Related papers: One-Shot-Learning Gesture Recognition using HOG-HO…
Few-shot learning aims to recognize instances from novel classes with few labeled samples, which has great value in research and application. Although there has been a lot of work in this area recently, most of the existing work is based on…
In this paper, we present a novel deep learning based approach for addressing the problem of interaction recognition from a first person perspective. The proposed approach uses a pair of convolutional neural networks, whose parameters are…
This paper introduces a state-of-the-art video representation and applies it to efficient action recognition and detection. We first propose to improve the popular dense trajectory features by explicit camera motion estimation. More…
Accurately identifying hands in images is a key sub-task for human activity understanding with wearable first-person point-of-view cameras. Traditional hand segmentation approaches rely on a large corpus of manually labeled data to generate…
Human computer interaction facilitates intelligent communication between humans and computers, in which gesture recognition plays a prominent role. This paper proposes a machine learning system to identify dynamic gestures using tri-axial…
This paper presents a novel approach for ultra-range gesture recognition, addressing Human-Robot Interaction (HRI) challenges over extended distances. By leveraging human gestures in video data, we propose the Temporal-Spatiotemporal Fusion…
Gesture recognition is a hot topic in computer vision and pattern recognition, which plays a vitally important role in natural human-computer interface. Although great progress has been made recently, fast and robust hand gesture…
Hand gesture recognition using multichannel surface electromyography (sEMG) is challenging due to unstable predictions and inefficient time-varying feature enhancement. To overcome the lack of signal based time-varying feature problems, we…
The ChaLearn large-scale gesture recognition challenge has been run twice in two workshops in conjunction with the International Conference on Pattern Recognition (ICPR) 2016 and International Conference on Computer Vision (ICCV) 2017,…
Recent attempts mainly focus on learning deep representations for each video individually under the episodic meta-learning regime and then performing temporal alignment to match query and support videos. However, they still suffer from two…
Head-mounted device-based human-computer interaction often requires egocentric recognition of hand gestures and fingertips detection. In this paper, a unified approach of egocentric hand gesture recognition and fingertip detection is…
A household robot is expected to perform various manipulative operations with an understanding of the purpose of the task. To this end, a desirable robotic application should provide an on-site robot teaching framework for non-experts. Here…
The focus of this paper is dynamic gesture recognition in the context of the interaction between humans and machines. We propose a model consisting of two sub-networks, a transformer and an ordered-neuron long-short-term-memory (ON-LSTM)…
Motion representation plays a vital role in human action recognition in videos. In this study, we introduce a novel compact motion representation for video action recognition, named Optical Flow guided Feature (OFF), which enables the…
Automatic surgical gesture recognition is fundamentally important to enable intelligent cognitive assistance in robotic surgery. With recent advancement in robot-assisted minimally invasive surgery, rich information including surgical…
We propose MomentsNeRF, a novel framework for one- and few-shot neural rendering that predicts a neural representation of a 3D scene using Orthogonal Moments. Our architecture offers a new transfer learning method to train on multi-scenes…
We present a unified framework for understanding 3D hand and object interactions in raw image sequences from egocentric RGB cameras. Given a single RGB image, our model jointly estimates the 3D hand and object poses, models their…
Current few-shot action recognition methods reach impressive performance by learning discriminative features for each video via episodic training and designing various temporal alignment strategies. Nevertheless, they are limited in that…
Action recognition is a fundamental capability for humanoid robots to interact and cooperate with humans. This application requires the action recognition system to be designed so that new actions can be easily added, while unknown actions…
In this paper we propose a novel approach to multi-action recognition that performs joint segmentation and classification. This approach models each action using a Gaussian mixture using robust low-dimensional action features. Segmentation…