Related papers: Spin glasses: the game
In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…
Classical economics has developed an arsenal of methods, based on the idea of representative agents, to come up with precise numbers for next year's GDP, inflation and exchange rates, among (many) other things. Few, however, will disagree…
The aim of this work is to put together two novel concepts from the theory of integrable billiards: billiard ordered games and confocal billiard books. Billiard books appeared recently in the work of Fomenko's school, in particular of V.…
Here we review the approach to glassy systems based on the replica method and we introduce the main ingredients of replica symmetry breaking. We explain why the replica method has been successful in spin glass and why it should be…
We consider the Ising spin glass for the arbitrary spin S with the short- ranged interaction using the Bethe- Peierls approximation previously formulated by Serva and Paladin for the same system but limited to S=1/2. Results obtained by us…
Experiments on spin glasses can now make precise measurements of the exponent $z(T)$ governing the growth of glassy domains, while our computational capabilities allow us to make quantitative predictions for experimental scales. However,…
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…
This paper is divided into two parts. The first part concerns several standard scenarios for how short-range spin glasses might behave at low temperature. Earlier theorems of the authors are reviewed, and some new results presented,…
Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by…
Classic Rock-Paper-Scissors, RPS, has seen many variants and generalizations in the past several years. In the previous paper, we defined playability and balance for games. We used these definitions to show that different forms of imbalance…
Autism spectrum disorder is a neurodevelopmental condition that includes issues with communication and social interactions. People with ASD also often have restricted interests and repetitive behaviors. In this paper we build preliminary…
Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…
Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this…
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…
Context-free games on strings are two-player rewriting games based on a set of production rules and a regular target language. In each round, the first player selects a position of the current string; then the second player replaces the…
We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimal expected gain…
We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…
Determination of the precise location of the multicritical point and phase boundary is a target of active current research in the theory of spin glasses. In this short note we develop a duality argument to predict the location of the…
We present a game inspired by research on the possible number of billiard ball collisions in the whole Euclidean space. One player tries to place $n$ static "balls" with zero radius (i.e., points) in a way that will minimize the total…
We study variants of a stochastic game inspired by backgammon where players may propose to double the stake, with the game state dictated by a one-dimensional random walk. Our variants allow for different numbers of proposals and different…