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A new generation of educational mathematics software is being shaped in ThEdu and other academic communities on the side of computer mathematics. Respective concepts and technologies have been clarified to an extent, which calls for…

History and Overview · Mathematics 2019-04-19 Walther Neuper

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

Human-Computer Interaction · Computer Science 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp

Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Jiayi Zhao , Dongdong Weng , Qiuxin Du , Zeyu Tian

Teaching color science to Electrical Engineering and Computer Science (EECS) students is critical to preparing them for advanced topics such as graphics, visualization, imaging, Augmented/Virtual Reality. Color historically receive little…

Physics Education · Physics 2023-01-25 Yuhao Zhu

Computer vision can accelerate ecology research by automating the analysis of raw imagery from sensors like camera traps, drones, and satellites. However, computer vision is an emerging discipline that is rarely taught to ecologists. This…

Computers and Society · Computer Science 2023-01-06 Elijah Cole , Suzanne Stathatos , Björn Lütjens , Tarun Sharma , Justin Kay , Jason Parham , Benjamin Kellenberger , Sara Beery

Augmented reality (AR) is one of the relatively old, yet trending areas in the intersection of computer vision and computer graphics with numerous applications in several areas, from gaming and entertainment, to education and healthcare.…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Shervin Minaee , Xiaodan Liang , Shuicheng Yan

Generative models are now capable of producing natural language text that is, in some cases, comparable in quality to the text produced by people. In the computing education context, these models are being used to generate code, code…

Human-Computer Interaction · Computer Science 2023-08-09 Cynthia Zastudil , Magdalena Rogalska , Christine Kapp , Jennifer Vaughn , Stephen MacNeil

This paper presents different possibilities of using mobile robots in education. Through the application of mobile mechatronic robotic system "Robotino" this paper shows the possibilities of developing interactive lectures and exercises in…

Robotics · Computer Science 2017-10-10 Boris Crnokic , Miroslav Grubisic , Tomislav Volaric

Multimedia engages an audience through a combination of text, audio, still images, animation, video, or interactivity-based content formats. Along this vein, free platforms have been seen to allow budding enthusiasts to create multimedia…

Physics Education · Physics 2015-02-05 Kah Hean Chua , Ming Yeo Oh , Loo Kang Wee , Ching Tan

We need much better understanding of information processing and computation as its primary form. Future progress of new computational devices capable of dealing with problems of big data, internet of things, semantic web, cognitive robotics…

General Literature · Computer Science 2013-12-10 Mark Burgin , Gordana Dodig-Crnkovic

Programming is about automation in a wide variety of domains. Developing itself is one of those. As a side-effect, progress in automated coding may make people less willing to learn computer programming. This could become an issue, if the…

Programming Languages · Computer Science 2026-05-01 Attila Egri-Nagy

This study aims to investigate the teachers perceptions on the use of visual aids (e.g., animation videos, pictures, films and projectors) as a motivational tool in enhancing students interest in reading literary texts. To achieve the aim…

Computers and Society · Computer Science 2013-05-29 Melor Md Yunus , Hadi Salehi , Dexter Sigan Anak John

Understanding electronics is a critical area in the maker scene. Many of the makers' projects require electronics knowledge to connect microcontrollers with sensors and actuators. Yet, learning electronics is challenging, as internal…

Human-Computer Interaction · Computer Science 2022-10-26 Thomas Kosch , Julian Rasch , Albrecht Schmidt , Sebastian Feger

The effective integration of generative artificial intelligence in education is a fundamental aspect to prepare future generations. The objective of this study is to analyze from a quantitative and qualitative point of view the perception…

Computers and Society · Computer Science 2024-09-04 Sergio Altares-López , José M. Bengochea-Guevara , Carlos Ranz , Héctor Montes , Angela Ribeiro

A sketch is one of the most intuitive and versatile tools humans use to convey their ideas visually. An animated sketch opens another dimension to the expression of ideas and is widely used by designers for a variety of purposes. Animating…

Computer Vision and Pattern Recognition · Computer Science 2023-11-27 Rinon Gal , Yael Vinker , Yuval Alaluf , Amit H. Bermano , Daniel Cohen-Or , Ariel Shamir , Gal Chechik

This paper proposes a new approach to animacy detection, the task of determining whether an entity is represented as animate in a text. In particular, this work is focused on atypical animacy and examines the scenario in which typically…

With the rapid development of computer technology, computer music has begun to appear in the laboratory. Many potential utility of computer music is gradually increasing. The purpose of this paper is attempted to analyze the possibility of…

Multimedia · Computer Science 2010-05-24 Gilbert Phuah Leong Siang , Nor Azman Ismail , Pang Yee Yong

Excellent computer simulations are done for a purpose. The most valid purposes are to explore uncharted territory, to resolve a well-posed scientific or technical question, or to make a design choice. Stand-alone modeling can serve the…

Numerical Analysis · Mathematics 2025-10-20 Leo P. Kadanoff

We propose a new form of human-machine interaction. It is a pictorial game consisting of interactive rounds of creation between artists and a machine. They repetitively paint one after the other. At its rounds, the computer partially…

Graphics · Computer Science 2021-02-16 Vivien Cabannes , Thomas Kerdreux , Louis Thiry , Tina Campana , Charly Ferrandes

The world around us has undergone a radical transformation due to rapid technological advancement in recent decades. The industry of the future generation is evolving, and artificial intelligence is the following change in the making…

Computers and Society · Computer Science 2023-01-25 Shubham Ojha , Aditya Narendra , Siddharth Mohapatra , Ipsit Misra