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Interaction graphs were introduced as a general, uniform, construction of dynamic models of linear logic, encompassing all "Geometry of Interaction" (GoI) constructions introduced so far. This series of work was inspired from Girard's…

Logic in Computer Science · Computer Science 2016-05-10 Thomas Seiller

The Geometry of Interaction purpose is to give a semantic of proofs or programs accounting for their dynamics. The initial presentation, translated as an algebraic weighting of paths in proofnets, led to a better characterization of the…

Logic in Computer Science · Computer Science 2008-04-10 Marc de Falco

Geometry of Interaction (GoI) is a kind of semantics of linear logic proofs that aims at accounting for the dynamical aspects of cut-elimination. We present here a parametrized construction of a Geometry of Interaction for Multiplicative…

Logic in Computer Science · Computer Science 2015-10-14 Thomas Seiller

In two previous papers, we exposed a combinatorial approach to the program of Geometry of Interaction, a program initiated by Jean-Yves Girard. The strength of our approach lies in the fact that we interpret proofs by simpler structures -…

Logic in Computer Science · Computer Science 2015-09-01 Thomas Seiller

We construct a geometry of interaction (GoI: dynamic modeling of Gentzen-style cut elimination) for multiplicative-additive linear logic (MALL) by employing Bucciarelli-Ehrhard indexed linear logic MALL(I) to handle the additives. Our…

Logic in Computer Science · Computer Science 2023-06-22 Masahiro Hamano

We introduce a graph-theoretical representation of proofs of multiplicative linear logic which yields both a denotational semantics and a notion of truth. For this, we use a locative approach (in the sense of ludics) related to game…

Logic in Computer Science · Computer Science 2012-05-31 Thomas Seiller

While much of the current study on quantum computation employs low-level formalisms such as quantum circuits, several high-level languages/calculi have been recently proposed aiming at structured quantum programming. The current work…

Logic in Computer Science · Computer Science 2016-05-18 Ichiro Hasuo , Naohiko Hoshino

This paper presents, for the first time, a Geometry of Interaction (GoI) interpretation inspired from Hughes-vanGlabbeek (HvG) proof-nets for multiplicative additive linear logic (MALL). Our GoI dynamically captures HvG's geometric…

Logic in Computer Science · Computer Science 2018-07-10 Masahiro Hamano

We present Geometry of Interaction (GoI) models for Multiplicative Polarized Linear Logic, MLLP, which is the multiplicative fragment of Olivier Laurent's Polarized Linear Logic. This is done by uniformly adding multipoints to various…

Logic in Computer Science · Computer Science 2017-04-10 Masahiro Hamano , Philip Scott

Interaction nets are a graphical formalism inspired by Linear Logic proof-nets often used for studying higher order rewriting e.g. \Beta-reduction. Traditional presentations of interaction nets are based on graph theory and rely on…

Logic in Computer Science · Computer Science 2015-07-01 Marc de Falco

We exhibit a new relationship between dynamic and static semantics. We define the categorical outlay needed to define Interaction Graphs models, a generalisation of Girard's Geometry of Interaction models, which strongly relate to game…

Logic in Computer Science · Computer Science 2016-04-19 Thomas Seiller

In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a…

Logic in Computer Science · Computer Science 2023-06-22 Koko Muroya , Dan R. Ghica

We study a system, called NEL, which is the mixed commutative/non-commutative linear logic BV augmented with linear logic's exponentials. Equivalently, NEL is MELL augmented with the non-commutative self-dual connective seq. In this paper,…

Logic in Computer Science · Computer Science 2022-07-01 Lutz Strassburger , Alessio Guglielmi

Girard's Geometry of Interaction (GoI), a semantics designed for linear logic proofs, has been also successfully applied to programming language semantics. One way is to use abstract machines that pass a token on a fixed graph along a path…

Programming Languages · Computer Science 2017-03-30 Koko Muroya , Dan R. Ghica

Motivated by very large-scale communication networks, we newly introduce exponentiation of graphs. Using the exponential operation on graphs, we can construct various graphs of multi-exponential order with logarithmic diameter. We show that…

Combinatorics · Mathematics 2025-01-28 Toru Hasunuma

We demonstrate a declarative differentiable programming framework based on the language of Lifted Relational Neural Networks, where small parameterized logic programs are used to encode relational learning scenarios. When presented with…

Machine Learning · Computer Science 2021-10-22 Gustav Sourek , Filip Zelezny , Ondrej Kuzelka

Recently there has been increased interest in fitting generative graph models to real-world networks. In particular, Bl\"asius et al. have proposed a framework for systematic evaluation of the expressivity of random graph models. We extend…

Social and Information Networks · Computer Science 2024-05-14 Benjamin Dayan , Marc Kaufmann , Ulysse Schaller

In this paper we explore the design of sequent calculi operating on graphs. For this purpose, we introduce a set of logical connectives allowing us to extend the correspondence between cographs and classical propositional formulas to any…

Logic in Computer Science · Computer Science 2024-02-13 Matteo Acclavio

Graph neural networks (GNNs) are powerful tools for handling graph-structured data. However, their design often limits them to learning only higher-order feature interactions, leaving low-order feature interactions overlooked. To address…

Machine Learning · Computer Science 2024-06-14 Minkyu Kim , Hyun-Soo Choi , Jinho Kim

We address the problem of learning of continuous exponential family distributions with unbounded support. While a lot of progress has been made on learning of Gaussian graphical models, we still lack scalable algorithms for reconstructing…

Machine Learning · Computer Science 2022-03-01 Christopher X. Ren , Sidhant Misra , Marc Vuffray , Andrey Y. Lokhov
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