Related papers: A Simple Method to Produce Algorithmic MIDI Music …
Based on a review of anecdotal beliefs, we explored patterns of track-sequencing within professional music albums. We found that songs with high levels of valence, energy and loudness are more likely to be positioned at the beginning of…
We undertook a study of the use of a memristor network for music generation, making use of the memristor's memory to go beyond the Markov hypothesis. Seed transition matrices are created and populated using memristor equations, and which…
While both the data volume and heterogeneity of the digital music content is huge, it has become increasingly important and convenient to build a recommendation or search system to facilitate surfacing these content to the user or consumer…
Acoustic signal acts as an essential input to many systems. However, the pure acoustic signal is very difficult to extract, especially in noisy environments. Existing beamforming systems are able to extract the signal transmitted from…
Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In…
In this paper, we propose a simple yet effective method for multiple music source separation using convolutional neural networks. Stacked hourglass network, which was originally designed for human pose estimation in natural images, is…
We propose a unified model for three inter-related tasks: 1) to \textit{separate} individual sound sources from a mixed music audio, 2) to \textit{transcribe} each sound source to MIDI notes, and 3) to\textit{ synthesize} new pieces based…
This paper addresses the issue of long-scale correlations that is characteristic for symbolic music and is a challenge for modern generative algorithms. It suggests a very simple workaround for this challenge, namely, generation of a drum…
Creating music is iterative, requiring varied methods at each stage. However, existing AI music systems fall short in orchestrating multiple subsystems for diverse needs. To address this gap, we introduce Loop Copilot, a novel system that…
Polyphonic music generation is still a challenge direction due to its correct between generating melody and harmony. Most of the previous studies used RNN-based models. However, the RNN-based models are hard to establish the relationship…
This work introduces an innovative method for improving combinational digital circuits through random exploration in MIG-based synthesis. High-quality circuits are crucial for performance, power, and cost, making this a critical area of…
This study focuses on the perception of music performances when contextual factors, such as room acoustics and instrument, change. We propose to distinguish the concept of "performance" from the one of "interpretation", which expresses the…
A new method is introduced to obtain a strong signal by the interference of weak signals in noisy channels. The method is based on the interference of 1/f noise from parallel channels. One realization of stochastic interference is the…
The development of artificial intelligent composition has resulted in the increasing popularity of machine-generated pieces, with frequent copyright disputes consequently emerging. There is an insufficient amount of research on the…
With the rise of artificial intelligence in recent years, there has been a rapid increase in its application towards creative domains, including music. There exist many systems built that apply machine learning approaches to the problem of…
We present a simple stochastic algorithm for generating multiplicative processes with multiscaling both in space and in time. With this algorithm we are able to reproduce a synthetic signal with the same space and time correlation as the…
Gesture-driven music generation is an emerging human-computer interaction paradigm for touch-free and expressive musical interaction. However, many existing approaches treat the task as isolated gesture classification or map gestures to…
Considering music as a sequence of events with multiple complex dependencies, the Long Short-Term Memory (LSTM) architecture has proven very efficient in learning and reproducing musical styles. However, the generation of rhythms requires…
Music creation is typically composed of two parts: composing the musical score, and then performing the score with instruments to make sounds. While recent work has made much progress in automatic music generation in the symbolic domain,…
A white noise signal can access any possible configuration of values, though statistically over many samples tends to a uniform spectral distribution, and is highly unlikely to produce intelligible sound. But how unlikely? The probability…