Related papers: The topology of competitively constructed graphs
We consider a game played on an initially empty graph where two players alternate drawing an edge between vertices subject to the condition that no degree can exceed $k$. We show that for $k=3$, either player can avoid a Hamilton cycle, and…
A topological graph is \emph{$k$-quasi-planar} if it does not contain $k$ pairwise crossing edges. A topological graph is \emph{simple} if every pair of its edges intersect at most once (either at a vertex or at their intersection). In…
A simple topological graph $G$ is a graph drawn in the plane so that any pair of edges have at most one point in common, which is either an endpoint or a proper crossing. $G$ is called saturated if no further edge can be added without…
Every finite graph admits a \emph{simple (topological) drawing}, that is, a drawing where every pair of edges intersects in at most one point. However, in combination with other restrictions simple drawings do not universally exist. For…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
We study the Maker-Breaker tournament game played on the edge set of a given graph $G$. Two players, Maker and Breaker claim unclaimed edges of $G$ in turns, and Maker wins if by the end of the game she claims all the edges of a pre-defined…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…
A simple topological graph is a topological graph in which any two edges have at most one common point, which is either their common endpoint or a proper crossing. More generally, in a k-simple topological graph, every pair of edges has at…
A simple topological graph is $k$-quasiplanar ($k\geq 2$) if it contains no $k$ pairwise crossing edges, and $k$-planar if no edge is crossed more than $k$ times. In this paper, we explore the relationship between $k$-planarity and…
A topological graph is a graph drawn in the plane. A topological graph is $k$-plane, $k>0$, if each edge is crossed at most $k$ times. We study the problem of partitioning the edges of a $k$-plane graph such that each partite set forms a…
A graph is $k$-planar if it can be drawn in the plane such that no edge is crossed more than $k$ times. While for $k=1$, optimal $1$-planar graphs, i.e., those with $n$ vertices and exactly $4n-8$ edges, have been completely characterized,…
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…
Let $k_r(n,\delta)$ be the minimum number of $r$-cliques in graphs with $n$ vertices and minimum degree $\delta$. We evaluate $k_r(n,\delta)$ for $\delta \leq 4n/5$ and some other cases. Moreover, we give a construction, which we conjecture…
We introduce and study two Maker-Breaker-like games for constructing planar graphs: the edge drawing game, where two players take turns drawing non-intersecting edges between points in the plane, and the circle packing game, where the…
We model the formation of networks as a game where players aspire to maximize their own centrality by increasing the number of other players to which they are path-wise connected, while simultaneously incurring a cost for each added…
If K is an odd-dimensional flag closed manifold, flag generalized homology sphere or a more general flag weak pseudomanifold with sufficiently many vertices, then the maximal number of edges in K is achieved by the balanced join of cycles.…
The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$…
Generalized Tur\'an problems investigate the maximization of the number of certain structures (typically edges) under some constraints in a graph. We study a game version of these problems, the Constructor-Blocker game. We mainly focus on…
The relationship between topology and dynamics of complex systems has motivated continuing interest from the scientific community. In the present work, we address this interesting topic from the perspective of simple games, involving two…
Modern methods of graph theory describe a graph up to isomorphism, which makes it difficult to create mathematical models for visualizing graph drawings on a plane. The topological drawing of the planar part of a graph allows representing…