPU threads…

Mathematical Software · Computer Science 2016-11-09 Kyle E Niemeyer , Chih-Jen Sung

Recent advances in deep learning have improved 3D point cloud registration but increased graphics processing unit (GPU) memory usage, often requiring preliminary sampling that reduces accuracy. We propose an overlapping region sampling…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Tomoyasu Shimada , Kazuhiko Murasaki , Shogo Sato , Toshihiko Nishimura , Taiga Yoshida , Ryuichi Tanida

Deep neural networks have revolutionized 3D point cloud processing, yet efficiently handling large and irregular point clouds remains challenging. To tackle this problem, we introduce FastPoint, a novel software-based acceleration technique…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Donghyun Lee , Dawoon Jeong , Jae W. Lee , Hongil Yoon