Related papers: Optimal detection of intersections between convex …
We investigate the maximum number of intersections between two polygons with p and q vertices, respectively, in the plane. The cases where p or q is even or the polygons do not have to be simple are quite easy and already known, but when p…
Let $k \geq 2$ be a constant. Given any $k$ convex polygons in the plane with a total of $n$ vertices, we present an $O(n\log^{2k-3}n)$ time algorithm that finds a translation of each of the polygons such that the area of intersection of…
We develop data structures for intersection queries in four dimensions that involve segments, triangles and tetrahedra. Specifically, we study three main problems: (i) Preprocess a set of $n$ tetrahedra in $\reals^4$ into a data structure…
We study the following range searching problem: Preprocess a set $P$ of $n$ points in the plane with respect to a set $\mathcal{O}$ of $k$ orientations % , for a constant, in the plane so that given an $\mathcal{O}$-oriented convex polygon…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
A fundamental problem in computational geometry is to compute an obstacle-avoiding Euclidean shortest path between two points in the plane. The case of this problem on polygonal obstacles is well studied. In this paper, we consider the…
Motivated by the desire to cope with data imprecision, we study methods for taking advantage of preliminary information about point sets in order to speed up the computation of certain structures associated with them. In particular, we…
Given a set of $n$ circular arcs of the same radius in the plane, we consider the problem of computing the number of intersections among the arcs. The problem was studied before and the previously best algorithm solves the problem in…
Approximation problems involving a single convex body in $d$-dimensional space have received a great deal of attention in the computational geometry community. In contrast, works involving multiple convex bodies are generally limited to…
Let $s$ be a point in a polygonal domain $\mathcal{P}$ of $h-1$ holes and $n$ vertices. We consider a quickest visibility query problem. Given a query point $q$ in $\mathcal{P}$, the goal is to find a shortest path in $\mathcal{P}$ to move…
This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis-aligned) voxels. We analyze the ways in which the skeleton…
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…
An instance of a group testing problem is a set of objects $\cO$ and an unknown subset $P$ of $\cO$. The task is to determine $P$ by using queries of the type ``does $P$ intersect $Q$'', where $Q$ is a subset of $\cO$. This problem occurs…
This paper considers the question of how to succinctly approximate a multidimensional convex body by a polytope. Given a convex body $K$ of unit diameter in Euclidean $d$-dimensional space (where $d$ is a constant) and an error parameter…
Acceleration of algorithms is becoming a crucial problem, if larger data sets are to be processed. Evaluation of algorithms is mostly done by using computational geometry approach and evaluation of computational complexity. However in…
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…
We study the problems of covering or partitioning a polygon $P$ (possibly with holes) using a minimum number of small pieces, where a small piece is a connected sub-polygon contained in an axis-aligned unit square. For covering, we seek to…
Recently, Jordan et al. (Nature, 2025) introduced a novel quantum-algorithmic technique called Decoded Quantum Interferometry (DQI) for solving specific combinatorial optimization problems associated with classical codes. They presented a…
In the polytope membership problem, a convex polytope $K$ in $\mathbb{R}^d$ is given, and the objective is to preprocess $K$ into a data structure so that, given any query point $q \in \mathbb{R}^d$, it is possible to determine efficiently…
We investigate the folding problem that asks if a polygon P can be folded to a polyhedron Q for given P and Q. Recently, an efficient algorithm for this problem has been developed when Q is a box. We extend this idea to regular polyhedra,…